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Remove pointer to objects from TerrainTile
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@@ -39,8 +39,9 @@ ColorRGBA CMinimapInstance::getTileColor(const int3 & pos) const
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return Colors::BLACK;
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// if object at tile is owned - it will be colored as its owner
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for (const CGObjectInstance *obj : tile->blockingObjects)
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for (const ObjectInstanceID objectID : tile->blockingObjects)
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{
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const auto * obj = GAME->interface()->cb->getObj(objectID);
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PlayerColor player = obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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return graphics->neutralColor;
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