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Implemented rule-based evaluation of tactical advantage between armies.
AI will creep more agressively and smarter.
This commit is contained in:
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@ -41,12 +41,24 @@
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*
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*/
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#define MIN_AI_STRENGHT (0.5f) //lower when combat AI gets smarter
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class BankConfig;
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class FuzzyEngine;
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class InputLVar;
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class CGTownInstance;
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using namespace boost::assign;
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using namespace vstd;
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FuzzyHelper fh;
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struct armyStructure
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{
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float walkers, shooters, flyers;
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ui32 maxSpeed;
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};
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ui64 evaluateBankConfig (BankConfig * bc)
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{
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ui64 danger = 0;
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@ -57,63 +69,233 @@ ui64 evaluateBankConfig (BankConfig * bc)
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return danger;
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}
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armyStructure evaluateArmyStructure (const CArmedInstance * army)
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{
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ui64 totalStrenght = army->getArmyStrength();
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double walkersStrenght = 0;
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double flyersStrenght = 0;
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double shootersStrenght = 0;
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ui32 maxSpeed = 0;
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BOOST_FOREACH(auto s, army->Slots())
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{
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bool walker = true;
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if (s.second->type->hasBonusOfType(Bonus::SHOOTER))
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{
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shootersStrenght += s.second->getPower();
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walker = false;
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}
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if (s.second->type->hasBonusOfType(Bonus::FLYING))
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{
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flyersStrenght += s.second->getPower();
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walker = false;
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}
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if (walker)
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walkersStrenght += s.second->getPower();
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amax (maxSpeed, s.second->type->speed);
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}
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armyStructure as;
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as.walkers = walkersStrenght / totalStrenght;
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as.shooters = shootersStrenght / totalStrenght;
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as.flyers = flyersStrenght / totalStrenght;
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as.maxSpeed = maxSpeed;
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return as;
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}
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FuzzyHelper::FuzzyHelper()
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{
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initBank();
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initTacticalAdvantage();
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}
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void FuzzyHelper::initBank()
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{
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try
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{
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//Trivial bank estimation
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bankInput = new fl::InputLVar("BankInput");
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bankDanger = new fl::OutputLVar("BankDanger");
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bankInput->addTerm(new fl::SingletonTerm ("SET"));
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engine.addRuleBlock (&ruleBlock); //have to be added before the rules are parsed
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engine.addRuleBlock (&bankBlock); //have to be added before the rules are parsed
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engine.addInputLVar (bankInput);
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engine.addOutputLVar (bankDanger);
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for (int i = 0; i < 4; ++i)
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{
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bankDanger->addTerm(new fl::TriangularTerm ("Bank" + boost::lexical_cast<std::string>(i), 0, 1));
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ruleBlock.addRule(new fl::MamdaniRule("if BankInput is SET then BankDanger is Bank" + boost::lexical_cast<std::string>(i), engine));
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bankBlock.addRule(new fl::MamdaniRule("if BankInput is SET then BankDanger is Bank" + boost::lexical_cast<std::string>(i), engine));
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}
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}
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catch (fl::FuzzyException fe)
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{
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tlog1 << fe.name() << ": " << fe.message() << '\n';
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tlog1 << "initBank " << fe.name() << ": " << fe.message() << '\n';
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}
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}
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void FuzzyHelper::initTacticalAdvantage()
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{
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try
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{
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//Tactical advantage calculation
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std::vector<fl::InputLVar*> helper;
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ourShooters = new fl::InputLVar("OurShooters");
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ourWalkers = new fl::InputLVar("OurWalkers");
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ourFlyers = new fl::InputLVar("OurFlyers");
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enemyShooters = new fl::InputLVar("EnemyShooters");
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enemyWalkers = new fl::InputLVar("EnemyWalkers");
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enemyFlyers = new fl::InputLVar("EnemyFlyers");
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helper += ourShooters, ourWalkers, ourFlyers, enemyShooters, enemyWalkers, enemyFlyers;
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BOOST_FOREACH (auto val, helper)
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{
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val->addTerm (new fl::ShoulderTerm("FEW", 0, 0.75, true));
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val->addTerm (new fl::ShoulderTerm("MANY", 0.25, 1, false));
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engine.addInputLVar(val);
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}
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helper.clear();
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ourSpeed = new fl::InputLVar("OurSpeed");
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enemySpeed = new fl::InputLVar("EnemySpeed");
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helper += ourSpeed, enemySpeed;
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BOOST_FOREACH (auto val, helper)
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{
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val->addTerm (new fl::ShoulderTerm("LOW", 3, 9, true));
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val->addTerm (new fl::TriangularTerm("MEDIUM", 7, 13));
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val->addTerm (new fl::ShoulderTerm("HIGH", 11, 16, false));
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engine.addInputLVar(val);
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}
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castleWalls = new fl::InputLVar("CastleWalls");
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castleWalls->addTerm(new fl::SingletonTerm("NONE", CGTownInstance::NONE));
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castleWalls->addTerm(new fl::TrapezoidalTerm("MEDIUM", CGTownInstance::FORT, 2.5));
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castleWalls->addTerm(new fl::ShoulderTerm("HIGH", CGTownInstance::CITADEL, CGTownInstance::CASTLE));
