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Merge pull request #5261 from IvanSavenko/bonus_optimize
Bonus system optimization - per-node invalidation
This commit is contained in:
commit
ce1350b3a4
@ -170,7 +170,7 @@ TConstBonusListPtr StackWithBonuses::getAllBonuses(const CSelector & selector, c
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return ret;
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return ret;
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}
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}
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int64_t StackWithBonuses::getTreeVersion() const
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int32_t StackWithBonuses::getTreeVersion() const
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{
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{
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auto result = owner->getTreeVersion();
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auto result = owner->getTreeVersion();
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@ -485,7 +485,7 @@ BattleLayout HypotheticBattle::getLayout() const
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return subject->getBattle()->getLayout();
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return subject->getBattle()->getLayout();
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}
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}
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int64_t HypotheticBattle::getTreeVersion() const
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int32_t HypotheticBattle::getTreeVersion() const
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{
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{
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return getBonusBearer()->getTreeVersion() + bonusTreeVersion;
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return getBonusBearer()->getTreeVersion() + bonusTreeVersion;
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}
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}
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@ -93,7 +93,7 @@ public:
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
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const std::string & cachingStr = "") const override;
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const std::string & cachingStr = "") const override;
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int64_t getTreeVersion() const override;
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int32_t getTreeVersion() const override;
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void addUnitBonus(const std::vector<Bonus> & bonus);
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void addUnitBonus(const std::vector<Bonus> & bonus);
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void updateUnitBonus(const std::vector<Bonus> & bonus);
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void updateUnitBonus(const std::vector<Bonus> & bonus);
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@ -162,7 +162,7 @@ public:
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int3 getLocation() const override;
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int3 getLocation() const override;
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BattleLayout getLayout() const override;
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BattleLayout getLayout() const override;
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int64_t getTreeVersion() const;
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int32_t getTreeVersion() const;
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void makeWait(const battle::Unit * activeStack);
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void makeWait(const battle::Unit * activeStack);
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@ -20,7 +20,9 @@ void BuildAnalyzer::updateTownDwellings(TownDevelopmentInfo & developmentInfo)
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{
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{
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for(int level = 0; level < developmentInfo.town->getTown()->creatures.size(); level++)
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for(int level = 0; level < developmentInfo.town->getTown()->creatures.size(); level++)
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Checking dwelling level %d", level);
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logAi->trace("Checking dwelling level %d", level);
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#endif
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std::vector<BuildingID> dwellingsInTown;
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std::vector<BuildingID> dwellingsInTown;
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for(BuildingID buildID = BuildingID::getDwellingFromLevel(level, 0); buildID.hasValue(); BuildingID::advanceDwelling(buildID))
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for(BuildingID buildID = BuildingID::getDwellingFromLevel(level, 0); buildID.hasValue(); BuildingID::advanceDwelling(buildID))
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@ -143,9 +145,9 @@ void BuildAnalyzer::update()
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{
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{
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if(town->built >= cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
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if(town->built >= cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
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continue; // Not much point in trying anything - can't built in this town anymore today
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continue; // Not much point in trying anything - can't built in this town anymore today
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Checking town %s", town->getNameTranslated());
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logAi->trace("Checking town %s", town->getNameTranslated());
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#endif
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developmentInfos.push_back(TownDevelopmentInfo(town));
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developmentInfos.push_back(TownDevelopmentInfo(town));
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TownDevelopmentInfo & developmentInfo = developmentInfos.back();
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TownDevelopmentInfo & developmentInfo = developmentInfos.back();
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@ -161,10 +163,10 @@ void BuildAnalyzer::update()
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}
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}
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armyCost += developmentInfo.armyCost;
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armyCost += developmentInfo.armyCost;
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#if NKAI_TRACE_LEVEL >= 1
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for(auto bi : developmentInfo.toBuild)
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for(auto bi : developmentInfo.toBuild)
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{
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logAi->trace("Building preferences %s", bi.toString());
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logAi->trace("Building preferences %s", bi.toString());
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}
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#endif
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}
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}
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std::sort(developmentInfos.begin(), developmentInfos.end(), [](const TownDevelopmentInfo & t1, const TownDevelopmentInfo & t2) -> bool
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std::sort(developmentInfos.begin(), developmentInfos.end(), [](const TownDevelopmentInfo & t1, const TownDevelopmentInfo & t2) -> bool
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@ -179,7 +181,9 @@ void BuildAnalyzer::update()
