From cdc68a930b8339d401d02c9bd8788d85ee1b8035 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20W=2E=20Urba=C5=84czyk?= Date: Sun, 15 Mar 2009 15:13:54 +0000 Subject: [PATCH] Renamed applier => applierGs in CGameState.cpp --- CGameState.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/CGameState.cpp b/CGameState.cpp index 2db825f37..76cfc57b4 100644 --- a/CGameState.cpp +++ b/CGameState.cpp @@ -75,7 +75,7 @@ public: apps[ID] = new CApplyOnGS; } -} *applier = NULL; +} *applierGs = NULL; std::string DLL_EXPORT toString(MetaString &ms) { @@ -838,7 +838,7 @@ CGameState::CGameState() map = NULL; curB = NULL; scenarioOps = NULL; - applier = new CGSApplier; + applierGs = new CGSApplier; } CGameState::~CGameState() { @@ -846,7 +846,7 @@ CGameState::~CGameState() delete map; delete curB; delete scenarioOps; - delete applier; + delete applierGs; } void CGameState::init(StartInfo * si, Mapa * map, int Seed) { @@ -1493,7 +1493,7 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID ) void CGameState::apply(CPack *pack) { - applier->apps[typeList.getTypeID(pack)]->applyOnGS(this,pack); + applierGs->apps[typeList.getTypeID(pack)]->applyOnGS(this,pack); } PlayerState * CGameState::getPlayer( ui8 color )