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Fixed save/load maps with removed objects. Fixed spell scroll handling (really).
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@ -357,6 +357,7 @@ void CMapHandler::initObjectRects()
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//initializing objects / rects
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for(size_t f=0; f < map->objects.size(); ++f)
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{
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if(!map->objects[f]) continue;
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if((map->objects[f]->ID==34 && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
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|| !map->objects[f]->defInfo)
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{
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