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Merge pull request #5261 from IvanSavenko/bonus_optimize
Bonus system optimization - per-node invalidation
This commit is contained in:
commit
ce1350b3a4
@ -170,7 +170,7 @@ TConstBonusListPtr StackWithBonuses::getAllBonuses(const CSelector & selector, c
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return ret;
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}
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int64_t StackWithBonuses::getTreeVersion() const
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int32_t StackWithBonuses::getTreeVersion() const
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{
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auto result = owner->getTreeVersion();
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@ -485,7 +485,7 @@ BattleLayout HypotheticBattle::getLayout() const
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return subject->getBattle()->getLayout();
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}
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int64_t HypotheticBattle::getTreeVersion() const
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int32_t HypotheticBattle::getTreeVersion() const
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{
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return getBonusBearer()->getTreeVersion() + bonusTreeVersion;
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}
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@ -93,7 +93,7 @@ public:
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
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const std::string & cachingStr = "") const override;
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int64_t getTreeVersion() const override;
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int32_t getTreeVersion() const override;
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void addUnitBonus(const std::vector<Bonus> & bonus);
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void updateUnitBonus(const std::vector<Bonus> & bonus);
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@ -162,7 +162,7 @@ public:
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int3 getLocation() const override;
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BattleLayout getLayout() const override;
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int64_t getTreeVersion() const;
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int32_t getTreeVersion() const;
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void makeWait(const battle::Unit * activeStack);
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@ -20,7 +20,9 @@ void BuildAnalyzer::updateTownDwellings(TownDevelopmentInfo & developmentInfo)
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{
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for(int level = 0; level < developmentInfo.town->getTown()->creatures.size(); level++)
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Checking dwelling level %d", level);
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#endif
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std::vector<BuildingID> dwellingsInTown;
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for(BuildingID buildID = BuildingID::getDwellingFromLevel(level, 0); buildID.hasValue(); BuildingID::advanceDwelling(buildID))
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@ -143,9 +145,9 @@ void BuildAnalyzer::update()
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{
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if(town->built >= cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
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continue; // Not much point in trying anything - can't built in this town anymore today
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Checking town %s", town->getNameTranslated());
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#endif
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developmentInfos.push_back(TownDevelopmentInfo(town));
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TownDevelopmentInfo & developmentInfo = developmentInfos.back();
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@ -161,10 +163,10 @@ void BuildAnalyzer::update()
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}
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armyCost += developmentInfo.armyCost;
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#if NKAI_TRACE_LEVEL >= 1
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for(auto bi : developmentInfo.toBuild)
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{
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logAi->trace("Building preferences %s", bi.toString());
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}
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#endif
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}
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std::sort(developmentInfos.begin(), developmentInfos.end(), [](const TownDevelopmentInfo & t1, const TownDevelopmentInfo & t2) -> bool
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@ -179,7 +181,9 @@ void BuildAnalyzer::update()
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goldPressure = (ai->getLockedResources()[EGameResID::GOLD] + (float)armyCost[EGameResID::GOLD] + economyDevelopmentCost) / (1 + 2 * ai->getFreeGold() + (float)dailyIncome[EGameResID::GOLD] * 7.0f);
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Gold pressure: %f", goldPressure);
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#endif
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}
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void BuildAnalyzer::reset()
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@ -268,12 +272,15 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
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if(vstd::contains_if(missingBuildings, otherDwelling))
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("cant build %d. Need other dwelling %d", toBuild.getNum(), missingBuildings.front().getNum());
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#endif
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}
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else if(missingBuildings[0] != toBuild)
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("cant build %d. Need %d", toBuild.getNum(), missingBuildings[0].num);
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#endif
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BuildingInfo prerequisite = getBuildingOrPrerequisite(town, missingBuildings[0], excludeDwellingDependencies);
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prerequisite.buildCostWithPrerequisites += info.buildCost;
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@ -298,19 +305,24 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
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}
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else
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Cant build. The building requires itself as prerequisite");
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#endif
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return info;
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}
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}
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else
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Cant build. Reason: %d", static_cast<int>(canBuild));
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#endif
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}
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}
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else
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Dwelling %d exists", toBuild.getNum());
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#endif
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info.exists = true;
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}
