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CGuiHandler: make terminate_cond non-static
Static variable might be not yet initialized by the time it's used inside CGuiHandler constructor. This fix let us avoid crash that occur when built with Xcode 8.2.1
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CMakeLists.txt.autosave.t10925
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CMakeLists.txt.autosave.t10925
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CMakeLists.txt.s10925
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CMakeLists.txt.s10925
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@ -125,7 +125,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
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makingTurn = false;
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showingDialog = new CondSh<bool>(false);
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cingconsole = new CInGameConsole();
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GH.terminate_cond.set(false);
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GH.terminate_cond->set(false);
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firstCall = 1; //if loading will be overwritten in serialize
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autosaveCount = 0;
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isAutoFightOn = false;
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@ -2196,7 +2196,7 @@ void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResul
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{
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if (adventureInt)
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{
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GH.terminate_cond.setn(true);
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GH.terminate_cond->setn(true);
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adventureInt->deactivate();
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if (GH.topInt() == adventureInt)
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GH.popInt(adventureInt);
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@ -546,7 +546,7 @@ CGPreGame *CGPreGame::create()
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if(!CGP)
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CGP = new CGPreGame();
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GH.terminate_cond.set(false);
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GH.terminate_cond->set(false);
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return CGP;
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}
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@ -26,7 +26,6 @@
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extern std::queue<SDL_Event> events;
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extern boost::mutex eventsM;
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CondSh<bool> CGuiHandler::terminate_cond(false);
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boost::thread_specific_ptr<bool> inGuiThread;
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SObjectConstruction::SObjectConstruction(CIntObject *obj)
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@ -443,7 +442,7 @@ void CGuiHandler::renderFrame()
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//in PreGame terminate_cond stay false
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bool acquiredTheLockOnPim = false; //for tracking whether pim mutex locking succeeded
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while(!terminate_cond.get() && !(acquiredTheLockOnPim = CPlayerInterface::pim->try_lock())) //try acquiring long until it succeeds or we are told to terminate
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while(!terminate_cond->get() && !(acquiredTheLockOnPim = CPlayerInterface::pim->try_lock())) //try acquiring long until it succeeds or we are told to terminate
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boost::this_thread::sleep(boost::posix_time::milliseconds(15));
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if(acquiredTheLockOnPim)
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@ -481,7 +480,7 @@ CGuiHandler::CGuiHandler()
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mainFPSmng = new CFramerateManager(48);
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//do not init CFramerateManager here --AVS
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terminate_cond.set(false);
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terminate_cond = new CondSh<bool>(false);
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}
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CGuiHandler::~CGuiHandler()
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@ -113,7 +113,7 @@ public:
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static bool amIGuiThread();
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static void pushSDLEvent(int type, int usercode = 0);
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static CondSh<bool> terminate_cond; // confirm termination
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CondSh<bool> * terminate_cond; // confirm termination
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};
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extern CGuiHandler GH; //global gui handler
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