mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-02 00:10:22 +02:00
update SDL Java classes to v2.26.1
This commit is contained in:
parent
2b3fac0b29
commit
cd454143be
@ -78,6 +78,13 @@ public class VcmiSDLActivity extends SDLActivity
|
||||
LibsLoader.loadClientLibs(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String[] getLibraries() {
|
||||
// SDL is linked statically, no need to load anything
|
||||
return new String[] {
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String getMainSharedObject() {
|
||||
String library = "libvcmiclient.so";
|
||||
|
@ -1,74 +0,0 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import android.content.Context;
|
||||
import android.text.InputType;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.View;
|
||||
import android.view.inputmethod.EditorInfo;
|
||||
import android.view.inputmethod.InputConnection;
|
||||
|
||||
/* This is a fake invisible editor view that receives the input and defines the
|
||||
* pan&scan region
|
||||
*/
|
||||
public class DummyEdit extends View implements View.OnKeyListener
|
||||
{
|
||||
InputConnection ic;
|
||||
|
||||
public DummyEdit(Context context)
|
||||
{
|
||||
super(context);
|
||||
setFocusableInTouchMode(true);
|
||||
setFocusable(true);
|
||||
setOnKeyListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCheckIsTextEditor()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event)
|
||||
{
|
||||
return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
|
||||
}
|
||||
|
||||
//
|
||||
@Override
|
||||
public boolean onKeyPreIme(int keyCode, KeyEvent event)
|
||||
{
|
||||
// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
|
||||
// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
|
||||
// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
|
||||
// FIXME: A more effective solution would be to assume our Layout to be RelativeLayout or LinearLayout
|
||||
// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
|
||||
// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
|
||||
if (event.getAction() == KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK)
|
||||
{
|
||||
if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE)
|
||||
{
|
||||
SDLActivity.onNativeKeyboardFocusLost();
|
||||
}
|
||||
}
|
||||
return super.onKeyPreIme(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputConnection onCreateInputConnection(EditorInfo outAttrs)
|
||||
{
|
||||
ic = new SDLInputConnection(this, true);
|
||||
|
||||
outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
|
||||
InputType.TYPE_TEXT_FLAG_MULTI_LINE;
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
|
||||
EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
|
||||
|
||||
return ic;
|
||||
}
|
||||
|
||||
public InputConnection getInputConnection()
|
||||
{
|
||||
return ic;
|
||||
}
|
||||
}
|
@ -5,8 +5,6 @@ import android.content.Context;
|
||||
import java.lang.Class;
|
||||
import java.lang.reflect.Method;
|
||||
|
||||
import eu.vcmi.vcmi.NativeMethods;
|
||||
|
||||
/**
|
||||
SDL library initialization
|
||||
*/
|
||||
|
@ -53,8 +53,6 @@ import android.widget.Toast;
|
||||
import java.util.Hashtable;
|
||||
import java.util.Locale;
|
||||
|
||||
import eu.vcmi.vcmi.util.LibsLoader;
|
||||
|
||||
|
||||
/**
|
||||
SDL Activity
|
||||
@ -263,14 +261,13 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
* @return names of shared libraries to be loaded (e.g. "SDL2", "main").
