fix repeated launches of single player

now server actually terminates
This commit is contained in:
Andrey Filipenkov committed 2022-09-24 15:55:22 +03:00
1 parent b7bc8495d8
commit cd4b68c034
3 files changed
+16 -10

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@@ -109,6 +109,6 @@ public:
#ifdef VCMI_ANDROID
static void create();
#elif defined(VCMI_IOS)
static void create(boost::condition_variable * cond);
static void create(boost::condition_variable * cond, const std::string & uuid);
#endif
};