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engine.addInputLVar(castleWalls);
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bankPresent = new fl::InputLVar("Bank");
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bankPresent->addTerm(new fl::SingletonTerm("FALSE", 0));
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bankPresent->addTerm(new fl::SingletonTerm("TRUE", 1));
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engine.addInputLVar(bankPresent);
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threat = new fl::OutputLVar("Threat");
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threat->addTerm (new fl::TriangularTerm("LOW", MIN_AI_STRENGHT, 1));
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threat->addTerm (new fl::TriangularTerm("MEDIUM", 0.8, 1.2));
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threat->addTerm (new fl::ShoulderTerm("HIGH", 1, 1.5, false));
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engine.addOutputLVar(threat);
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engine.hedgeSet().add(new fl::HedgeSomewhat());
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engine.hedgeSet().add(new fl::HedgeVery());
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tacticalAdvantage.addRule(new fl::MamdaniRule("if OurShooters is MANY and EnemySpeed is LOW then Threat is very LOW", engine));
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tacticalAdvantage.addRule(new fl::MamdaniRule("if OurSpeed is LOW and OurShooters is FEW and EnemyShooters is MANY then Threat is very HIGH", engine));
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tacticalAdvantage.addRule(new fl::MamdaniRule("if (OurShooters is MANY or OurFlyers is MANY) and EnemyShooters is MANY then Threat is LOW", engine));
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tacticalAdvantage.addRule(new fl::MamdaniRule("if OurShooters is MANY and EnemySpeed is HIGH then Threat is somewhat HIGH", engine));
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//tacticalAdvantage.addRule(new fl::MamdaniRule("if OurShooters is MANY and EnemyShooters is MANY then Threat is MEDIUM", engine));
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tacticalAdvantage.addRule(new fl::MamdaniRule("if Bank is TRUE and OurShooters is MANY then Threat is somewhat HIGH", engine));
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tacticalAdvantage.addRule(new fl::MamdaniRule("if Bank is TRUE and EnemyShooters is MANY then Threat is LOW", engine));
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tacticalAdvantage.addRule(new fl::MamdaniRule("if CastleWalls is HIGH and OurWalkers is MANY then Threat is very HIGH", engine));
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tacticalAdvantage.addRule(new fl::MamdaniRule("if CastleWalls is HIGH and OurFlyers is MANY and OurShooters is MANY then Threat is MEDIUM", engine));
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tacticalAdvantage.addRule(new fl::MamdaniRule("if CastleWalls is MEDIUM and OurShooters is MANY and EnemyWalkers is MANY then Threat is LOW", engine));
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engine.addRuleBlock (&tacticalAdvantage);
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}
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catch(fl::ParsingException pe)
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{
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tlog1 << "initTacticalAdvantage " << pe.name() << ": " << pe.message() << '\n';
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}
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catch (fl::FuzzyException fe)
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{
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tlog1 << "initTacticalAdvantage " << fe.name() << ": " << fe.message() << '\n';
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}
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}
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ui64 FuzzyHelper::estimateBankDanger (int ID)
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{
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std::vector <ConstTransitivePtr<BankConfig>> & configs = VLC->objh->banksInfo[ID];
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ui64 val = INFINITY;;
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switch (configs.size())
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ui64 val = INFINITY;
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try
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{
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case 4:
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try
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{
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int bankVal;
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for (int i = 0; i < 4; ++i)
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switch (configs.size())
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{
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case 4:
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try
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{
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bankVal = evaluateBankConfig (VLC->objh->banksInfo[ID][i]);
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bankDanger->term("Bank" + boost::lexical_cast<std::string>(i))->setMinimum(bankVal * 0.5f);
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bankDanger->term("Bank" + boost::lexical_cast<std::string>(i))->setMaximum(bankVal * 1.5f);
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int bankVal;
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for (int i = 0; i < 4; ++i)
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{
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bankVal = evaluateBankConfig (VLC->objh->banksInfo[ID][i]);
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bankDanger->term("Bank" + boost::lexical_cast<std::string>(i))->setMinimum(bankVal * 0.5f);
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bankDanger->term("Bank" + boost::lexical_cast<std::string>(i))->setMaximum(bankVal * 1.5f);
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}
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//comparison purposes
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//int averageValue = (evaluateBankConfig (VLC->objh->banksInfo[ID][0]) + evaluateBankConfig (VLC->objh->banksInfo[ID][3])) * 0.5;
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dynamic_cast<fl::SingletonTerm*>(bankInput->term("SET"))->setValue(0.5);
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bankInput->setInput (0.5);
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engine.process (BANK_DANGER);
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val = bankDanger->output().defuzzify(); //some expected value of this bank
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}
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//comparison purposes
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//int averageValue = (evaluateBankConfig (VLC->objh->banksInfo[ID][0]) + evaluateBankConfig (VLC->objh->banksInfo[ID][3])) * 0.5;
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dynamic_cast<fl::SingletonTerm*>(bankInput->term("SET"))->setValue(0.5);
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bankInput->setInput (0.5);
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engine.process();
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val = bankDanger->output().defuzzify(); //some expected value of this bank
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}
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catch (fl::FuzzyException fe)
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{
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tlog1 << fe.name() << ": " << fe.message() << '\n';
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}
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break;
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case 1: //rare case - Pyramid
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val = evaluateBankConfig (VLC->objh->banksInfo[ID][0]);
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break;
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default:
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tlog3 << ("Uhnandled bank config!\n");
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catch (fl::FuzzyException fe)
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{
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tlog1 << fe.name() << ": " << fe.message() << '\n';
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}
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break;
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case 1: //rare case - Pyramid
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val = evaluateBankConfig (VLC->objh->banksInfo[ID][0]);
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break;
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default:
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tlog3 << ("Uhnandled bank config!\n");
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}
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}
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catch (fl::FuzzyException fe)
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{
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tlog1 << "estimateBankDanger " << fe.name() << ": " << fe.message() << '\n';
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}
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return val;
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}
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float FuzzyHelper::getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy)
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{
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float output = 1;