|
||||
*/
|
||||
protected String[] getLibraries() {
|
||||
// SDL is linked statically, no need to load anything
|
||||
return new String[] {
|
||||
// "SDL2",
|
||||
"SDL2",
|
||||
// "SDL2_image",
|
||||
// "SDL2_mixer",
|
||||
// "SDL2_net",
|
||||
// "SDL2_ttf",
|
||||
// "main"
|
||||
"main"
|
||||
};
|
||||
}
|
||||
|
||||
@ -379,10 +376,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
||||
|
||||
// Initialize state
|
||||
SDL.initialize();
|
||||
SDL.setContext(this);
|
||||
|
||||
// So we can call stuff from static callbacks
|
||||
mSingleton = this;
|
||||
SDL.setContext(this);
|
||||
|
||||
mClipboardHandler = new SDLClipboardHandler();
|
||||
|
||||
@ -1887,6 +1884,174 @@ class SDLMain implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
/* This is a fake invisible editor view that receives the input and defines the
|
||||
* pan&scan region
|
||||
*/
|
||||
class DummyEdit extends View implements View.OnKeyListener {
|
||||
InputConnection ic;
|
||||
|
||||
public DummyEdit(Context context) {
|
||||
super(context);
|
||||
setFocusableInTouchMode(true);
|
||||
setFocusable(true);
|
||||
setOnKeyListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCheckIsTextEditor() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
|
||||
}
|
||||
|
||||
//
|
||||
@Override
|
||||
public boolean onKeyPreIme (int keyCode, KeyEvent event) {
|
||||
// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
|
||||
// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
|
||||
// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
|
||||
// FIXME: A more effective solution would be to assume our Layout to be RelativeLayout or LinearLayout
|
||||
// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
|
||||
// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
|
||||
if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
|
||||
SDLActivity.onNativeKeyboardFocusLost();
|
||||
}
|
||||
}
|
||||
return super.onKeyPreIme(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
|
||||
ic = new SDLInputConnection(this, true);
|
||||
|
||||
outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
|
||||
InputType.TYPE_TEXT_FLAG_MULTI_LINE;
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
|
||||
EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
|
||||
|
||||
return ic;
|
||||
}
|
||||
}
|
||||
|
||||
class SDLInputConnection extends BaseInputConnection {
|
||||
|
||||
protected EditText mEditText;
|
||||
protected String mCommittedText = "";
|
||||
|
||||
public SDLInputConnection(View targetView, boolean fullEditor) {
|
||||
super(targetView, fullEditor);
|
||||
mEditText = new EditText(SDL.getContext());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Editable getEditable() {
|
||||
return mEditText.getEditableText();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean sendKeyEvent(KeyEvent event) {
|
||||
/*
|
||||
* This used to handle the keycodes from soft keyboard (and IME-translated input from hardkeyboard)
|
||||
* However, as of Ice Cream Sandwich and later, almost all soft keyboard doesn't generate key presses
|
||||
* and so we need to generate them ourselves in commitText. To avoid duplicates on the handful of keys
|
||||
* that still do, we empty this out.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Return DOES still generate a key event, however. So rather than using it as the 'click a button' key
|
||||
* as we do with physical keyboards, let's just use it to hide the keyboard.
|
||||
*/
|
||||
|
||||
if (event.getKeyCode() == KeyEvent.KEYCODE_ENTER) {
|
||||
if (SDLActivity.onNativeSoftReturnKey()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return super.sendKeyEvent(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean commitText(CharSequence text, int newCursorPosition) {
|
||||
if (!super.commitText(text, newCursorPosition)) {
|
||||
return false;
|
||||
}
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setComposingText(CharSequence text, int newCursorPosition) {
|
||||
if (!super.setComposingText(text, newCursorPosition)) {
|
||||
return false;
|
||||
}
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
|
||||
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
|
||||
return false;
|
||||
}
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void updateText() {
|
||||
final Editable content = getEditable();
|
||||
if (content == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
String text = content.toString();
|
||||
int compareLength = Math.min(text.length(), mCommittedText.length());
|
||||
int matchLength, offset;
|
||||
|
||||
/* Backspace over characters that are no longer in the string */
|
||||
for (matchLength = 0; matchLength < compareLength; ) {
|
||||
int codePoint = mCommittedText.codePointAt(matchLength);
|
||||
if (codePoint != text.codePointAt(matchLength)) {
|
||||
break;
|
||||
}
|
||||
matchLength += Character.charCount(codePoint);
|
||||
}
|
||||
/* FIXME: This doesn't handle graphemes, like '🌬️' */
|
||||
for (offset = matchLength; offset < mCommittedText.length(); ) {
|
||||
int codePoint = mCommittedText.codePointAt(offset);
|
||||
nativeGenerateScancodeForUnichar('\b');
|
||||
offset += Character.charCount(codePoint);