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goldPressure = (ai->getLockedResources()[EGameResID::GOLD] + (float)armyCost[EGameResID::GOLD] + economyDevelopmentCost) / (1 + 2 * ai->getFreeGold() + (float)dailyIncome[EGameResID::GOLD] * 7.0f);
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goldPressure = (ai->getLockedResources()[EGameResID::GOLD] + (float)armyCost[EGameResID::GOLD] + economyDevelopmentCost) / (1 + 2 * ai->getFreeGold() + (float)dailyIncome[EGameResID::GOLD] * 7.0f);
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Gold pressure: %f", goldPressure);
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logAi->trace("Gold pressure: %f", goldPressure);
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#endif
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}
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}
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void BuildAnalyzer::reset()
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void BuildAnalyzer::reset()
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@ -268,12 +272,15 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
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if(vstd::contains_if(missingBuildings, otherDwelling))
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if(vstd::contains_if(missingBuildings, otherDwelling))
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("cant build %d. Need other dwelling %d", toBuild.getNum(), missingBuildings.front().getNum());
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logAi->trace("cant build %d. Need other dwelling %d", toBuild.getNum(), missingBuildings.front().getNum());
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#endif
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}
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}
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else if(missingBuildings[0] != toBuild)
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else if(missingBuildings[0] != toBuild)
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("cant build %d. Need %d", toBuild.getNum(), missingBuildings[0].num);
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logAi->trace("cant build %d. Need %d", toBuild.getNum(), missingBuildings[0].num);
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#endif
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BuildingInfo prerequisite = getBuildingOrPrerequisite(town, missingBuildings[0], excludeDwellingDependencies);
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BuildingInfo prerequisite = getBuildingOrPrerequisite(town, missingBuildings[0], excludeDwellingDependencies);
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prerequisite.buildCostWithPrerequisites += info.buildCost;
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prerequisite.buildCostWithPrerequisites += info.buildCost;
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@ -298,19 +305,24 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
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}
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}
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else
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else
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Cant build. The building requires itself as prerequisite");
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logAi->trace("Cant build. The building requires itself as prerequisite");
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#endif
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return info;
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return info;
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}
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}
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}
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}
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else
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else
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Cant build. Reason: %d", static_cast<int>(canBuild));
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logAi->trace("Cant build. Reason: %d", static_cast<int>(canBuild));
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#endif
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}
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}
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}
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}
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else
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else
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Dwelling %d exists", toBuild.getNum());
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logAi->trace("Dwelling %d exists", toBuild.getNum());
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#endif
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info.exists = true;
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info.exists = true;
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}
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}
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@ -151,7 +151,9 @@ bool handleGarrisonHeroFromPreviousTurn(const CGTownInstance * town, Goals::TGoa
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void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town, const Nullkiller * ai) const
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void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town, const Nullkiller * ai) const
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Evaluating defence for %s", town->getNameTranslated());
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logAi->trace("Evaluating defence for %s", town->getNameTranslated());
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#endif
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auto threatNode = ai->dangerHitMap->getObjectThreat(town);
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auto threatNode = ai->dangerHitMap->getObjectThreat(town);
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std::vector<HitMapInfo> threats = ai->dangerHitMap->getTownThreats(town);
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std::vector<HitMapInfo> threats = ai->dangerHitMap->getTownThreats(town);
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@ -164,8 +166,9 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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}
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}
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if(!threatNode.fastestDanger.hero)
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if(!threatNode.fastestDanger.hero)
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("No threat found for town %s", town->getNameTranslated());
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logAi->trace("No threat found for town %s", town->getNameTranslated());
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#endif
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return;
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return;
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}
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}
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@ -173,7 +176,9 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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if(reinforcement)
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if(reinforcement)
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Town %s can buy defence army %lld", town->getNameTranslated(), reinforcement);
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logAi->trace("Town %s can buy defence army %lld", town->getNameTranslated(), reinforcement);
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#endif
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tasks.push_back(Goals::sptr(Goals::BuyArmy(town, reinforcement).setpriority(0.5f)));
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tasks.push_back(Goals::sptr(Goals::BuyArmy(town, reinforcement).setpriority(0.5f)));
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}
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}
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@ -181,13 +186,14 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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for(auto & threat : threats)
