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https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
Play correct music file in campaign menu
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@@ -149,6 +149,21 @@ std::string CampaignHeader::getFilename() const
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return filename;
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}
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std::string CampaignHeader::getModName() const
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{
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return modName;
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}
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std::string CampaignHeader::getEncoding() const
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{
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return encoding;
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}
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std::string CampaignHeader::getMusic() const
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{
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return music;
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}
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const CampaignRegions & CampaignHeader::getRegions() const
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{
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return campaignRegions;
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@@ -304,11 +319,11 @@ std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId) const
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scenarioId = currentMap.value();
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CMapService mapService;
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std::string scenarioName = filename.substr(0, filename.find('.'));
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std::string scenarioName = getFilename().substr(0, getFilename().find('.'));
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(static_cast<int>(scenarioId));
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const auto & mapContent = mapPieces.find(scenarioId)->second;
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return mapService.loadMap(mapContent.data(), mapContent.size(), scenarioName, modName, encoding);
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return mapService.loadMap(mapContent.data(), mapContent.size(), scenarioName, getModName(), getEncoding());
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}
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std::unique_ptr<CMapHeader> CampaignState::getMapHeader(CampaignScenarioID scenarioId) const
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@@ -317,11 +332,11 @@ std::unique_ptr<CMapHeader> CampaignState::getMapHeader(CampaignScenarioID scena
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scenarioId = currentMap.value();
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CMapService mapService;
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std::string scenarioName = filename.substr(0, filename.find('.'));
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std::string scenarioName = getFilename().substr(0, getFilename().find('.'));
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(static_cast<int>(scenarioId));
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const auto & mapContent = mapPieces.find(scenarioId)->second;
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return mapService.loadMapHeader(mapContent.data(), mapContent.size(), scenarioName, modName, encoding);
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return mapService.loadMapHeader(mapContent.data(), mapContent.size(), scenarioName, getModName(), getEncoding());
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}
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std::shared_ptr<CMapInfo> CampaignState::getMapInfo(CampaignScenarioID scenarioId) const
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@@ -330,7 +345,7 @@ std::shared_ptr<CMapInfo> CampaignState::getMapInfo(CampaignScenarioID scenarioI
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scenarioId = currentMap.value();
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auto mapInfo = std::make_shared<CMapInfo>();
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mapInfo->fileURI = filename;
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mapInfo->fileURI = getFilename();
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mapInfo->mapHeader = getMapHeader(scenarioId);
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mapInfo->countPlayers();
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return mapInfo;
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