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try
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{
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armyStructure ourStructure = evaluateArmyStructure(we);
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armyStructure enemyStructure = evaluateArmyStructure(enemy);
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ourWalkers->setInput(ourStructure.walkers);
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ourShooters->setInput(ourStructure.shooters);
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ourFlyers->setInput(ourStructure.flyers);
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ourSpeed->setInput(ourStructure.maxSpeed);
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enemyWalkers->setInput(enemyStructure.walkers);
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enemyShooters->setInput(enemyStructure.shooters);
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enemyFlyers->setInput(enemyStructure.flyers);
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enemySpeed->setInput(enemyStructure.maxSpeed);
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bool bank = dynamic_cast<const CBank*>(enemy);
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if (bank)
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bankPresent->setInput(1);
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else
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bankPresent->setInput(0);
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const CGTownInstance * fort = dynamic_cast<const CGTownInstance*>(enemy);
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if (fort)
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{
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castleWalls->setInput (fort->fortLevel());
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}
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else
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castleWalls->setInput(0);
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engine.process (TACTICAL_ADVANTAGE);
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output = threat->output().defuzzify();
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}
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catch (fl::FuzzyException fe)
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{
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tlog1 << "getTacticalAdvantage " << fe.name() << ": " << fe.message() << '\n';
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}
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return output;
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}
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@ -13,6 +13,7 @@
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*/
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class VCAI;
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class CArmedInstance;
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template <typename T> bool isinf (T val)
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{
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@ -24,11 +25,25 @@ class FuzzyHelper
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friend class VCAI;
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fl::FuzzyEngine engine;
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fl::InputLVar* bankInput;
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fl::OutputLVar* bankDanger;
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fl::RuleBlock ruleBlock;
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fl::RuleBlock bankBlock;
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fl::InputLVar * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
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fl::InputLVar * ourSpeed, * enemySpeed;
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fl::InputLVar * bankPresent;
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fl::InputLVar * castleWalls;
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fl::OutputLVar * threat;
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fl::RuleBlock tacticalAdvantage;
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public:
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enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE};
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FuzzyHelper();
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void initBank();
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void initTacticalAdvantage();
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ui64 estimateBankDanger (int ID);
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float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
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};
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@ -11,7 +11,7 @@ extern FuzzyHelper fh;
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const int ACTUAL_RESOURCE_COUNT = 7;
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const double SAFE_ATTACK_CONSTANT = 2.5;
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const double SAFE_ATTACK_CONSTANT = 1.5;
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using namespace vstd;
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//one thread may be turn of AI and another will be handling a side effect for AI2
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@ -297,6 +297,39 @@ ui64 evaluateDanger(crint3 tile)
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return 0;
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}
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ui64 evaluateDanger(crint3 tile, const CGHeroInstance *visitor)
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{
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const TerrainTile *t = cb->getTile(tile, false);
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if(!t) //we can know about guard but can't check its tile (the edge of fow)
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return 190000000; //MUCH
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ui64 objectDanger = 0, guardDanger = 0;
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CArmedInstance * dangerousObject;
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if(t->visitable)
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{
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dangerousObject = dynamic_cast<CArmedInstance*>(t->visitableObjects.back());
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if (dangerousObject)
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{
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objectDanger = evaluateDanger(dangerousObject);
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objectDanger *= fh.getTacticalAdvantage (visitor, dangerousObject);
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}
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else
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{
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objectDanger = 0;
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}
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}
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int3 guardPos = cb->guardingCreaturePosition(tile);
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if(guardPos.x >= 0 && guardPos != tile)
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guardDanger = evaluateDanger(guardPos, visitor);
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//TODO mozna odwiedzic blockvis nie ruszajac straznika
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return std::max(objectDanger, guardDanger);
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return 0;
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}
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ui64 evaluateDanger(const CGObjectInstance *obj)
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{
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if(obj->tempOwner < GameConstants::PLAYER_LIMIT && cb->getPlayerRelations(obj->tempOwner, ai->playerID)) //owned or allied objects don't pose any threat
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@ -945,7 +978,7 @@ void VCAI::buildStructure(const CGTownInstance * t)
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bool isSafeToVisit(const CGHeroInstance *h, crint3 tile)
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{
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const ui64 heroStrength = h->getTotalStrength(),
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dangerStrength = evaluateDanger(tile);
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dangerStrength = evaluateDanger(tile, h);
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if(dangerStrength)
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{
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if(heroStrength / SAFE_ATTACK_CONSTANT > dangerStrength)
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698
Global.h
698
Global.h
@ -1,357 +1,357 @@
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#pragma once
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// Standard include file
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// Contents:
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// Includes C/C++ libraries, STL libraries, IOStream and String libraries
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// Includes the most important boost headers
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// Defines the import + export, override and exception handling macros
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// Defines the vstd library
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// Includes the logger
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// This file shouldn't be changed, except if there is a important header file missing which is shared among several projects.