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for(auto & threat : threats)
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace(
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logAi->trace(
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"Town %s has threat %lld in %s turns, hero: %s",
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"Town %s has threat %lld in %s turns, hero: %s",
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town->getNameTranslated(),
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town->getNameTranslated(),
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threat.danger,
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threat.danger,
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std::to_string(threat.turn),
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std::to_string(threat.turn),
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threat.hero ? threat.hero->getNameTranslated() : std::string("<no hero>"));
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threat.hero ? threat.hero->getNameTranslated() : std::string("<no hero>"));
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#endif
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handleCounterAttack(town, threat, threatNode.maximumDanger, ai, tasks);
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handleCounterAttack(town, threat, threatNode.maximumDanger, ai, tasks);
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if(isThreatUnderControl(town, threat, ai, paths))
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if(isThreatUnderControl(town, threat, ai, paths))
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@ -199,7 +205,9 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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if(paths.empty())
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if(paths.empty())
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{
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("No ways to defend town %s", town->getNameTranslated());
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logAi->trace("No ways to defend town %s", town->getNameTranslated());
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#endif
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continue;
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continue;
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}
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}
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@ -1201,7 +1201,9 @@ public:
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if (bi.id == BuildingID::MARKETPLACE || bi.dailyIncome[EGameResID::WOOD] > 0)
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if (bi.id == BuildingID::MARKETPLACE || bi.dailyIncome[EGameResID::WOOD] > 0)
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evaluationContext.isTradeBuilding = true;
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evaluationContext.isTradeBuilding = true;
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Building costs for %s : %s MarketValue: %d",bi.toString(), evaluationContext.buildingCost.toString(), evaluationContext.buildingCost.marketValue());
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logAi->trace("Building costs for %s : %s MarketValue: %d",bi.toString(), evaluationContext.buildingCost.toString(), evaluationContext.buildingCost.marketValue());
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#endif
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if(bi.creatureID != CreatureID::NONE)
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if(bi.creatureID != CreatureID::NONE)
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{
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{
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@ -703,8 +703,9 @@ void CArtHandler::afterLoadFinalization()
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assert(bonus->source == BonusSource::ARTIFACT);
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assert(bonus->source == BonusSource::ARTIFACT);
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bonus->sid = BonusSourceID(art->id);
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bonus->sid = BonusSourceID(art->id);
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}
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}
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art->nodeHasChanged();
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}
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}
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CBonusSystemNode::treeHasChanged();
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}
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}
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CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
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CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
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@ -670,14 +670,18 @@ void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::strin
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}
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}
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}
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}
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CStackInstance::CStackInstance()
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CStackInstance::CStackInstance(bool isHypothetic)
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: armyObj(_armyObj)
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: CBonusSystemNode(isHypothetic),
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armyObj(_armyObj),
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nativeTerrain(this, Selector::type()(BonusType::TERRAIN_NATIVE)),
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initiative(this, Selector::type()(BonusType::STACKS_SPEED))
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{
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{
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init();
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init();
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}
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}
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CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic):
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CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic)
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CBonusSystemNode(isHypothetic), armyObj(_armyObj)
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: CStackInstance(false)
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{
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{
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init();
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init();
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setType(id);
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setType(id);
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@ -685,7 +689,7 @@ CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHy
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}
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}
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CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count, bool isHypothetic)
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CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count, bool isHypothetic)
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: CBonusSystemNode(isHypothetic), armyObj(_armyObj)
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: CStackInstance(false)
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{
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{
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init();
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init();
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setType(cre);
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setType(cre);
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@ -834,6 +838,22 @@ PlayerColor CStackInstance::getOwner() const
