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https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
cleanup unused code
This commit is contained in:
parent
39bb6d5f39
commit
cd7ebea9e3
@ -1639,7 +1639,7 @@ void CPlayerInterface::showMarketWindow(const IMarket * market, const ObjectInst
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cb->selectionMade(0, queryID);
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};
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if (market->allowsTrade(EMarketMode::ARTIFACT_EXP) && dynamic_cast<const CGArtifactsAltar*>(market) == nullptr)
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if (market->allowsTrade(EMarketMode::ARTIFACT_EXP) && market->getArtifactsStorage() == nullptr)
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{
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// compatibility check, safe to remove for 1.6
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// 1.4 saves loaded in 1.5 will not be able to visit Altar of Sacrifice due to Altar now requiring different map object class
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@ -1654,8 +1654,8 @@ void CPlayerInterface::showMarketWindow(const IMarket * market, const ObjectInst
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GH.windows().createAndPushWindow<CMarketWindow>(market, visitor, marketId, onWindowClosed, EMarketMode::CREATURE_EXP);
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else if(market->allowsTrade(EMarketMode::CREATURE_UNDEAD))
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GH.windows().createAndPushWindow<CTransformerWindow>(market, visitor, onWindowClosed);
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else if(!market->availableModes().empty())
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GH.windows().createAndPushWindow<CMarketWindow>(market, visitor, marketId, onWindowClosed, market->availableModes().front());
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else if(vstd::contains(market->availableModes(), EMarketMode::RESOURCE_RESOURCE))
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GH.windows().createAndPushWindow<CMarketWindow>(market, visitor, marketId, onWindowClosed, EMarketMode::RESOURCE_RESOURCE);
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}
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void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor, QueryID queryID)
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@ -31,8 +31,8 @@ CAltarArtifacts::CAltarArtifacts(const IMarket * market, const CGHeroInstance *
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{
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OBJECT_CONSTRUCTION;
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assert(dynamic_cast<const CGArtifactsAltar*>(market));
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altarArtifacts = dynamic_cast<const CGArtifactsAltar*>(market);
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assert(market->getArtifactsStorage());
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altarArtifactsStorage = market->getArtifactsStorage();
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deal = std::make_shared<CButton>(Point(269, 520), AnimationPath::builtin("ALTSACR.DEF"),
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CGI->generaltexth->zelp[585], [this]() {CAltarArtifacts::makeDeal(); }, EShortcut::MARKET_DEAL);
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@ -124,7 +124,7 @@ std::shared_ptr<CArtifactsOfHeroAltar> CAltarArtifacts::getAOHset() const
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void CAltarArtifacts::updateAltarSlots()
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{
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assert(altarArtifacts->artifactsInBackpack.size() <= GameConstants::ALTAR_ARTIFACTS_SLOTS);
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assert(altarArtifactsStorage->artifactsInBackpack.size() <= GameConstants::ALTAR_ARTIFACTS_SLOTS);
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assert(tradeSlotsMap.size() <= GameConstants::ALTAR_ARTIFACTS_SLOTS);
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auto tradeSlotsMapNewArts = tradeSlotsMap;
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@ -145,12 +145,12 @@ void CAltarArtifacts::updateAltarSlots()
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for(auto & tradeSlot : tradeSlotsMapNewArts)
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{
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assert(tradeSlot.first->id == -1);
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assert(altarArtifacts->getArtPos(tradeSlot.second) != ArtifactPosition::PRE_FIRST);
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assert(altarArtifactsStorage->getArtPos(tradeSlot.second) != ArtifactPosition::PRE_FIRST);
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tradeSlot.first->setID(tradeSlot.second->getTypeId().num);
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tradeSlot.first->subtitle->setText(std::to_string(calcExpCost(tradeSlot.second->getTypeId())));
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}
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auto newArtsFromBulkMove = altarArtifacts->artifactsInBackpack;
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auto newArtsFromBulkMove = altarArtifactsStorage->artifactsInBackpack;
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for(const auto & [altarSlot, art] : tradeSlotsMap)
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{
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newArtsFromBulkMove.erase(std::remove_if(newArtsFromBulkMove.begin(), newArtsFromBulkMove.end(), [artForRemove = art](auto & slotInfo)
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@ -178,7 +178,7 @@ void CAltarArtifacts::putBackArtifacts()
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{
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// TODO: If the backpack capacity limit is enabled, artifacts may remain on the altar.