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/*
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* Global.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <cstdio>
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#include <stdio.h>
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#ifdef _WIN32
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#include <tchar.h>
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#else
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#include "tchar_amigaos4.h"
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#endif
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#include <cmath>
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#include <cassert>
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#include <assert.h>
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#include <vector>
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#include <string>
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#include <map>
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#include <queue>
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#include <set>
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#include <utility>
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#include <numeric>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <iomanip>
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#include <algorithm>
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#include <memory>
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#include <cstdlib>
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//filesystem version 3 causes problems (and it's default as of boost 1.46)
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#define BOOST_FILESYSTEM_VERSION 2
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#include <boost/algorithm/string.hpp>
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#include <boost/assert.hpp>
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#include <boost/assign.hpp>
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#include <boost/bind.hpp>
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#include <boost/cstdint.hpp>
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#include <boost/date_time/posix_time/posix_time.hpp>
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#include <boost/filesystem.hpp>
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/format.hpp>
|
||||
#include <boost/function.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/logic/tribool.hpp>
|
||||
#include <boost/program_options.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/unordered_set.hpp>
|
||||
|
||||
#ifdef ANDROID
|
||||
#include <android/log.h>
|
||||
#endif
|
||||
|
||||
// Integral data types
|
||||
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
|
||||
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
|
||||
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
|
||||
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
|
||||
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
|
||||
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
|
||||
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
|
||||
typedef boost::int8_t si8; //signed int 8 bits (1 byte)
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__ )
|
||||
#endif
|
||||
|
||||
// Import + Export macro declarations
|
||||
#ifdef _WIN32
|
||||
#define DLL_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#if defined(__GNUC__) && GCC_VERSION >= 400
|
||||
#define DLL_EXPORT __attribute__ ((visibility("default")))
|
||||
#else
|
||||
#define DLL_EXPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define DLL_IMPORT __declspec(dllimport)
|
||||
#else
|
||||
#if defined(__GNUC__) && GCC_VERSION >= 400
|
||||
#define DLL_IMPORT __attribute__ ((visibility("default")))
|
||||
#else
|
||||
#define DLL_IMPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef VCMI_DLL
|
||||
#define DLL_LINKAGE DLL_EXPORT
|
||||
#else
|
||||
#define DLL_LINKAGE DLL_IMPORT
|
||||
#endif
|
||||
|
||||
//defining available c++11 features
|
||||
|
||||
//initialization lists - only gcc-4.4 or later
|
||||
#if defined(__GNUC__) && (GCC_VERSION >= 404)
|
||||
#define CPP11_USE_INITIALIZERS_LIST
|
||||
#endif
|
||||
|
||||
//nullptr - only msvc and gcc-4.6 or later, othervice define it as NULL
|
||||
#if !defined(_MSC_VER) && !(defined(__GNUC__) && (GCC_VERSION >= 406))
|
||||
#define nullptr NULL
|
||||
#endif
|
||||
|
||||
//override keyword - only msvc and gcc-4.7 or later.