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return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;
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return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;
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}
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}
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int32_t CStackInstance::getInitiative(int turn) const
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{
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|
if (turn == 0)
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return initiative.getValue();
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|
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return ACreature::getInitiative(turn);
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|
}
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TerrainId CStackInstance::getNativeTerrain() const
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{
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if (nativeTerrain.hasBonus())
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return TerrainId::ANY_TERRAIN;
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|
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return getFactionID().toEntity(VLC)->getNativeTerrain();
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|
}
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|
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void CStackInstance::deserializationFix()
|
void CStackInstance::deserializationFix()
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{
|
{
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const CArmedInstance *armyBackup = _armyObj;
|
const CArmedInstance *armyBackup = _armyObj;
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@ -10,6 +10,7 @@
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#pragma once
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#pragma once
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|
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#include "bonuses/Bonus.h"
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#include "bonuses/Bonus.h"
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|
#include "bonuses/BonusCache.h"
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#include "bonuses/CBonusSystemNode.h"
|
#include "bonuses/CBonusSystemNode.h"
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#include "serializer/Serializeable.h"
|
#include "serializer/Serializeable.h"
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#include "GameConstants.h"
|
#include "GameConstants.h"
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@ -71,6 +72,9 @@ public:
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|||||||
|
|
||||||
class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public ACreature
|
class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public ACreature
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{
|
{
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|
BonusValueCache nativeTerrain;
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|
BonusValueCache initiative;
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|
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||||||
protected:
|
protected:
|
||||||
const CArmedInstance *_armyObj; //stack must be part of some army, army must be part of some object
|
const CArmedInstance *_armyObj; //stack must be part of some army, army must be part of some object
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|
|
||||||
@ -119,7 +123,7 @@ public:
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|||||||
CreatureID getCreatureID() const; //-1 if not available
|
CreatureID getCreatureID() const; //-1 if not available
|
||||||
std::string getName() const; //plural or singular
|
std::string getName() const; //plural or singular
|
||||||
virtual void init();
|
virtual void init();
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||||||
CStackInstance();
|
CStackInstance(bool isHypothetic = false);
|
||||||
CStackInstance(const CreatureID & id, TQuantity count, bool isHypothetic = false);
|
CStackInstance(const CreatureID & id, TQuantity count, bool isHypothetic = false);
|
||||||
CStackInstance(const CCreature *cre, TQuantity count, bool isHypothetic = false);
|
CStackInstance(const CCreature *cre, TQuantity count, bool isHypothetic = false);
|
||||||
virtual ~CStackInstance() = default;
|
virtual ~CStackInstance() = default;
|
||||||
@ -135,6 +139,9 @@ public:
|
|||||||
std::string nodeName() const override; //from CBonusSystemnode
|
std::string nodeName() const override; //from CBonusSystemnode
|
||||||
void deserializationFix();
|
void deserializationFix();
|
||||||
PlayerColor getOwner() const override;
|
PlayerColor getOwner() const override;
|
||||||
|
|
||||||
|
int32_t getInitiative(int turn = 0) const final;
|
||||||
|
TerrainId getNativeTerrain() const final;
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CCommanderInstance : public CStackInstance
|
class DLL_LINKAGE CCommanderInstance : public CStackInstance
|
||||||
|
@ -693,7 +693,7 @@ void BattleInfo::moveUnit(uint32_t id, BattleHex destination)
|
|||||||
sta->position = destination;
|
sta->position = destination;
|
||||||
//Bonuses can be limited by unit placement, so, change tree version
|
//Bonuses can be limited by unit placement, so, change tree version
|
||||||
//to force updating a bonus. TODO: update version only when such bonuses are present
|
//to force updating a bonus. TODO: update version only when such bonuses are present
|
||||||
CBonusSystemNode::treeHasChanged();
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BattleInfo::setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta)
|
void BattleInfo::setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta)
|
||||||
@ -890,7 +890,7 @@ void BattleInfo::addOrUpdateUnitBonus(CStack * sta, const Bonus & value, bool fo
|
|||||||
stackBonus->turnsRemain = std::max(stackBonus->turnsRemain, value.turnsRemain);
|
stackBonus->turnsRemain = std::max(stackBonus->turnsRemain, value.turnsRemain);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CBonusSystemNode::treeHasChanged();
|
sta->nodeHasChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -953,7 +953,7 @@ TConstBonusListPtr CUnitStateDetached::getAllBonuses(const CSelector & selector,
|
|||||||
return bonus->getAllBonuses(selector, limit, cachingStr);
|
return bonus->getAllBonuses(selector, limit, cachingStr);
|
||||||
}
|
}
|
||||||
|
|
||||||
int64_t CUnitStateDetached::getTreeVersion() const
|
int32_t CUnitStateDetached::getTreeVersion() const
|
||||||
{
|
{
|
||||||
return bonus->getTreeVersion();
|
return bonus->getTreeVersion();
|
||||||
}
|
}
|
||||||
|
@ -279,7 +279,7 @@ public:
|
|||||||
|
|
||||||
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr = "") const override;
|
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr = "") const override;
|
||||||
|
|
||||||
int64_t getTreeVersion() const override;
|
int32_t getTreeVersion() const override;
|
||||||
|
|
||||||
uint32_t unitId() const override;
|
uint32_t unitId() const override;
|
||||||
BattleSide unitSide() const override;
|
BattleSide unitSide() const override;
|
||||||
|
@ -32,8 +32,8 @@ protected:
|
|||||||
|
|
||||||
struct BonusCacheEntry
|
struct BonusCacheEntry
|
||||||
{
|
{
|
||||||
std::atomic<int64_t> version = 0;
|
std::atomic<int32_t> version = 0;
|
||||||
std::atomic<int64_t> value = 0;
|
std::atomic<int32_t> value = 0;
|
||||||
|
|
||||||
BonusCacheEntry() = default;
|
BonusCacheEntry() = default;
|
||||||
BonusCacheEntry(const BonusCacheEntry & other)
|
BonusCacheEntry(const BonusCacheEntry & other)
|
||||||
@ -152,7 +152,7 @@ private:
|
|||||||
class PrimarySkillsCache
|
class PrimarySkillsCache
|
||||||
{
|
{
|
||||||
const IBonusBearer * target;
|
const IBonusBearer * target;
|
||||||
mutable std::atomic<int64_t> version = 0;
|
mutable std::atomic<int32_t> version = 0;
|
||||||
mutable std::array<std::atomic<int32_t>, 4> skills;
|
mutable std::array<std::atomic<int32_t>, 4> skills;
|
||||||
|
|
||||||
void update() const;
|
void update() const;
|
||||||
@ -166,7 +166,7 @@ public:
|
|||||||
class MagicSchoolMasteryCache
|
class MagicSchoolMasteryCache
|
||||||
{
|
{
|
||||||
const IBonusBearer * target;
|