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// Perhaps should be erased in CGameHandler::objectVisitEnded if id of visited object will be available
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if(!altarArtifacts->artifactsInBackpack.empty())
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if(!altarArtifactsStorage->artifactsInBackpack.empty())
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LOCPLINT->cb->bulkMoveArtifacts(heroArts->altarId, heroArts->getHero()->id, false, true, true);
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}
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@ -199,7 +199,7 @@ void CAltarArtifacts::onSlotClickPressed(const std::shared_ptr<CTradeableItem> &
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if(const auto pickedArtInst = heroArts->getPickedArtifact())
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{
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if(pickedArtInst->canBePutAt(altarArtifacts))
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if(pickedArtInst->canBePutAt(altarArtifactsStorage.get()))
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{
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if(pickedArtInst->artType->isTradable())
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{
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@ -220,7 +220,7 @@ void CAltarArtifacts::onSlotClickPressed(const std::shared_ptr<CTradeableItem> &
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else if(altarSlot->id != -1)
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{
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assert(tradeSlotsMap.at(altarSlot));
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const auto slot = altarArtifacts->getArtPos(tradeSlotsMap.at(altarSlot));
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const auto slot = altarArtifactsStorage->getArtPos(tradeSlotsMap.at(altarSlot));
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assert(slot != ArtifactPosition::PRE_FIRST);
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(heroArts->altarId, slot),
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ArtifactLocation(hero->id, GH.isKeyboardCtrlDown() ? ArtifactPosition::FIRST_AVAILABLE : ArtifactPosition::TRANSITION_POS));
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@ -26,7 +26,7 @@ public:
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void putBackArtifacts();
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private:
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const CArtifactSet * altarArtifacts;
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std::shared_ptr<CArtifactSet> altarArtifactsStorage;
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std::shared_ptr<CButton> sacrificeBackpackButton;
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std::shared_ptr<CArtifactsOfHeroAltar> heroArts;
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std::map<std::shared_ptr<CTradeableItem>, const CArtifactInstance*> tradeSlotsMap;
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@ -239,10 +239,10 @@ void CMarketWindow::createAltarArtifacts(const IMarket * market, const CGHeroIns
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OBJECT_CONSTRUCTION;
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background = createBg(ImagePath::builtin("ALTRART2.bmp"), PLAYER_COLORED);
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auto altarArtifacts = std::make_shared<CAltarArtifacts>(market, hero, marketId);
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marketWidget = altarArtifacts;
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auto altarArtifactsStorage = std::make_shared<CAltarArtifacts>(market, hero, marketId);
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marketWidget = altarArtifactsStorage;
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artSets.clear();
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const auto heroArts = altarArtifacts->getAOHset();
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const auto heroArts = altarArtifactsStorage->getAOHset();
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heroArts->clickPressedCallback = [this, heroArts](const CArtPlace & artPlace, const Point & cursorPosition)
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{
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clickPressedOnArtPlace(heroArts->getHero(), artPlace.slot, true, true, false);
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@ -258,7 +258,7 @@ void CMarketWindow::createAltarArtifacts(const IMarket * market, const CGHeroIns
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addSet(heroArts);
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initWidgetInternals(EMarketMode::ARTIFACT_EXP, CGI->generaltexth->zelp[568]);
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updateExperience();
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quitButton->addCallback([altarArtifacts](){altarArtifacts->putBackArtifacts();});
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quitButton->addCallback([altarArtifactsStorage](){altarArtifactsStorage->putBackArtifacts();});
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}
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void CMarketWindow::createAltarCreatures(const IMarket * market, const CGHeroInstance * hero)
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@ -291,15 +291,13 @@ CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
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{
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return army->getStackPtr(loc.creature.value());
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}
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else if(auto market = dynamic_cast<CGArtifactsAltar*>(getObjInstance(loc.artHolder)))
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else if(auto market = dynamic_cast<IMarket*>(getObjInstance(loc.artHolder)))
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{
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return market;
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if(auto artSet = market->getArtifactsStorage())
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return artSet.get();
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}
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else
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{
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return nullptr;
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}
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}
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bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
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{
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@ -238,11 +238,6 @@ CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
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return new CGUniversity(cb);
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}
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}
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else if(marketModes.size() == 2)
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{
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if(vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
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return new CGArtifactsAltar(cb);
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}
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return new CGMarket(cb);
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}
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@ -108,9 +108,4 @@ void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
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cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
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}
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ArtBearer::ArtBearer CGArtifactsAltar::bearerType() const
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{
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return ArtBearer::ALTAR;
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}
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VCMI_LIB_NAMESPACE_END
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@ -76,18 +76,4 @@ public:
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}
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};
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class DLL_LINKAGE CGArtifactsAltar : public CGMarket, public CArtifactSet
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{
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public:
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using CGMarket::CGMarket;
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ArtBearer::ArtBearer bearerType() const override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & static_cast<CGMarket&>(*this);
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h & static_cast<CArtifactSet&>(*this);
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -145,7 +145,7 @@ void IMarket::addMarketMode(const EMarketMode mode)
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marketModes.insert(mode);
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if(mode == EMarketMode::ARTIFACT_EXP)
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altarArtifacts = std::make_shared<CArtifactSetAltar>();
