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Improved road routing so they can go under any passable object.

This commit is contained in:
DjWarmonger
2016-12-21 10:10:37 +01:00
parent f78b524731
commit cc452bdfa9
5 changed files with 19 additions and 9 deletions

View File

@ -776,6 +776,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
pq.pop(); //remove top element
int3 currentNode = node.first;
closed.insert (currentNode);
auto currentTile = &gen->map->getTile(currentNode);
if (currentNode == dst || gen->isRoad(currentNode))
{
@ -798,7 +799,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
bool directNeighbourFound = false;
float movementCost = 1;
auto foo = [gen, this, &pq, &distances, &closed, &cameFrom, &currentNode, &node, &dst, &directNeighbourFound, &movementCost](int3& pos) -> void
auto foo = [gen, this, &pq, &distances, &closed, &cameFrom, &currentNode, &currentTile, &node, &dst, &directNeighbourFound, &movementCost](int3& pos) -> void
{
if (vstd::contains(closed, pos)) //we already visited that node
return;
@ -810,10 +811,13 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
if (distance < bestDistanceSoFar)
{
auto obj = gen->map->getTile(pos).topVisitableObj();
//FIXME: make road go through any empty or visitable tile
//if (gen->map->checkForVisitableDir(currentNode, &gen->map->getTile(pos), pos)) //TODO: why it has no effect?
if (gen->isFree(pos) || (obj && obj->ID == Obj::MONSTER) || pos == dst)
auto tile = &gen->map->getTile(pos);
auto obj = tile->topVisitableObj();
bool canMoveBetween = gen->map->canMoveBetween(currentNode, pos);
if (gen->isFree(pos) && gen->isFree(currentNode) //empty path
|| ((tile->visitable || currentTile->visitable) && canMoveBetween) //moving from or to visitable object
|| pos == dst) //we already compledted the path
{
if (gen->getZoneID(pos) == id || pos == dst) //otherwise guard position may appear already connected to other zone.
{
@ -821,7 +825,6 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
distances[pos] = distance;
pq.push(std::make_pair(pos, distance));
directNeighbourFound = true;
//logGlobal->traceStream() << boost::format("Found connection between node %s and %s, current distance %d") % currentNode % pos % distance;
}
}
}