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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Replaced unique_ptr with simple references to packs

This commit is contained in:
Ivan Savenko 2024-10-04 13:10:34 +00:00
parent 2399a5a765
commit cc6d6b0d63
4 changed files with 31 additions and 31 deletions

View File

@ -49,7 +49,7 @@ public:
void visitForLobby(CPackForLobby & packForLobby) override
{
handler.handleReceivedPack(std::unique_ptr<CPackForLobby>(&packForLobby));
handler.handleReceivedPack(packForLobby);
}
void visitForServer(CPackForServer & serverPack) override
@ -231,9 +231,9 @@ bool CVCMIServer::prepareToStartGame()
{
//FIXME: UNGUARDED MULTITHREADED ACCESS!!!
currentProgress = progressTracking.get();
std::unique_ptr<LobbyLoadProgress> loadProgress(new LobbyLoadProgress);
loadProgress->progress = currentProgress;
announcePack(std::move(loadProgress));
LobbyLoadProgress loadProgress;
loadProgress.progress = currentProgress;
announcePack(loadProgress);
}
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
}
@ -305,29 +305,29 @@ void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & con
if(gh && getState() == EServerState::GAMEPLAY)
{
auto lcd = std::make_unique<LobbyClientDisconnected>();
lcd->c = c;
lcd->clientId = c->connectionID;
handleReceivedPack(std::move(lcd));
LobbyClientDisconnected lcd;
lcd.c = c;
lcd.clientId = c->connectionID;
handleReceivedPack(lcd);
}
}
}
void CVCMIServer::handleReceivedPack(std::unique_ptr<CPackForLobby> pack)
void CVCMIServer::handleReceivedPack(CPackForLobby & pack)
{
ClientPermissionsCheckerNetPackVisitor checker(*this);
pack->visit(checker);
pack.visit(checker);
if(checker.getResult())
{
ApplyOnServerNetPackVisitor applier(*this);
pack->visit(applier);
pack.visit(applier);
if (applier.getResult())
announcePack(std::move(pack));
announcePack(pack);
}
}
void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
void CVCMIServer::announcePack(CPackForLobby & pack)
{
for(auto activeConnection : activeConnections)
{
@ -335,19 +335,19 @@ void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
// Until UUID set we only pass LobbyClientConnected to this client
//if(c->uuid == uuid && !dynamic_cast<LobbyClientConnected *>(pack.get()))
// continue;
activeConnection->sendPack(pack.get());
activeConnection->sendPack(pack);
}
ApplyOnServerAfterAnnounceNetPackVisitor applier(*this);
pack->visit(applier);
pack.visit(applier);
}
void CVCMIServer::announceMessage(const MetaString & txt)
{
logNetwork->info("Show message: %s", txt.toString());
auto cm = std::make_unique<LobbyShowMessage>();
cm->message = txt;
announcePack(std::move(cm));
LobbyShowMessage cm;
cm.message = txt;
announcePack(cm);
}
void CVCMIServer::announceMessage(const std::string & txt)
@ -360,10 +360,10 @@ void CVCMIServer::announceMessage(const std::string & txt)
void CVCMIServer::announceTxt(const MetaString & txt, const std::string & playerName)
{
logNetwork->info("%s says: %s", playerName, txt.toString());
auto cm = std::make_unique<LobbyChatMessage>();
cm->playerName = playerName;
cm->message = txt;
announcePack(std::move(cm));
LobbyChatMessage cm;
cm.playerName = playerName;
cm.message = txt;
announcePack(cm);
}
void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
@ -633,9 +633,9 @@ void CVCMIServer::updateAndPropagateLobbyState()
}
}
auto lus = std::make_unique<LobbyUpdateState>();
lus->state = *this;
announcePack(std::move(lus));
LobbyUpdateState lus;
lus.state = *this;
announcePack(lus);
}
void CVCMIServer::setPlayer(PlayerColor clickedColor)

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@ -86,7 +86,7 @@ public:
void threadHandleClient(std::shared_ptr<CConnection> c);
void announcePack(std::unique_ptr<CPackForLobby> pack);
void announcePack(CPackForLobby & pack);
bool passHost(int toConnectionId);
void announceTxt(const MetaString & txt, const std::string & playerName = "system");
@ -102,7 +102,7 @@ public:
void announceMessage(const MetaString & txt);
void announceMessage(const std::string & txt);
void handleReceivedPack(std::unique_ptr<CPackForLobby> pack);
void handleReceivedPack(CPackForLobby & pack);
void updateAndPropagateLobbyState();

View File

@ -128,10 +128,10 @@ void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(Lobb
}
else if(pack.c->connectionID == srv.hostClientId)
{
auto ph = std::make_unique<LobbyChangeHost>();
LobbyChangeHost ph;
auto newHost = srv.activeConnections.front();
ph->newHostConnectionId = newHost->connectionID;
srv.announcePack(std::move(ph));
ph.newHostConnectionId = newHost->connectionID;
srv.announcePack(ph);
}
srv.updateAndPropagateLobbyState();

View File

@ -847,7 +847,7 @@ void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> conn
{
SystemMessage sm;
sm.text = message;
connection->sendPack(&sm);
connection->sendPack(sm);
}
void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message)