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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-08 00:39:47 +02:00

Updated path to renamed directory

This commit is contained in:
Ivan Savenko 2023-03-01 12:31:23 +02:00
parent 225ae2ed46
commit cdcd5a29dd
7 changed files with 27 additions and 29 deletions

View File

@ -46,15 +46,15 @@ set(client_SRCS
mainmenu/CPrologEpilogVideo.cpp mainmenu/CPrologEpilogVideo.cpp
mainmenu/CreditsScreen.cpp mainmenu/CreditsScreen.cpp
mapRenderer/MapRenderer.cpp mapView/MapRenderer.cpp
mapRenderer/MapRendererContext.cpp mapView/MapRendererContext.cpp
mapRenderer/MapRendererContextState.cpp mapView/MapRendererContextState.cpp
mapRenderer/MapView.cpp mapView/MapView.cpp
mapRenderer/MapViewActions.cpp mapView/MapViewActions.cpp
mapRenderer/MapViewCache.cpp mapView/MapViewCache.cpp
mapRenderer/MapViewController.cpp mapView/MapViewController.cpp
mapRenderer/MapViewModel.cpp mapView/MapViewModel.cpp
mapRenderer/mapHandler.cpp mapView/mapHandler.cpp
render/CAnimation.cpp render/CAnimation.cpp
render/CBitmapHandler.cpp render/CBitmapHandler.cpp
@ -167,17 +167,17 @@ set(client_HEADERS
mainmenu/CPrologEpilogVideo.h mainmenu/CPrologEpilogVideo.h
mainmenu/CreditsScreen.h mainmenu/CreditsScreen.h
mapRenderer/IMapRendererContext.h mapView/IMapRendererContext.h
mapRenderer/IMapRendererObserver.h mapView/IMapRendererObserver.h
mapRenderer/MapRenderer.h mapView/MapRenderer.h
mapRenderer/MapRendererContext.h mapView/MapRendererContext.h
mapRenderer/MapRendererContextState.h mapView/MapRendererContextState.h
mapRenderer/MapView.h mapView/MapView.h
mapRenderer/MapViewActions.h mapView/MapViewActions.h
mapRenderer/MapViewCache.h mapView/MapViewCache.h
mapRenderer/MapViewController.h mapView/MapViewController.h
mapRenderer/MapViewModel.h mapView/MapViewModel.h
mapRenderer/mapHandler.h mapView/mapHandler.h
render/CAnimation.h render/CAnimation.h
render/CBitmapHandler.h render/CBitmapHandler.h

View File

@ -12,7 +12,7 @@
#include <vcmi/Artifact.h> #include <vcmi/Artifact.h>
#include "adventureMap/CAdvMapInt.h" #include "adventureMap/CAdvMapInt.h"
#include "mapRenderer/mapHandler.h" #include "mapView/mapHandler.h"
#include "adventureMap/CList.h" #include "adventureMap/CList.h"
#include "adventureMap/CInfoBar.h" #include "adventureMap/CInfoBar.h"
#include "adventureMap/CMinimap.h" #include "adventureMap/CMinimap.h"

View File

@ -14,7 +14,7 @@
#include "../lib/mapping/CCampaignHandler.h" #include "../lib/mapping/CCampaignHandler.h"
#include "../CCallback.h" #include "../CCallback.h"
#include "adventureMap/CAdvMapInt.h" #include "adventureMap/CAdvMapInt.h"
#include "mapRenderer/mapHandler.h" #include "mapView/mapHandler.h"
#include "../lib/CConsoleHandler.h" #include "../lib/CConsoleHandler.h"
#include "CGameInfo.h" #include "CGameInfo.h"
#include "../lib/CGameState.h" #include "../lib/CGameState.h"

View File

@ -14,7 +14,7 @@
#include "CPlayerInterface.h" #include "CPlayerInterface.h"
#include "CGameInfo.h" #include "CGameInfo.h"
#include "windows/GUIClasses.h" #include "windows/GUIClasses.h"
#include "mapRenderer/mapHandler.h" #include "mapView/mapHandler.h"
#include "adventureMap/CInGameConsole.h" #include "adventureMap/CInGameConsole.h"
#include "battle/BattleInterface.h" #include "battle/BattleInterface.h"
#include "gui/CGuiHandler.h" #include "gui/CGuiHandler.h"

View File

@ -18,10 +18,8 @@
#include "CList.h" #include "CList.h"
#include "CInfoBar.h" #include "CInfoBar.h"
#include "../mapRenderer/mapHandler.h" #include "../mapView/mapHandler.h"
#include "../mapRenderer/MapView.h" #include "../mapView/MapView.h"
#include "../mapRenderer/MapViewModel.h"
#include "../mapRenderer/MapViewController.h"
#include "../windows/CKingdomInterface.h" #include "../windows/CKingdomInterface.h"
#include "../windows/CSpellWindow.h" #include "../windows/CSpellWindow.h"
#include "../windows/CTradeWindow.h" #include "../windows/CTradeWindow.h"

View File

@ -82,7 +82,7 @@ bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObj
if(a->appearance->printPriority != b->appearance->printPriority) if(a->appearance->printPriority != b->appearance->printPriority)
return a->appearance->printPriority > b->appearance->printPriority; return a->appearance->printPriority > b->appearance->printPriority;
//Two background objects will be placed beased on their placement order on map //Two background objects will be placed based on their placement order on map
return a->id < b->id; return a->id < b->id;
} }

View File

@ -16,7 +16,7 @@
#include "../adventureMap/CResDataBar.h" #include "../adventureMap/CResDataBar.h"
#include "../gui/CGuiHandler.h" #include "../gui/CGuiHandler.h"
#include "../gui/TextAlignment.h" #include "../gui/TextAlignment.h"
#include "../mapRenderer/MapView.h" #include "../mapView/MapView.h"
#include "../widgets/Buttons.h" #include "../widgets/Buttons.h"
#include "../widgets/Images.h" #include "../widgets/Images.h"
#include "../widgets/TextControls.h" #include "../widgets/TextControls.h"