|
||||
#if !defined(_MSC_VER) && !(defined(__GNUC__) && (GCC_VERSION >= 407))
|
||||
#define override
|
||||
#endif
|
||||
|
||||
//workaround to support existing code
|
||||
#define OVERRIDE override
|
||||
|
||||
//a normal std::map with a const operator[] for sanity
|
||||
template<typename KeyT, typename ValT>
|
||||
class bmap : public std::map<KeyT, ValT>
|
||||
{
|
||||
public:
|
||||
const ValT & operator[](KeyT key) const
|
||||
{
|
||||
return find(key)->second;
|
||||
}
|
||||
ValT & operator[](KeyT key)
|
||||
{
|
||||
return static_cast<std::map<KeyT, ValT> &>(*this)[key];
|
||||
}
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<std::map<KeyT, ValT> &>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
namespace vstd
|
||||
{
|
||||
//returns true if container c contains item i
|
||||
template <typename Container, typename Item>
|
||||
bool contains(const Container & c, const Item &i)
|
||||
{
|
||||
return std::find(c.begin(),c.end(),i) != c.end();
|
||||
}
|
||||
|
||||
//returns true if map c contains item i
|
||||
template <typename V, typename Item, typename Item2>
|
||||
bool contains(const std::map<Item,V> & c, const Item2 &i)
|
||||
{
|
||||
return c.find(i)!=c.end();
|
||||
}
|
||||
|
||||
//returns true if bmap c contains item i
|
||||
template <typename V, typename Item, typename Item2>
|
||||
bool contains(const bmap<Item,V> & c, const Item2 &i)
|
||||
{
|
||||
return c.find(i)!=c.end();
|
||||
}
|
||||
|
||||
//returns true if unordered set c contains item i
|
||||
template <typename Item>
|
||||
bool contains(const boost::unordered_set<Item> & c, const Item &i)
|
||||
{
|
||||
return c.find(i)!=c.end();
|
||||
}
|
||||
|
||||
//returns position of first element in vector c equal to s, if there is no such element, -1 is returned
|
||||
template <typename T1, typename T2>
|
||||
int find_pos(const std::vector<T1> & c, const T2 &s)
|
||||
{
|
||||
for(size_t i=0; i < c.size(); ++i)
|
||||
if(c[i] == s)
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
//Func(T1,T2) must say if these elements matches
|
||||
template <typename T1, typename T2, typename Func>
|
||||
int find_pos(const std::vector<T1> & c, const T2 &s, const Func &f)
|
||||
{
|
||||
for(size_t i=0; i < c.size(); ++i)
|
||||
if(f(c[i],s))
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
//returns iterator to the given element if present in container, end() if not
|
||||
template <typename Container, typename Item>
|
||||
typename Container::iterator find(Container & c, const Item &i)
|
||||
{
|
||||
return std::find(c.begin(),c.end(),i);
|
||||
}
|
||||
|
||||
//returns const iterator to the given element if present in container, end() if not
|
||||
template <typename Container, typename Item>
|
||||
typename Container::const_iterator find(const Container & c, const Item &i)
|
||||
{
|
||||
return std::find(c.begin(),c.end(),i);
|
||||
}
|
||||
|
||||
//removes element i from container c, returns false if c does not contain i
|
||||
template <typename Container, typename Item>
|
||||
typename Container::size_type operator-=(Container &c, const Item &i)
|
||||
{
|
||||
typename Container::iterator itr = find(c,i);
|
||||
if(itr == c.end())
|
||||
return false;
|
||||
c.erase(itr);
|
||||
return true;
|
||||
}
|
||||
|
||||
//assigns greater of (a, b) to a and returns maximum of (a, b)
|
||||
template <typename t1, typename t2>
|
||||
t1 &amax(t1 &a, const t2 &b)
|
||||
{
|
||||
if(a >= b)
|
||||
return a;
|
||||
else
|
||||
{
|
||||
a = b;
|
||||
return a;
|
||||
}
|
||||
}
|
||||
|
||||
//assigns smaller of (a, b) to a and returns minimum of (a, b)
|
||||
template <typename t1, typename t2>
|
||||
t1 &amin(t1 &a, const t2 &b)
|
||||
{
|
||||
if(a <= b)
|
||||
return a;
|
||||
else
|
||||
{
|
||||
a = b;
|
||||
return a;
|
||||
}
|
||||
}
|
||||
|
||||
//makes a to fit the range <b, c>
|
||||
template <typename t1, typename t2, typename t3>
|
||||
t1 &abetween(t1 &a, const t2 &b, const t3 &c)
|
||||
{
|
||||
amax(a,b);
|
||||
amin(a,c);
|
||||
return a;
|
||||
}
|
||||
|
||||
//checks if a is between b and c
|
||||
template <typename t1, typename t2, typename t3>
|
||||
bool isbetween(const t1 &a, const t2 &b, const t3 &c)
|
||||
{
|
||||
return a > b && a < c;
|
||||
}
|
||||
|
||||
//checks if a is within b and c
|
||||
template <typename t1, typename t2, typename t3>
|
||||
bool iswithin(const t1 &a, const t2 &b, const t3 &c)
|
||||
{
|
||||
return a >= b && a <= c;
|
||||
}
|
||||
|
||||
template <typename t1, typename t2>
|
||||
struct assigner
|
||||
{
|
||||
public:
|
||||
t1 &op1;
|
||||
t2 op2;
|
||||
assigner(t1 &a1, const t2 & a2)
|
||||
:op1(a1), op2(a2)
|
||||
{}
|
||||
void operator()()
|
||||
{
|
||||
op1 = op2;
|
||||
}
|
||||
};
|
||||
|
||||
// Assigns value a2 to a1. The point of time of the real operation can be controlled
|
||||
// with the () operator.
