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Next part of Seer Hut code, including large number of Components, packs and help functions.

Mapa now contains separate vector of monsters to avoid linear search trough all objects.
This commit is contained in:
DjWarmonger
2010-02-02 17:05:03 +00:00
parent 3dbeaa5ef8
commit ce00ceaf08
15 changed files with 231 additions and 19 deletions

View File

@ -249,6 +249,11 @@ DLL_EXPORT void RemoveObject::applyGs( CGameState *gs )
//TODO: add to the pool?
}
else if (obj->ID==CREI_TYPE) //only fixed monsters can be a part of quest
{
CGCreature *cre = static_cast<CGCreature*>(obj);
gs->map->monsters[cre->identifier] = NULL;
}
gs->map->objects[id] = NULL;
//unblock tiles