const IBonusBearer * target;
|
||||||
mutable std::atomic<int64_t> version = 0;
|
mutable std::atomic<int32_t> version = 0;
|
||||||
mutable std::array<std::atomic<int32_t>, 4+1> schools;
|
mutable std::array<std::atomic<int32_t>, 4+1> schools;
|
||||||
|
|
||||||
void update() const;
|
void update() const;
|
||||||
@ -184,7 +184,7 @@ class BonusCachePerTurn : public BonusCacheBase
|
|||||||
const CSelector selector;
|
const CSelector selector;
|
||||||
mutable TConstBonusListPtr bonusList;
|
mutable TConstBonusListPtr bonusList;
|
||||||
mutable std::mutex bonusListMutex;
|
mutable std::mutex bonusListMutex;
|
||||||
mutable std::atomic<int64_t> bonusListVersion = 0;
|
mutable std::atomic<int32_t> bonusListVersion = 0;
|
||||||
mutable std::array<BonusCacheEntry, cachedTurns> cache;
|
mutable std::array<BonusCacheEntry, cachedTurns> cache;
|
||||||
const BonusCacheMode mode;
|
const BonusCacheMode mode;
|
||||||
|
|
||||||
|
@ -14,36 +14,6 @@
|
|||||||
|
|
||||||
VCMI_LIB_NAMESPACE_BEGIN
|
VCMI_LIB_NAMESPACE_BEGIN
|
||||||
|
|
||||||
BonusList::BonusList(bool BelongsToTree) : belongsToTree(BelongsToTree)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
BonusList::BonusList(const BonusList & bonusList): belongsToTree(false)
|
|
||||||
{
|
|
||||||
bonuses.resize(bonusList.size());
|
|
||||||
std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
|
|
||||||
}
|
|
||||||
|
|
||||||
BonusList::BonusList(BonusList && other) noexcept: belongsToTree(false)
|
|
||||||
{
|
|
||||||
std::swap(belongsToTree, other.belongsToTree);
|
|
||||||
std::swap(bonuses, other.bonuses);
|
|
||||||
}
|
|
||||||
|
|
||||||
BonusList& BonusList::operator=(const BonusList &bonusList)
|
|
||||||
{
|
|
||||||
bonuses.resize(bonusList.size());
|
|
||||||
std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
|
|
||||||
belongsToTree = false;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BonusList::changed() const
|
|
||||||
{
|
|
||||||
if(belongsToTree)
|
|
||||||
CBonusSystemNode::treeHasChanged();
|
|
||||||
}
|
|
||||||
|
|
||||||
void BonusList::stackBonuses()
|
void BonusList::stackBonuses()
|
||||||
{
|
{
|
||||||
boost::sort(bonuses, [](const std::shared_ptr<Bonus> & b1, const std::shared_ptr<Bonus> & b2) -> bool
|
boost::sort(bonuses, [](const std::shared_ptr<Bonus> & b1, const std::shared_ptr<Bonus> & b2) -> bool
|
||||||
@ -228,19 +198,16 @@ JsonNode BonusList::toJsonNode() const
|
|||||||
void BonusList::push_back(const std::shared_ptr<Bonus> & x)
|
void BonusList::push_back(const std::shared_ptr<Bonus> & x)
|
||||||
{
|
{
|
||||||
bonuses.push_back(x);
|
bonuses.push_back(x);
|
||||||
changed();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
BonusList::TInternalContainer::iterator BonusList::erase(const int position)
|
BonusList::TInternalContainer::iterator BonusList::erase(const int position)
|
||||||
{
|
{
|
||||||
changed();
|
|
||||||
return bonuses.erase(bonuses.begin() + position);
|
return bonuses.erase(bonuses.begin() + position);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BonusList::clear()
|
void BonusList::clear()
|
||||||
{
|
{
|
||||||
bonuses.clear();
|
bonuses.clear();
|
||||||
changed();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<BonusList *>::size_type BonusList::operator-=(const std::shared_ptr<Bonus> & i)
|
std::vector<BonusList *>::size_type BonusList::operator-=(const std::shared_ptr<Bonus> & i)
|
||||||
@ -249,20 +216,17 @@ std::vector<BonusList *>::size_type BonusList::operator-=(const std::shared_ptr<
|
|||||||
if(itr == bonuses.end())
|
if(itr == bonuses.end())
|
||||||
return false;
|
return false;
|
||||||
bonuses.erase(itr);
|
bonuses.erase(itr);
|
||||||
changed();
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BonusList::resize(BonusList::TInternalContainer::size_type sz, const std::shared_ptr<Bonus> & c)
|
void BonusList::resize(BonusList::TInternalContainer::size_type sz, const std::shared_ptr<Bonus> & c)
|
||||||
{
|
{
|
||||||
bonuses.resize(sz, c);
|
bonuses.resize(sz, c);
|
||||||
changed();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusList::TInternalContainer::size_type n, const std::shared_ptr<Bonus> & x)
|
void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusList::TInternalContainer::size_type n, const std::shared_ptr<Bonus> & x)
|
||||||
{
|
{
|
||||||
bonuses.insert(position, n, x);
|
bonuses.insert(position, n, x);
|
||||||
changed();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
|
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
|
||||||
|
@ -21,8 +21,6 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
TInternalContainer bonuses;
|
TInternalContainer bonuses;
|
||||||
bool belongsToTree;
|
|
||||||
void changed() const;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
using const_reference = TInternalContainer::const_reference;
|
using const_reference = TInternalContainer::const_reference;
|
||||||
@ -31,10 +29,7 @@ public:
|
|||||||
using const_iterator = TInternalContainer::const_iterator;
|
using const_iterator = TInternalContainer::const_iterator;
|
||||||
using iterator = TInternalContainer::iterator;
|
using iterator = TInternalContainer::iterator;
|
||||||
|
|
||||||
BonusList(bool BelongsToTree = false);
|
BonusList() = default;
|
||||||
BonusList(const BonusList &bonusList);
|
|
||||||
BonusList(BonusList && other) noexcept;
|
|
||||||
BonusList& operator=(const BonusList &bonusList);
|
|
||||||
|
|
||||||
// wrapper functions of the STL vector container
|
// wrapper functions of the STL vector container
|
||||||
TInternalContainer::size_type size() const { return bonuses.size(); }
|
TInternalContainer::size_type size() const { return bonuses.size(); }
|
||||||
|
@ -17,8 +17,7 @@
|
|||||||
|
|
||||||
VCMI_LIB_NAMESPACE_BEGIN
|
VCMI_LIB_NAMESPACE_BEGIN
|
||||||
|
|
||||||
std::atomic<int64_t> CBonusSystemNode::treeChanged(1);
|
constexpr bool cachingEnabled = true;
|
||||||
constexpr bool CBonusSystemNode::cachingEnabled = true;
|
|
||||||
|
|
||||||
std::shared_ptr<Bonus> CBonusSystemNode::getLocalBonus(const CSelector & selector)
|
std::shared_ptr<Bonus> CBonusSystemNode::getLocalBonus(const CSelector & selector)
|
||||||
{
|
{
|
||||||
@ -97,11 +96,11 @@ void CBonusSystemNode::getAllBonusesRec(BonusList &out, const CSelector & select
|
|||||||
|
|
||||||
TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
|
TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
|
||||||
{
|
{
|
||||||
if (CBonusSystemNode::cachingEnabled)
|
if (cachingEnabled)
|
||||||
{
|
{
|
||||||
// If a bonus system request comes with a caching string then look up in the map if there are any
|
// If a bonus system request comes with a caching string then look up in the map if there are any
|
||||||
// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
|
// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
|
||||||
if (cachedLast == treeChanged && !cachingStr.empty())
|
if (cachedLast == nodeChanged && !cachingStr.empty())
|
||||||
{
|
{
|
||||||
RequestsMap::const_accessor accessor;
|
RequestsMap::const_accessor accessor;
|
||||||
|
|
||||||
@ -114,7 +113,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
|
|||||||
//Perform bonus selection
|
//Perform bonus selection
|
||||||
auto ret = std::make_shared<BonusList>();
|
auto ret = std::make_shared<BonusList>();
|
||||||
|
|
||||||
if (cachedLast == treeChanged)
|
if (cachedLast == nodeChanged)
|
||||||
{
|
{
|
||||||
// Cached bonuses are up-to-date - use shared/read access and compute results
|
// Cached bonuses are up-to-date - use shared/read access and compute results
|
||||||
std::shared_lock lock(sync);
|
std::shared_lock lock(sync);
|
||||||
@ -125,7 +124,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
|
|||||||
// If the bonus system tree changes(state of a single node or the relations to each other) then
|
// If the bonus system tree changes(state of a single node or the relations to each other) then
|
||||||
// cache all bonus objects. Selector objects doesn't matter.
|
// cache all bonus objects. Selector objects doesn't matter.
|
||||||
std::lock_guard lock(sync);
|
std::lock_guard lock(sync);
|
||||||
if (cachedLast == treeChanged)
|
if (cachedLast == nodeChanged)
|
||||||
{
|
{
|
||||||
// While our thread was waiting, another one have updated bonus tree. Use cached bonuses.
|
// While our thread was waiting, another one have updated bonus tree. Use cached bonuses.