|
||||
template <typename t1, typename t2>
|
||||
assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
|
||||
{
|
||||
return assigner<t1,t2>(a1,a2);
|
||||
}
|
||||
|
||||
//deleted pointer and sets it to NULL
|
||||
template <typename T>
|
||||
void clear_pointer(T* &ptr)
|
||||
{
|
||||
delete ptr;
|
||||
ptr = NULL;
|
||||
}
|
||||
|
||||
#pragma once
|
||||
|
||||
// Standard include file
|
||||
// Contents:
|
||||
// Includes C/C++ libraries, STL libraries, IOStream and String libraries
|
||||
// Includes the most important boost headers
|
||||
// Defines the import + export, override and exception handling macros
|
||||
// Defines the vstd library
|
||||
// Includes the logger
|
||||
|
||||
// This file shouldn't be changed, except if there is a important header file missing which is shared among several projects.
|
||||
|
||||
/*
|
||||
* Global.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
#include <cstdio>
|
||||
#include <stdio.h>
|
||||
#ifdef _WIN32
|
||||
#include <tchar.h>
|
||||
#else
|
||||
#include "tchar_amigaos4.h"
|
||||
#endif
|
||||
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
#include <assert.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <queue>
|
||||
#include <set>
|
||||
#include <utility>
|
||||
#include <numeric>
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <cstdlib>
|
||||
|
||||
//filesystem version 3 causes problems (and it's default as of boost 1.46)
|
||||
#define BOOST_FILESYSTEM_VERSION 2
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/assert.hpp>
|
||||
#include <boost/assign.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
#include <boost/cstdint.hpp>
|
||||
#include <boost/date_time/posix_time/posix_time.hpp>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/format.hpp>
|
||||
#include <boost/function.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/logic/tribool.hpp>
|
||||
#include <boost/program_options.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/unordered_set.hpp>
|
||||
|
||||
#ifdef ANDROID
|
||||
#include <android/log.h>
|
||||
#endif
|
||||
|
||||
// Integral data types
|
||||
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
|
||||
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
|
||||
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
|
||||
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
|
||||
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
|
||||
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
|
||||
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
|
||||
typedef boost::int8_t si8; //signed int 8 bits (1 byte)
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__ )
|
||||
#endif
|
||||
|
||||
// Import + Export macro declarations
|
||||
#ifdef _WIN32
|
||||
#define DLL_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#if defined(__GNUC__) && GCC_VERSION >= 400
|
||||
#define DLL_EXPORT __attribute__ ((visibility("default")))
|
||||
#else
|
||||
#define DLL_EXPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define DLL_IMPORT __declspec(dllimport)
|
||||
#else
|
||||
#if defined(__GNUC__) && GCC_VERSION >= 400
|
||||
#define DLL_IMPORT __attribute__ ((visibility("default")))
|
||||
#else
|
||||
#define DLL_IMPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef VCMI_DLL
|
||||
#define DLL_LINKAGE DLL_EXPORT
|
||||
#else
|
||||
#define DLL_LINKAGE DLL_IMPORT
|
||||
#endif
|
||||
|
||||
//defining available c++11 features
|
||||
|
||||
//initialization lists - only gcc-4.4 or later
|
||||
#if defined(__GNUC__) && (GCC_VERSION >= 404)
|
||||
#define CPP11_USE_INITIALIZERS_LIST
|
||||
#endif
|
||||
|
||||
//nullptr - only msvc and gcc-4.6 or later, othervice define it as NULL
|
||||
#if !defined(_MSC_VER) && !(defined(__GNUC__) && (GCC_VERSION >= 406))
|
||||
#define nullptr NULL
|
||||
#endif
|
||||
|
||||
//override keyword - only msvc and gcc-4.7 or later.
