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Updated path to renamed directory
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225ae2ed46
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@ -46,15 +46,15 @@ set(client_SRCS
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mainmenu/CPrologEpilogVideo.cpp
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mainmenu/CreditsScreen.cpp
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mapRenderer/MapRenderer.cpp
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mapRenderer/MapRendererContext.cpp
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mapRenderer/MapRendererContextState.cpp
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mapRenderer/MapView.cpp
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mapRenderer/MapViewActions.cpp
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mapRenderer/MapViewCache.cpp
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mapRenderer/MapViewController.cpp
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mapRenderer/MapViewModel.cpp
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mapRenderer/mapHandler.cpp
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mapView/MapRenderer.cpp
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mapView/MapRendererContext.cpp
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mapView/MapRendererContextState.cpp
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mapView/MapView.cpp
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mapView/MapViewActions.cpp
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mapView/MapViewCache.cpp
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mapView/MapViewController.cpp
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mapView/MapViewModel.cpp
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mapView/mapHandler.cpp
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render/CAnimation.cpp
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render/CBitmapHandler.cpp
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@ -167,17 +167,17 @@ set(client_HEADERS
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mainmenu/CPrologEpilogVideo.h
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mainmenu/CreditsScreen.h
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mapRenderer/IMapRendererContext.h
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mapRenderer/IMapRendererObserver.h
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mapRenderer/MapRenderer.h
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mapRenderer/MapRendererContext.h
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mapRenderer/MapRendererContextState.h
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mapRenderer/MapView.h
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mapRenderer/MapViewActions.h
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mapRenderer/MapViewCache.h
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mapRenderer/MapViewController.h
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mapRenderer/MapViewModel.h
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mapRenderer/mapHandler.h
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mapView/IMapRendererContext.h
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mapView/IMapRendererObserver.h
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mapView/MapRenderer.h
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mapView/MapRendererContext.h
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mapView/MapRendererContextState.h
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mapView/MapView.h
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mapView/MapViewActions.h
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mapView/MapViewCache.h
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mapView/MapViewController.h
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mapView/MapViewModel.h
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mapView/mapHandler.h
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render/CAnimation.h
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render/CBitmapHandler.h
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@ -12,7 +12,7 @@
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#include <vcmi/Artifact.h>
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#include "adventureMap/CAdvMapInt.h"
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#include "mapRenderer/mapHandler.h"
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#include "mapView/mapHandler.h"
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#include "adventureMap/CList.h"
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#include "adventureMap/CInfoBar.h"
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#include "adventureMap/CMinimap.h"
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@ -14,7 +14,7 @@
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../CCallback.h"
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#include "adventureMap/CAdvMapInt.h"
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#include "mapRenderer/mapHandler.h"
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#include "mapView/mapHandler.h"
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#include "../lib/CConsoleHandler.h"
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#include "CGameInfo.h"
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#include "../lib/CGameState.h"
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@ -14,7 +14,7 @@
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#include "CPlayerInterface.h"
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#include "CGameInfo.h"
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#include "windows/GUIClasses.h"
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#include "mapRenderer/mapHandler.h"
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#include "mapView/mapHandler.h"
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#include "adventureMap/CInGameConsole.h"
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#include "battle/BattleInterface.h"
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#include "gui/CGuiHandler.h"
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@ -18,10 +18,8 @@
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#include "CList.h"
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#include "CInfoBar.h"
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#include "../mapRenderer/mapHandler.h"
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#include "../mapRenderer/MapView.h"
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#include "../mapRenderer/MapViewModel.h"
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#include "../mapRenderer/MapViewController.h"
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#include "../mapView/mapHandler.h"
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#include "../mapView/MapView.h"
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#include "../windows/CKingdomInterface.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/CTradeWindow.h"
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@ -82,7 +82,7 @@ bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObj
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if(a->appearance->printPriority != b->appearance->printPriority)
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return a->appearance->printPriority > b->appearance->printPriority;
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//Two background objects will be placed beased on their placement order on map
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//Two background objects will be placed based on their placement order on map
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return a->id < b->id;
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}
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@ -16,7 +16,7 @@
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#include "../adventureMap/CResDataBar.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../mapRenderer/MapView.h"
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#include "../mapView/MapView.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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