|
||||||
cachedBonuses.getBonuses(*ret, selector, limit);
|
cachedBonuses.getBonuses(*ret, selector, limit);
|
||||||
@ -140,7 +139,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
|
|||||||
getAllBonusesRec(allBonuses, Selector::all);
|
getAllBonusesRec(allBonuses, Selector::all);
|
||||||
limitBonuses(allBonuses, cachedBonuses);
|
limitBonuses(allBonuses, cachedBonuses);
|
||||||
cachedBonuses.stackBonuses();
|
cachedBonuses.stackBonuses();
|
||||||
cachedLast = treeChanged;
|
cachedLast = nodeChanged;
|
||||||
cachedBonuses.getBonuses(*ret, selector, limit);
|
cachedBonuses.getBonuses(*ret, selector, limit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -155,7 +154,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
|
|||||||
accessor->second.first = cachedLast;
|
accessor->second.first = cachedLast;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
cachedRequests.emplace(cachingStr, std::pair<int64_t, TBonusListPtr>{ cachedLast, ret });
|
cachedRequests.emplace(cachingStr, std::pair<int32_t, TBonusListPtr>{ cachedLast, ret });
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
@ -187,8 +186,6 @@ std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<B
|
|||||||
}
|
}
|
||||||
|
|
||||||
CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
|
CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
|
||||||
bonuses(true),
|
|
||||||
exportedBonuses(true),
|
|
||||||
nodeType(UNKNOWN),
|
nodeType(UNKNOWN),
|
||||||
cachedLast(0),
|
cachedLast(0),
|
||||||
isHypotheticNode(isHypotetic)
|
isHypotheticNode(isHypotetic)
|
||||||
@ -196,8 +193,6 @@ CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
|
|||||||
}
|
}
|
||||||
|
|
||||||
CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType):
|
CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType):
|
||||||
bonuses(true),
|
|
||||||
exportedBonuses(true),
|
|
||||||
nodeType(NodeType),
|
nodeType(NodeType),
|
||||||
cachedLast(0),
|
cachedLast(0),
|
||||||
isHypotheticNode(false)
|
isHypotheticNode(false)
|
||||||
@ -227,10 +222,11 @@ void CBonusSystemNode::attachTo(CBonusSystemNode & parent)
|
|||||||
if(!parent.actsAsBonusSourceOnly())
|
if(!parent.actsAsBonusSourceOnly())
|
||||||
newRedDescendant(parent);
|
newRedDescendant(parent);
|
||||||
|
|
||||||
parent.newChildAttached(*this);
|
assert(!vstd::contains(parent.children, this));
|
||||||
|
parent.children.push_back(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
CBonusSystemNode::treeHasChanged();
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
|
void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
|
||||||
@ -244,7 +240,7 @@ void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
|
|||||||
parent.newRedDescendant(*this);
|
parent.newRedDescendant(*this);
|
||||||
}
|
}
|
||||||
|
|
||||||
CBonusSystemNode::treeHasChanged();
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
|
void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
|
||||||
@ -271,9 +267,15 @@ void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
|
|||||||
|
|
||||||
if(!isHypothetic())
|
if(!isHypothetic())
|
||||||
{
|
{
|
||||||
parent.childDetached(*this);
|
if(vstd::contains(parent.children, this))
|
||||||
|
parent.children -= this;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
|
||||||
|
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
|
||||||
}
|
}
|
||||||
CBonusSystemNode::treeHasChanged();
|
}
|
||||||
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -297,7 +299,7 @@ void CBonusSystemNode::detachFromSource(const CBonusSystemNode & parent)
|
|||||||
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
|
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
|
||||||
}
|
}
|
||||||
|
|
||||||
CBonusSystemNode::treeHasChanged();
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
|
void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
|
||||||
@ -333,7 +335,6 @@ void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
|
|||||||
assert(!vstd::contains(exportedBonuses, b));
|
assert(!vstd::contains(exportedBonuses, b));
|
||||||
exportedBonuses.push_back(b);
|
exportedBonuses.push_back(b);
|
||||||
exportBonus(b);
|
exportBonus(b);
|
||||||
CBonusSystemNode::treeHasChanged();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
|
void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
|
||||||
@ -349,10 +350,14 @@ void CBonusSystemNode::removeBonus(const std::shared_ptr<Bonus>& b)
|
|||||||
{
|
{
|
||||||
exportedBonuses -= b;
|
exportedBonuses -= b;
|
||||||
if(b->propagator)
|
if(b->propagator)
|
||||||
|
{
|
||||||
unpropagateBonus(b);
|
unpropagateBonus(b);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
bonuses -= b;
|
bonuses -= b;
|
||||||
CBonusSystemNode::treeHasChanged();
|
nodeHasChanged();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBonusSystemNode::removeBonuses(const CSelector & selector)
|
void CBonusSystemNode::removeBonuses(const CSelector & selector)
|
||||||
@ -385,6 +390,7 @@ void CBonusSystemNode::propagateBonus(const std::shared_ptr<Bonus> & b, const CB
|
|||||||
: b;
|
: b;
|
||||||
bonuses.push_back(propagated);
|
bonuses.push_back(propagated);
|
||||||
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(nullptr), nodeName());
|
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(nullptr), nodeName());
|
||||||
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
TNodes lchildren;
|
TNodes lchildren;
|
||||||
@ -402,11 +408,11 @@ void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
|
|||||||
else
|
else
|
||||||
logBonus->warn("Attempt to remove #$# %s, which is not propagated to %s", b->Description(nullptr), nodeName());
|
logBonus->warn("Attempt to remove #$# %s, which is not propagated to %s", b->Description(nullptr), nodeName());
|
||||||
|
|
||||||
bonuses.remove_if([b](const auto & bonus)
|
bonuses.remove_if([this, b](const auto & bonus)
|
||||||
{
|
{
|
||||||
if (bonus->propagationUpdater && bonus->propagationUpdater == b->propagationUpdater)