|
||||
#if !defined(_MSC_VER) && !(defined(__GNUC__) && (GCC_VERSION >= 407))
|
||||
#define override
|
||||
#endif
|
||||
|
||||
//workaround to support existing code
|
||||
#define OVERRIDE override
|
||||
|
||||
//a normal std::map with a const operator[] for sanity
|
||||
template<typename KeyT, typename ValT>
|
||||
class bmap : public std::map<KeyT, ValT>
|
||||
{
|
||||
public:
|
||||
const ValT & operator[](KeyT key) const
|
||||
{
|
||||
return find(key)->second;
|
||||
}
|
||||
ValT & operator[](KeyT key)
|
||||
{
|
||||
return static_cast<std::map<KeyT, ValT> &>(*this)[key];
|
||||
}
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<std::map<KeyT, ValT> &>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
namespace vstd
|
||||
{
|
||||
//returns true if container c contains item i
|
||||
template <typename Container, typename Item>
|
||||
bool contains(const Container & c, const Item &i)
|
||||
{
|
||||
return std::find(c.begin(),c.end(),i) != c.end();
|
||||
}
|
||||
|
||||
//returns true if map c contains item i
|
||||
template <typename V, typename Item, typename Item2>
|
||||
bool contains(const std::map<Item,V> & c, const Item2 &i)
|
||||
{
|
||||
return c.find(i)!=c.end();
|
||||
}
|
||||
|
||||
//returns true if bmap c contains item i
|
||||
template <typename V, typename Item, typename Item2>
|
||||
bool contains(const bmap<Item,V> & c, const Item2 &i)
|
||||
{
|
||||
return c.find(i)!=c.end();
|
||||
}
|
||||
|
||||
//returns true if unordered set c contains item i
|
||||
template <typename Item>
|
||||
bool contains(const boost::unordered_set<Item> & c, const Item &i)
|
||||
{
|
||||
return c.find(i)!=c.end();
|
||||
}
|
||||
|
||||
//returns position of first element in vector c equal to s, if there is no such element, -1 is returned
|
||||
template <typename T1, typename T2>
|
||||
int find_pos(const std::vector<T1> & c, const T2 &s)
|
||||
{
|
||||
for(size_t i=0; i < c.size(); ++i)
|
||||
if(c[i] == s)
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
//Func(T1,T2) must say if these elements matches
|
||||
template <typename T1, typename T2, typename Func>
|
||||
int find_pos(const std::vector<T1> & c, const T2 &s, const Func &f)
|
||||
{
|
||||
for(size_t i=0; i < c.size(); ++i)
|
||||
if(f(c[i],s))
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
//returns iterator to the given element if present in container, end() if not
|
||||
template <typename Container, typename Item>
|
||||
typename Container::iterator find(Container & c, const Item &i)
|
||||
{
|
||||
return std::find(c.begin(),c.end(),i);
|
||||
}
|
||||
|
||||
//returns const iterator to the given element if present in container, end() if not
|
||||
template <typename Container, typename Item>
|
||||
typename Container::const_iterator find(const Container & c, const Item &i)
|
||||
{
|
||||
return std::find(c.begin(),c.end(),i);
|
||||
}
|
||||
|
||||
//removes element i from container c, returns false if c does not contain i
|
||||
template <typename Container, typename Item>
|
||||
typename Container::size_type operator-=(Container &c, const Item &i)
|
||||
{
|
||||
typename Container::iterator itr = find(c,i);
|
||||
if(itr == c.end())
|
||||
return false;
|
||||
c.erase(itr);
|
||||
return true;
|
||||
}
|
||||
|
||||
//assigns greater of (a, b) to a and returns maximum of (a, b)
|
||||
template <typename t1, typename t2>
|
||||
t1 &amax(t1 &a, const t2 &b)
|
||||
{
|
||||
if(a >= b)
|
||||
return a;
|
||||
else
|
||||
{
|
||||
a = b;
|
||||
return a;
|
||||
}
|
||||
}
|
||||
|
||||
//assigns smaller of (a, b) to a and returns minimum of (a, b)
|
||||
template <typename t1, typename t2>
|
||||
t1 &amin(t1 &a, const t2 &b)
|
||||
{
|
||||
if(a <= b)
|
||||
return a;
|
||||
else
|
||||
{
|
||||
a = b;
|
||||
return a;
|
||||
}
|
||||
}
|
||||
|
||||
//makes a to fit the range <b, c>
|
||||
template <typename t1, typename t2, typename t3>
|
||||
t1 &abetween(t1 &a, const t2 &b, const t3 &c)
|
||||
{
|
||||
amax(a,b);
|
||||
amin(a,c);
|
||||
return a;
|
||||
}
|
||||
|
||||
//checks if a is between b and c
|
||||
template <typename t1, typename t2, typename t3>
|
||||
bool isbetween(const t1 &a, const t2 &b, const t3 &c)
|
||||
{
|
||||
return a > b && a < c;
|
||||
}
|
||||
|
||||
//checks if a is within b and c
|
||||
template <typename t1, typename t2, typename t3>
|
||||
bool iswithin(const t1 &a, const t2 &b, const t3 &c)
|
||||
{
|
||||
return a >= b && a <= c;
|
||||
}
|
||||
|
||||
template <typename t1, typename t2>
|
||||
struct assigner
|
||||
{
|
||||
public:
|
||||
t1 &op1;
|
||||
t2 op2;
|
||||
assigner(t1 &a1, const t2 & a2)
|
||||
:op1(a1), op2(a2)
|
||||
{}
|
||||
void operator()()
|
||||
{
|
||||
op1 = op2;
|
||||
}
|
||||
};
|
||||
|
||||
// Assigns value a2 to a1. The point of time of the real operation can be controlled
|
||||
// with the () operator.
