fix repeated launches of single player
now server actually terminates
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@@ -109,6 +109,6 @@ public:
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#ifdef VCMI_ANDROID
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static void create();
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#elif defined(VCMI_IOS)
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static void create(boost::condition_variable * cond);
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static void create(boost::condition_variable * cond, const std::string & uuid);
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#endif
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};
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