|
if (bonus->propagationUpdater && bonus->propagationUpdater == b->propagationUpdater)
|
||||||
{
|
{
|
||||||
treeHasChanged();
|
nodeHasChanged();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@ -419,23 +425,6 @@ void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
|
|||||||
pname->unpropagateBonus(b);
|
pname->unpropagateBonus(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBonusSystemNode::newChildAttached(CBonusSystemNode & child)
|
|
||||||
{
|
|
||||||
assert(!vstd::contains(children, &child));
|
|
||||||
children.push_back(&child);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CBonusSystemNode::childDetached(CBonusSystemNode & child)
|
|
||||||
{
|
|
||||||
if(vstd::contains(children, &child))
|
|
||||||
children -= &child;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
|
|
||||||
, child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CBonusSystemNode::detachFromAll()
|
void CBonusSystemNode::detachFromAll()
|
||||||
{
|
{
|
||||||
while(!parentsToPropagate.empty())
|
while(!parentsToPropagate.empty())
|
||||||
@ -558,11 +547,14 @@ void CBonusSystemNode::getRedAncestors(TCNodes &out) const
|
|||||||
void CBonusSystemNode::exportBonus(const std::shared_ptr<Bonus> & b)
|
void CBonusSystemNode::exportBonus(const std::shared_ptr<Bonus> & b)
|
||||||
{
|
{
|
||||||
if(b->propagator)
|
if(b->propagator)
|
||||||
|
{
|
||||||
propagateBonus(b, *this);
|
propagateBonus(b, *this);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
bonuses.push_back(b);
|
bonuses.push_back(b);
|
||||||
|
nodeHasChanged();
|
||||||
CBonusSystemNode::treeHasChanged();
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBonusSystemNode::exportBonuses()
|
void CBonusSystemNode::exportBonuses()
|
||||||
@ -631,14 +623,27 @@ void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBonusSystemNode::treeHasChanged()
|
void CBonusSystemNode::nodeHasChanged()
|
||||||
{
|
{
|
||||||
treeChanged++;
|
static std::atomic<int32_t> globalCounter = 1;
|
||||||
|
|
||||||
|
invalidateChildrenNodes(++globalCounter);
|
||||||
}
|
}
|
||||||
|
|
||||||
int64_t CBonusSystemNode::getTreeVersion() const
|
void CBonusSystemNode::invalidateChildrenNodes(int32_t changeCounter)
|
||||||
{
|
{
|
||||||
return treeChanged;
|
if (nodeChanged == changeCounter)
|
||||||
|
return;
|
||||||
|
|
||||||
|
nodeChanged = changeCounter;
|
||||||
|
|
||||||
|
for(CBonusSystemNode * child : children)
|
||||||
|
child->invalidateChildrenNodes(changeCounter);
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t CBonusSystemNode::getTreeVersion() const
|
||||||
|
{
|
||||||
|
return nodeChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -56,15 +56,16 @@ private:
|
|||||||
ENodeTypes nodeType;
|
ENodeTypes nodeType;
|
||||||
bool isHypotheticNode;
|
bool isHypotheticNode;
|
||||||
|
|
||||||
static const bool cachingEnabled;
|
|
||||||
mutable BonusList cachedBonuses;
|
mutable BonusList cachedBonuses;
|
||||||
mutable int64_t cachedLast;
|
mutable int32_t cachedLast;
|
||||||
static std::atomic<int64_t> treeChanged;
|
std::atomic<int32_t> nodeChanged;
|
||||||
|
|
||||||
|
void invalidateChildrenNodes(int32_t changeCounter);
|
||||||
|
|
||||||
// Setting a value to cachingStr before getting any bonuses caches the result for later requests.
|
// Setting a value to cachingStr before getting any bonuses caches the result for later requests.
|
||||||
// This string needs to be unique, that's why it has to be set in the following manner:
|
// This string needs to be unique, that's why it has to be set in the following manner:
|
||||||
// [property key]_[value] => only for selector
|
// [property key]_[value] => only for selector
|
||||||
using RequestsMap = tbb::concurrent_hash_map<std::string, std::pair<int64_t, TBonusListPtr>, HashStringCompare>;
|
using RequestsMap = tbb::concurrent_hash_map<std::string, std::pair<int32_t, TBonusListPtr>, HashStringCompare>;
|
||||||
mutable RequestsMap cachedRequests;
|
mutable RequestsMap cachedRequests;
|
||||||
mutable std::shared_mutex sync;
|
mutable std::shared_mutex sync;
|
||||||
|
|
||||||
@ -79,8 +80,6 @@ private:
|
|||||||
|
|
||||||
void getAllParents(TCNodes & out) const;
|
void getAllParents(TCNodes & out) const;
|
||||||
|
|
||||||
void newChildAttached(CBonusSystemNode & child);
|
|
||||||
void childDetached(CBonusSystemNode & child);
|
|
||||||
void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
|
void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
|
||||||
void unpropagateBonus(const std::shared_ptr<Bonus> & b);
|
void unpropagateBonus(const std::shared_ptr<Bonus> & b);
|
||||||
bool actsAsBonusSourceOnly() const;
|
bool actsAsBonusSourceOnly() const;
|
||||||
@ -136,9 +135,9 @@ public:
|
|||||||
void setNodeType(CBonusSystemNode::ENodeTypes type);
|
void setNodeType(CBonusSystemNode::ENodeTypes type);
|
||||||
const TCNodesVector & getParentNodes() const;
|
const TCNodesVector & getParentNodes() const;
|
||||||
|
|
||||||
static void treeHasChanged();
|
void nodeHasChanged();
|
||||||
|
|
||||||
int64_t getTreeVersion() const override;
|
int32_t getTreeVersion() const override;
|
||||||
|
|
||||||
virtual PlayerColor getOwner() const
|
virtual PlayerColor getOwner() const
|
||||||
{
|
{
|
||||||
|
@ -41,7 +41,7 @@ public:
|
|||||||
TConstBonusListPtr getBonusesOfType(BonusType type) const;
|
TConstBonusListPtr getBonusesOfType(BonusType type) const;
|
||||||
TConstBonusListPtr getBonusesOfType(BonusType type, BonusSubtypeID subtype) const;
|
TConstBonusListPtr getBonusesOfType(BonusType type, BonusSubtypeID subtype) const;
|
||||||
|
|
||||||
virtual int64_t getTreeVersion() const = 0;
|
virtual int32_t getTreeVersion() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -115,7 +115,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
|||||||
|
|
||||||
b->description = bonusDescription;
|
b->description = bonusDescription;
|
||||||
|
|
||||||
CBonusSystemNode::treeHasChanged();