|
||||
template <typename t1, typename t2>
|
||||
assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
|
||||
{
|
||||
return assigner<t1,t2>(a1,a2);
|
||||
}
|
||||
|
||||
//deleted pointer and sets it to NULL
|
||||
template <typename T>
|
||||
void clear_pointer(T* &ptr)
|
||||
{
|
||||
delete ptr;
|
||||
ptr = NULL;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::unique_ptr<T> make_unique()
|
||||
{
|
||||
return std::unique_ptr<T>(new T());
|
||||
}
|
||||
}
|
||||
template<typename T, typename Arg1>
|
||||
std::unique_ptr<T> make_unique(Arg1&& arg1)
|
||||
{
|
||||
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1)));
|
||||
}
|
||||
}
|
||||
using vstd::operator-=;
|
||||
|
||||
// can be used for counting arrays
|
||||
template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
|
||||
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
|
||||
|
||||
//XXX pls dont - 'debug macros' are usually more trouble than it's worth
|
||||
#define HANDLE_EXCEPTION \
|
||||
catch (const std::exception& e) { \
|
||||
tlog1 << e.what() << std::endl; \
|
||||
throw; \
|
||||
} \
|
||||
catch (const std::exception * e) \
|
||||
{ \
|
||||
tlog1 << e->what()<< std::endl; \
|
||||
throw; \
|
||||
} \
|
||||
catch (const std::string& e) { \
|
||||
tlog1 << e << std::endl; \
|
||||
throw; \
|
||||
}
|
||||
|
||||
#define HANDLE_EXCEPTIONC(COMMAND) \
|
||||
catch (const std::exception& e) { \
|
||||
COMMAND; \
|
||||
tlog1 << e.what() << std::endl; \
|
||||
throw; \
|
||||
} \
|
||||
catch (const std::string &e) \
|
||||
{ \
|
||||
COMMAND; \
|
||||
tlog1 << e << std::endl; \
|
||||
throw; \
|
||||
}
|
||||
|
||||
|
||||
#include "lib/CLogger.h"
|
||||
}
|
||||
}
|
||||
using vstd::operator-=;
|
||||
|
||||
// can be used for counting arrays
|
||||
template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
|
||||
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
|
||||
|
||||
//XXX pls dont - 'debug macros' are usually more trouble than it's worth
|
||||
#define HANDLE_EXCEPTION \
|
||||
catch (const std::exception& e) { \
|
||||
tlog1 << e.what() << std::endl; \
|
||||
throw; \
|
||||
} \
|
||||
catch (const std::exception * e) \
|
||||
{ \
|
||||
tlog1 << e->what()<< std::endl; \
|
||||
throw; \
|
||||
} \
|
||||
catch (const std::string& e) { \
|
||||
tlog1 << e << std::endl; \
|
||||
throw; \
|
||||
}
|
||||
|
||||
#define HANDLE_EXCEPTIONC(COMMAND) \
|
||||
catch (const std::exception& e) { \
|
||||
COMMAND; \
|
||||
tlog1 << e.what() << std::endl; \
|
||||
throw; \
|
||||
} \
|
||||
catch (const std::string &e) \
|
||||
{ \
|
||||
COMMAND; \
|
||||
tlog1 << e << std::endl; \
|
||||
throw; \
|
||||
}
|
||||
|
||||
|
||||
#include "lib/CLogger.h"
|
||||
|
@ -1820,15 +1820,15 @@ void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
|
||||
break;
|
||||
}
|
||||
}
|
||||
int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
|
||||
CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
|
||||
{
|
||||
if((builtBuildings.find(9))!=builtBuildings.end())
|
||||
return 3;
|
||||
return CASTLE;
|
||||
if((builtBuildings.find(8))!=builtBuildings.end())
|
||||
return 2;
|
||||
return CITADEL;
|
||||
if((builtBuildings.find(7))!=builtBuildings.end())
|
||||
return 1;
|
||||
return 0;
|
||||
return FORT;
|
||||
return NONE;
|
||||
}
|
||||
|
||||
int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
||||
|
@ -544,6 +544,8 @@ struct DLL_LINKAGE GrowthInfo
|
||||
class DLL_LINKAGE CGTownInstance : public CGDwelling, public IShipyard, public IMarket
|
||||
{
|
||||
public:
|
||||
enum EFortLevel {NONE = 0, FORT = 1, CITADEL = 2, CASTLE = 3};
|
||||
|
||||
CTownAndVisitingHero townAndVis;
|
||||
CTown * town;
|
||||
std::string name; // name of town
|
||||
@ -605,7 +607,7 @@ public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool needsLastStack() const;
|
||||
int fortLevel() const; //0 - none, 1 - fort, 2 - citadel, 3 - castle
|
||||
CGTownInstance::EFortLevel fortLevel() const;
|
||||
int hallLevel() const; // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
||||
int mageGuildLevel() const; // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
||||
bool creatureDwelling(const int & level, bool upgraded=false) const;
|
||||
|
Loading…
Reference in New Issue
Block a user