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@ -151,7 +151,9 @@ bool handleGarrisonHeroFromPreviousTurn(const CGTownInstance * town, Goals::TGoa
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void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town, const Nullkiller * ai) const
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Evaluating defence for %s", town->getNameTranslated());
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#endif
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auto threatNode = ai->dangerHitMap->getObjectThreat(town);
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std::vector<HitMapInfo> threats = ai->dangerHitMap->getTownThreats(town);
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@ -164,8 +166,9 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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}
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if(!threatNode.fastestDanger.hero)
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("No threat found for town %s", town->getNameTranslated());
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#endif
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return;
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}
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@ -173,7 +176,9 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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if(reinforcement)
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Town %s can buy defence army %lld", town->getNameTranslated(), reinforcement);
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#endif
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tasks.push_back(Goals::sptr(Goals::BuyArmy(town, reinforcement).setpriority(0.5f)));
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}
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@ -181,13 +186,14 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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for(auto & threat : threats)
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace(
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"Town %s has threat %lld in %s turns, hero: %s",
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town->getNameTranslated(),
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threat.danger,
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std::to_string(threat.turn),
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threat.hero ? threat.hero->getNameTranslated() : std::string("<no hero>"));
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#endif
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handleCounterAttack(town, threat, threatNode.maximumDanger, ai, tasks);
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if(isThreatUnderControl(town, threat, ai, paths))
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@ -199,7 +205,9 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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if(paths.empty())
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("No ways to defend town %s", town->getNameTranslated());
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#endif
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continue;
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}
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@ -1201,7 +1201,9 @@ public:
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if (bi.id == BuildingID::MARKETPLACE || bi.dailyIncome[EGameResID::WOOD] > 0)
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evaluationContext.isTradeBuilding = true;
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Building costs for %s : %s MarketValue: %d",bi.toString(), evaluationContext.buildingCost.toString(), evaluationContext.buildingCost.marketValue());
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#endif
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if(bi.creatureID != CreatureID::NONE)
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{
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@ -703,8 +703,9 @@ void CArtHandler::afterLoadFinalization()
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assert(bonus->source == BonusSource::ARTIFACT);
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bonus->sid = BonusSourceID(art->id);
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}
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art->nodeHasChanged();
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}
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CBonusSystemNode::treeHasChanged();
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}
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CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
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@ -670,14 +670,18 @@ void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::strin
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}
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}
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CStackInstance::CStackInstance()
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: armyObj(_armyObj)
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CStackInstance::CStackInstance(bool isHypothetic)
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: CBonusSystemNode(isHypothetic),
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armyObj(_armyObj),
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nativeTerrain(this, Selector::type()(BonusType::TERRAIN_NATIVE)),
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initiative(this, Selector::type()(BonusType::STACKS_SPEED))
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{
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init();
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}
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CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic):
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CBonusSystemNode(isHypothetic), armyObj(_armyObj)
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CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic)
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: CStackInstance(false)
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{
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init();
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setType(id);
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@ -685,7 +689,7 @@ CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHy
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}
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CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count, bool isHypothetic)
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: CBonusSystemNode(isHypothetic), armyObj(_armyObj)
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: CStackInstance(false)
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{
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init();
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setType(cre);
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@ -834,6 +838,22 @@ PlayerColor CStackInstance::getOwner() const
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return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;
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}
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int32_t CStackInstance::getInitiative(int turn) const
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{
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if (turn == 0)
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return initiative.getValue();
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return ACreature::getInitiative(turn);
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}
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TerrainId CStackInstance::getNativeTerrain() const
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{
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if (nativeTerrain.hasBonus())
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return TerrainId::ANY_TERRAIN;