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altarArtifactsStorage = std::make_shared<CArtifactSetAltar>();
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}
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void IMarket::addMarketMode(const std::set<EMarketMode> & modes)
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@ -159,7 +159,12 @@ void IMarket::removeMarketMode(const EMarketMode mode)
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marketModes.erase(mode);
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if(mode == EMarketMode::ARTIFACT_EXP)
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altarArtifacts.reset();
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altarArtifactsStorage.reset();
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}
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std::shared_ptr<CArtifactSet> IMarket::getArtifactsStorage() const
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{
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return altarArtifactsStorage;
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}
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std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) const
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@ -176,14 +181,9 @@ std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) con
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return ret;
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}
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std::vector<EMarketMode> IMarket::availableModes() const
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std::set<EMarketMode> IMarket::availableModes() const
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{
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std::vector<EMarketMode> ret;
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for (EMarketMode i = static_cast<EMarketMode>(0); i < EMarketMode::MARKET_AFTER_LAST_PLACEHOLDER; i = vstd::next(i, 1))
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if(allowsTrade(i))
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ret.push_back(i);
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return ret;
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return marketModes;
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}
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VCMI_LIB_NAMESPACE_END
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@ -31,20 +31,20 @@ public:
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void addMarketMode(const EMarketMode mode);
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void addMarketMode(const std::set<EMarketMode> & modes);
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void removeMarketMode(const EMarketMode mode);
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std::set<EMarketMode> availableModes() const;
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std::shared_ptr<CArtifactSet> getArtifactsStorage() const;
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bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
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std::vector<EMarketMode> availableModes() const;
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template <typename Handler> void serialize(Handler & h)
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{
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h & marketModes;
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if(h.loadingGamestate && vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
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altarArtifacts = std::make_shared<CArtifactSetAltar>();
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altarArtifactsStorage = std::make_shared<CArtifactSetAltar>();
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}
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private:
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std::shared_ptr<CArtifactSetAltar> altarArtifacts;
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std::shared_ptr<CArtifactSetAltar> altarArtifactsStorage;
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std::set<EMarketMode> marketModes;
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};
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@ -132,8 +132,6 @@ void registerTypesMapObjects(Serializer &s)
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//s.template registerType<CObstacleInstance>();
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s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
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s.template registerType<CGMarket, CGArtifactsAltar>();
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}
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VCMI_LIB_NAMESPACE_END
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@ -3909,15 +3909,15 @@ bool CGameHandler::sacrificeCreatures(const IMarket * market, const CGHeroInstan
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return true;
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}
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bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactInstanceID> & arts)
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bool CGameHandler::sacrificeArtifact(const IMarket * market, const CGHeroInstance * hero, const ObjectInstanceID & marketId, const std::vector<ArtifactInstanceID> & arts)
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{
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if (!hero)
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COMPLAIN_RET("You need hero to sacrifice artifact!");
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if(hero->getAlignment() == EAlignment::EVIL)
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COMPLAIN_RET("Evil hero can't sacrifice artifact!");
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assert(m);
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auto altarObj = dynamic_cast<const CGArtifactsAltar*>(m);
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assert(market);
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const auto artSet = getArtSet(marketId);
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int expSum = 0;
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auto finish = [this, &hero, &expSum]()
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@ -3927,15 +3927,15 @@ bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * h
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for(const auto & artInstId : arts)
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{
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if(auto art = altarObj->getArtByInstanceId(artInstId))
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if(auto art = artSet->getArtByInstanceId(artInstId))
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{
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if(art->artType->isTradable())
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{
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int dmp;
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int expToGive;
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m->getOffer(art->getTypeId(), 0, dmp, expToGive, EMarketMode::ARTIFACT_EXP);
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market->getOffer(art->getTypeId(), 0, dmp, expToGive, EMarketMode::ARTIFACT_EXP);
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expSum += expToGive;
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removeArtifact(ArtifactLocation(altarObj->id, altarObj->getArtPos(art)));
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removeArtifact(ArtifactLocation(marketId, artSet->getArtPos(art)));
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}
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else
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{
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@ -281,7 +281,7 @@ public:
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void start(bool resume);
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void tick(int millisecondsPassed);
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bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactInstanceID> & arts);
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bool sacrificeArtifact(const IMarket * market, const CGHeroInstance * hero, const ObjectInstanceID & marketId, const std::vector<ArtifactInstanceID> & arts);
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void spawnWanderingMonsters(CreatureID creatureID);
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// Check for victory and loss conditions
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@ -347,7 +347,7 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
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for(auto const & artInstId : pack.r1)
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positions.push_back(artInstId.as<ArtifactInstanceID>());
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result = gh.sacrificeArtifact(market, hero, positions);
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result = gh.sacrificeArtifact(market, hero, pack.marketId, positions);
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return;
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}
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default:
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