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CGuiHandler: make terminate_cond non-static

Static variable might be not yet initialized by the time it's used inside CGuiHandler constructor.
This fix let us avoid crash that occur when built with Xcode 8.2.1
This commit is contained in:
Arseniy Shestakov 2017-08-13 17:44:41 +03:00
parent 5067e73c30
commit cd98dd0b89
6 changed files with 6 additions and 7 deletions

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0
CMakeLists.txt.s10925 Normal file
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@ -125,7 +125,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
makingTurn = false;
showingDialog = new CondSh<bool>(false);
cingconsole = new CInGameConsole();
GH.terminate_cond.set(false);
GH.terminate_cond->set(false);
firstCall = 1; //if loading will be overwritten in serialize
autosaveCount = 0;
isAutoFightOn = false;
@ -2196,7 +2196,7 @@ void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResul
{
if (adventureInt)
{
GH.terminate_cond.setn(true);
GH.terminate_cond->setn(true);
adventureInt->deactivate();
if (GH.topInt() == adventureInt)
GH.popInt(adventureInt);

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@ -546,7 +546,7 @@ CGPreGame *CGPreGame::create()
if(!CGP)
CGP = new CGPreGame();
GH.terminate_cond.set(false);
GH.terminate_cond->set(false);
return CGP;
}

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@ -26,7 +26,6 @@
extern std::queue<SDL_Event> events;
extern boost::mutex eventsM;
CondSh<bool> CGuiHandler::terminate_cond(false);
boost::thread_specific_ptr<bool> inGuiThread;
SObjectConstruction::SObjectConstruction(CIntObject *obj)
@ -443,7 +442,7 @@ void CGuiHandler::renderFrame()
//in PreGame terminate_cond stay false
bool acquiredTheLockOnPim = false; //for tracking whether pim mutex locking succeeded
while(!terminate_cond.get() && !(acquiredTheLockOnPim = CPlayerInterface::pim->try_lock())) //try acquiring long until it succeeds or we are told to terminate
while(!terminate_cond->get() && !(acquiredTheLockOnPim = CPlayerInterface::pim->try_lock())) //try acquiring long until it succeeds or we are told to terminate
boost::this_thread::sleep(boost::posix_time::milliseconds(15));
if(acquiredTheLockOnPim)
@ -481,7 +480,7 @@ CGuiHandler::CGuiHandler()
mainFPSmng = new CFramerateManager(48);
//do not init CFramerateManager here --AVS
terminate_cond.set(false);
terminate_cond = new CondSh<bool>(false);
}
CGuiHandler::~CGuiHandler()

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@ -113,7 +113,7 @@ public:
static bool amIGuiThread();
static void pushSDLEvent(int type, int usercode = 0);
static CondSh<bool> terminate_cond; // confirm termination
CondSh<bool> * terminate_cond; // confirm termination
};
extern CGuiHandler GH; //global gui handler