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return getFactionID().toEntity(VLC)->getNativeTerrain();
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}
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void CStackInstance::deserializationFix()
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{
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const CArmedInstance *armyBackup = _armyObj;
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@ -10,6 +10,7 @@
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#pragma once
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#include "bonuses/Bonus.h"
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#include "bonuses/BonusCache.h"
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#include "bonuses/CBonusSystemNode.h"
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#include "serializer/Serializeable.h"
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#include "GameConstants.h"
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@ -71,6 +72,9 @@ public:
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class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public ACreature
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{
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BonusValueCache nativeTerrain;
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BonusValueCache initiative;
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protected:
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const CArmedInstance *_armyObj; //stack must be part of some army, army must be part of some object
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@ -119,7 +123,7 @@ public:
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CreatureID getCreatureID() const; //-1 if not available
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std::string getName() const; //plural or singular
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virtual void init();
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CStackInstance();
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CStackInstance(bool isHypothetic = false);
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CStackInstance(const CreatureID & id, TQuantity count, bool isHypothetic = false);
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CStackInstance(const CCreature *cre, TQuantity count, bool isHypothetic = false);
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virtual ~CStackInstance() = default;
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@ -135,6 +139,9 @@ public:
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std::string nodeName() const override; //from CBonusSystemnode
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void deserializationFix();
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PlayerColor getOwner() const override;
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int32_t getInitiative(int turn = 0) const final;
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TerrainId getNativeTerrain() const final;
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};
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class DLL_LINKAGE CCommanderInstance : public CStackInstance
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@ -693,7 +693,7 @@ void BattleInfo::moveUnit(uint32_t id, BattleHex destination)
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sta->position = destination;
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//Bonuses can be limited by unit placement, so, change tree version
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//to force updating a bonus. TODO: update version only when such bonuses are present
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CBonusSystemNode::treeHasChanged();
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nodeHasChanged();
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}
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void BattleInfo::setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta)
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@ -890,7 +890,7 @@ void BattleInfo::addOrUpdateUnitBonus(CStack * sta, const Bonus & value, bool fo
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stackBonus->turnsRemain = std::max(stackBonus->turnsRemain, value.turnsRemain);
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}
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}
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CBonusSystemNode::treeHasChanged();
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sta->nodeHasChanged();
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}
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}
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@ -953,7 +953,7 @@ TConstBonusListPtr CUnitStateDetached::getAllBonuses(const CSelector & selector,
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return bonus->getAllBonuses(selector, limit, cachingStr);
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}
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int64_t CUnitStateDetached::getTreeVersion() const
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int32_t CUnitStateDetached::getTreeVersion() const
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{
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return bonus->getTreeVersion();
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}
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@ -279,7 +279,7 @@ public:
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr = "") const override;
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int64_t getTreeVersion() const override;
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int32_t getTreeVersion() const override;
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uint32_t unitId() const override;
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BattleSide unitSide() const override;
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@ -32,8 +32,8 @@ protected:
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struct BonusCacheEntry
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{
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std::atomic<int64_t> version = 0;
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std::atomic<int64_t> value = 0;
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std::atomic<int32_t> version = 0;
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std::atomic<int32_t> value = 0;
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BonusCacheEntry() = default;
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BonusCacheEntry(const BonusCacheEntry & other)
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@ -152,7 +152,7 @@ private:
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class PrimarySkillsCache
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{
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const IBonusBearer * target;
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mutable std::atomic<int64_t> version = 0;
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mutable std::atomic<int32_t> version = 0;
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mutable std::array<std::atomic<int32_t>, 4> skills;
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void update() const;
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@ -166,7 +166,7 @@ public:
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class MagicSchoolMasteryCache
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{
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const IBonusBearer * target;
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mutable std::atomic<int64_t> version = 0;
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mutable std::atomic<int32_t> version = 0;
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mutable std::array<std::atomic<int32_t>, 4+1> schools;
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void update() const;