|
nodeHasChanged();
|
||||||
|
|
||||||
//-1 modifier for any Undead unit in army
|
//-1 modifier for any Undead unit in army
|
||||||
auto undeadModifier = getExportedBonusList().getFirst(Selector::source(BonusSource::ARMY, BonusCustomSource::undeadMoraleDebuff));
|
auto undeadModifier = getExportedBonusList().getFirst(Selector::source(BonusSource::ARMY, BonusCustomSource::undeadMoraleDebuff));
|
||||||
|
@ -1513,7 +1513,7 @@ void CGHeroInstance::setPrimarySkill(PrimarySkill primarySkill, si64 value, ui8
|
|||||||
{
|
{
|
||||||
skill->val += static_cast<si32>(value);
|
skill->val += static_cast<si32>(value);
|
||||||
}
|
}
|
||||||
CBonusSystemNode::treeHasChanged();
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
else if(primarySkill == PrimarySkill::EXPERIENCE)
|
else if(primarySkill == PrimarySkill::EXPERIENCE)
|
||||||
{
|
{
|
||||||
@ -1550,7 +1550,7 @@ void CGHeroInstance::levelUp(const std::vector<SecondarySkill> & skills)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//update specialty and other bonuses that scale with level
|
//update specialty and other bonuses that scale with level
|
||||||
treeHasChanged();
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGHeroInstance::levelUpAutomatically(vstd::RNG & rand)
|
void CGHeroInstance::levelUpAutomatically(vstd::RNG & rand)
|
||||||
|
@ -730,7 +730,7 @@ void CGTownInstance::updateMoraleBonusFromArmy()
|
|||||||
if (garrisonHero)
|
if (garrisonHero)
|
||||||
{
|
{
|
||||||
b->val = 0;
|
b->val = 0;
|
||||||
CBonusSystemNode::treeHasChanged();
|
nodeHasChanged();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
CArmedInstance::updateMoraleBonusFromArmy();
|
CArmedInstance::updateMoraleBonusFromArmy();
|
||||||
|
@ -901,6 +901,7 @@ void SetCommanderProperty::applyGs(CGameState *gs)
|
|||||||
break;
|
break;
|
||||||
case EXPERIENCE:
|
case EXPERIENCE:
|
||||||
commander->giveStackExp(amount); //TODO: allow setting exp for stacks via netpacks
|
commander->giveStackExp(amount); //TODO: allow setting exp for stacks via netpacks
|
||||||
|
commander->nodeHasChanged();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1708,7 +1709,9 @@ void RebalanceStacks::applyGs(CGameState *gs)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CBonusSystemNode::treeHasChanged();
|
srcObj->nodeHasChanged();
|
||||||
|
if (srcObj != dstObj)
|
||||||
|
dstObj->nodeHasChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BulkRebalanceStacks::applyGs(CGameState *gs)
|
void BulkRebalanceStacks::applyGs(CGameState *gs)
|
||||||
@ -2147,10 +2150,16 @@ void BattleResultAccepted::applyGs(CGameState *gs)
|
|||||||
if(gs->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
if(gs->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||||
{
|
{
|
||||||
if(heroResult[BattleSide::ATTACKER].army)
|
if(heroResult[BattleSide::ATTACKER].army)
|
||||||
|
{
|
||||||
heroResult[BattleSide::ATTACKER].army->giveStackExp(heroResult[BattleSide::ATTACKER].exp);
|
heroResult[BattleSide::ATTACKER].army->giveStackExp(heroResult[BattleSide::ATTACKER].exp);
|
||||||
|
heroResult[BattleSide::ATTACKER].army->nodeHasChanged();
|
||||||
|
}
|
||||||
if(heroResult[BattleSide::DEFENDER].army)
|
if(heroResult[BattleSide::DEFENDER].army)
|
||||||
|
{
|
||||||
heroResult[BattleSide::DEFENDER].army->giveStackExp(heroResult[BattleSide::DEFENDER].exp);
|
heroResult[BattleSide::DEFENDER].army->giveStackExp(heroResult[BattleSide::DEFENDER].exp);
|
||||||
CBonusSystemNode::treeHasChanged();
|
heroResult[BattleSide::DEFENDER].army->nodeHasChanged();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
auto currentBattle = boost::range::find_if(gs->currentBattles, [&](const auto & battle)
|
auto currentBattle = boost::range::find_if(gs->currentBattles, [&](const auto & battle)
|
||||||
|
@ -378,7 +378,6 @@ void CGameHandler::giveExperience(const CGHeroInstance * hero, TExpType amountTo
|
|||||||
scp.which = SetCommanderProperty::EXPERIENCE;
|
scp.which = SetCommanderProperty::EXPERIENCE;
|
||||||
scp.amount = amountToGain;
|
scp.amount = amountToGain;
|
||||||
sendAndApply(scp);
|
sendAndApply(scp);
|
||||||
CBonusSystemNode::treeHasChanged();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
expGiven(hero);
|
expGiven(hero);
|
||||||
|
@ -38,7 +38,7 @@ TConstBonusListPtr BonusBearerMock::getAllBonuses(const CSelector & selector, co
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
int64_t BonusBearerMock::getTreeVersion() const
|
int32_t BonusBearerMock::getTreeVersion() const
|
||||||
{
|
{
|
||||||
return treeVersion;
|
return treeVersion;
|
||||||
}
|
}
|
||||||
|
@ -25,10 +25,10 @@ public:
|
|||||||
|
|
||||||
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr = "") const override;
|
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr = "") const override;
|
||||||
|
|
||||||
int64_t getTreeVersion() const override;
|
int32_t getTreeVersion() const override;
|
||||||
private:
|
private:
|
||||||
mutable BonusList bonuses;
|
mutable BonusList bonuses;
|
||||||
|
|
||||||
mutable int64_t cachedLast;
|
mutable int32_t cachedLast;
|
||||||
int32_t treeVersion;
|
int32_t treeVersion;
|
||||||
};
|
};
|
||||||
|
@ -16,7 +16,7 @@ class UnitMock : public battle::Unit
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
MOCK_CONST_METHOD3(getAllBonuses, TConstBonusListPtr(const CSelector &, const CSelector &, const std::string &));
|
MOCK_CONST_METHOD3(getAllBonuses, TConstBonusListPtr(const CSelector &, const CSelector &, const std::string &));
|
||||||
MOCK_CONST_METHOD0(getTreeVersion, int64_t());
|
MOCK_CONST_METHOD0(getTreeVersion, int32_t());
|
||||||
|
|
||||||
MOCK_CONST_METHOD0(getCasterUnitId, int32_t());
|
MOCK_CONST_METHOD0(getCasterUnitId, int32_t());
|
||||||
MOCK_CONST_METHOD2(getSpellSchoolLevel, int32_t(const spells::Spell *, SpellSchool *));
|
MOCK_CONST_METHOD2(getSpellSchoolLevel, int32_t(const spells::Spell *, SpellSchool *));
|
||||||
|
Loading…
x
Reference in New Issue
Block a user