|
||||
}
|
||||
|
||||
if (matchLength < text.length()) {
|
||||
String pendingText = text.subSequence(matchLength, text.length()).toString();
|
||||
for (offset = 0; offset < pendingText.length(); ) {
|
||||
int codePoint = pendingText.codePointAt(offset);
|
||||
if (codePoint == '\n') {
|
||||
if (SDLActivity.onNativeSoftReturnKey()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
/* Higher code points don't generate simulated scancodes */
|
||||
if (codePoint < 128) {
|
||||
nativeGenerateScancodeForUnichar((char)codePoint);
|
||||
}
|
||||
offset += Character.charCount(codePoint);
|
||||
}
|
||||
SDLInputConnection.nativeCommitText(pendingText, 0);
|
||||
}
|
||||
mCommittedText = text;
|
||||
}
|
||||
|
||||
public static native void nativeCommitText(String text, int newCursorPosition);
|
||||
|
||||
public static native void nativeGenerateScancodeForUnichar(char c);
|
||||
}
|
||||
|
||||
class SDLClipboardHandler implements
|
||||
ClipboardManager.OnPrimaryClipChangedListener {
|
||||
|
||||
|
@ -1,144 +0,0 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import android.text.Editable;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.View;
|
||||
import android.view.inputmethod.BaseInputConnection;
|
||||
import android.widget.EditText;
|
||||
|
||||
public class SDLInputConnection extends BaseInputConnection
|
||||
{
|
||||
|
||||
protected EditText mEditText;
|
||||
protected String mCommittedText = "";
|
||||
|
||||
public SDLInputConnection(View targetView, boolean fullEditor)
|
||||
{
|
||||
super(targetView, fullEditor);
|
||||
mEditText = new EditText(SDL.getContext());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Editable getEditable()
|
||||
{
|
||||
return mEditText.getEditableText();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean sendKeyEvent(KeyEvent event)
|
||||
{
|
||||
/*
|
||||
* This used to handle the keycodes from soft keyboard (and IME-translated input from hardkeyboard)
|
||||
* However, as of Ice Cream Sandwich and later, almost all soft keyboard doesn't generate key presses
|
||||
* and so we need to generate them ourselves in commitText. To avoid duplicates on the handful of keys
|
||||
* that still do, we empty this out.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Return DOES still generate a key event, however. So rather than using it as the 'click a button' key
|
||||
* as we do with physical keyboards, let's just use it to hide the keyboard.
|
||||
*/
|
||||
|
||||
if (event.getKeyCode() == KeyEvent.KEYCODE_ENTER)
|
||||
{
|
||||
if (SDLActivity.onNativeSoftReturnKey())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return super.sendKeyEvent(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean commitText(CharSequence text, int newCursorPosition)
|
||||
{
|
||||
if (!super.commitText(text, newCursorPosition))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setComposingText(CharSequence text, int newCursorPosition)
|
||||
{
|
||||
if (!super.setComposingText(text, newCursorPosition))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean deleteSurroundingText(int beforeLength, int afterLength)
|
||||
{
|
||||
if (!super.deleteSurroundingText(beforeLength, afterLength))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void updateText()
|
||||
{
|
||||
final Editable content = getEditable();
|
||||
if (content == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
String text = content.toString();
|
||||
int compareLength = Math.min(text.length(), mCommittedText.length());
|
||||
int matchLength, offset;
|
||||
|
||||
/* Backspace over characters that are no longer in the string */
|
||||
for (matchLength = 0; matchLength < compareLength; )
|
||||
{
|
||||
int codePoint = mCommittedText.codePointAt(matchLength);
|
||||
if (codePoint != text.codePointAt(matchLength))
|
||||
{
|
||||
break;
|
||||
}
|
||||
matchLength += Character.charCount(codePoint);
|
||||
}
|
||||
/* FIXME: This doesn't handle graphemes, like '🌬️' */
|
||||
for (offset = matchLength; offset < mCommittedText.length(); )
|
||||
{
|
||||
int codePoint = mCommittedText.codePointAt(offset);
|
||||
nativeGenerateScancodeForUnichar('\b');
|
||||
offset += Character.charCount(codePoint);
|
||||
}
|
||||
|
||||
if (matchLength < text.length())
|
||||
{
|
||||
String pendingText = text.subSequence(matchLength, text.length()).toString();
|
||||
for (offset = 0; offset < pendingText.length(); )
|
||||
{
|
||||
int codePoint = pendingText.codePointAt(offset);
|
||||
if (codePoint == '\n')
|
||||
{
|
||||
if (SDLActivity.onNativeSoftReturnKey())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
/* Higher code points don't generate simulated scancodes */
|
||||
if (codePoint < 128)
|
||||
{
|
||||
nativeGenerateScancodeForUnichar((char) codePoint);
|
||||
}
|
||||
offset += Character.charCount(codePoint);
|
||||
}
|
||||
SDLInputConnection.nativeCommitText(pendingText, 0);
|
||||
}
|
||||
mCommittedText = text;
|
||||
}
|
||||
|
||||
public static native void nativeCommitText(String text, int newCursorPosition);
|
||||
|
||||
public static native void nativeGenerateScancodeForUnichar(char c);
|
||||
}
|
Loading…
Reference in New Issue
Block a user