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@ -184,7 +184,7 @@ class BonusCachePerTurn : public BonusCacheBase
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const CSelector selector;
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mutable TConstBonusListPtr bonusList;
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mutable std::mutex bonusListMutex;
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mutable std::atomic<int64_t> bonusListVersion = 0;
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mutable std::atomic<int32_t> bonusListVersion = 0;
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mutable std::array<BonusCacheEntry, cachedTurns> cache;
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const BonusCacheMode mode;
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|
@ -14,36 +14,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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BonusList::BonusList(bool BelongsToTree) : belongsToTree(BelongsToTree)
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{
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}
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BonusList::BonusList(const BonusList & bonusList): belongsToTree(false)
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{
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bonuses.resize(bonusList.size());
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std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
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}
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BonusList::BonusList(BonusList && other) noexcept: belongsToTree(false)
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{
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std::swap(belongsToTree, other.belongsToTree);
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std::swap(bonuses, other.bonuses);
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}
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BonusList& BonusList::operator=(const BonusList &bonusList)
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{
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bonuses.resize(bonusList.size());
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std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
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belongsToTree = false;
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return *this;
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}
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void BonusList::changed() const
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{
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if(belongsToTree)
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CBonusSystemNode::treeHasChanged();
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}
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||||
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void BonusList::stackBonuses()
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{
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boost::sort(bonuses, [](const std::shared_ptr<Bonus> & b1, const std::shared_ptr<Bonus> & b2) -> bool
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@ -228,19 +198,16 @@ JsonNode BonusList::toJsonNode() const
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void BonusList::push_back(const std::shared_ptr<Bonus> & x)
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{
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bonuses.push_back(x);
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changed();
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}
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||||
BonusList::TInternalContainer::iterator BonusList::erase(const int position)
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{
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changed();
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return bonuses.erase(bonuses.begin() + position);
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}
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void BonusList::clear()
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{
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bonuses.clear();
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changed();
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}
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std::vector<BonusList *>::size_type BonusList::operator-=(const std::shared_ptr<Bonus> & i)
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@ -249,20 +216,17 @@ std::vector<BonusList *>::size_type BonusList::operator-=(const std::shared_ptr<
|
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if(itr == bonuses.end())
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return false;
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bonuses.erase(itr);
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changed();
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return true;
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||||
}
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||||
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||||
void BonusList::resize(BonusList::TInternalContainer::size_type sz, const std::shared_ptr<Bonus> & c)
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{
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bonuses.resize(sz, c);
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changed();
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||||
}
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||||
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||||
void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusList::TInternalContainer::size_type n, const std::shared_ptr<Bonus> & x)
|
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{
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bonuses.insert(position, n, x);
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||||
changed();
|
||||
}
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
|
||||
|
@ -21,8 +21,6 @@ public:
|
||||
|
||||
private:
|
||||
TInternalContainer bonuses;
|
||||
bool belongsToTree;
|
||||
void changed() const;
|
||||
|
||||
public:
|
||||
using const_reference = TInternalContainer::const_reference;
|
||||
@ -31,10 +29,7 @@ public:
|
||||
using const_iterator = TInternalContainer::const_iterator;
|
||||
using iterator = TInternalContainer::iterator;
|
||||
|
||||
BonusList(bool BelongsToTree = false);
|
||||
BonusList(const BonusList &bonusList);
|
||||
BonusList(BonusList && other) noexcept;
|
||||
BonusList& operator=(const BonusList &bonusList);
|
||||
BonusList() = default;
|
||||
|
||||
// wrapper functions of the STL vector container
|
||||
TInternalContainer::size_type size() const { return bonuses.size(); }
|
||||
|
@ -17,8 +17,7 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
std::atomic<int64_t> CBonusSystemNode::treeChanged(1);
|
||||
constexpr bool CBonusSystemNode::cachingEnabled = true;
|
||||
constexpr bool cachingEnabled = true;
|
||||
|
||||
std::shared_ptr<Bonus> CBonusSystemNode::getLocalBonus(const CSelector & selector)
|
||||
{
|
||||
@ -97,11 +96,11 @@ void CBonusSystemNode::getAllBonusesRec(BonusList &out, const CSelector & select
|
||||
|
||||
TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
|
||||
{
|
||||
if (CBonusSystemNode::cachingEnabled)
|
||||
if (cachingEnabled)
|
||||
{
|
||||
// If a bonus system request comes with a caching string then look up in the map if there are any
|
||||
// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
|
||||
if (cachedLast == treeChanged && !cachingStr.empty())
|
||||
if (cachedLast == nodeChanged && !cachingStr.empty())
|
||||
{
|
||||
RequestsMap::const_accessor accessor;
|
||||
|
||||
@ -114,7 +113,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
|
||||
//Perform bonus selection
|
||||
auto ret = std::make_shared<BonusList>();
|
||||
|
||||
if (cachedLast == treeChanged)
|
||||
if (cachedLast == nodeChanged)
|
||||
{
|
||||
// Cached bonuses are up-to-date - use shared/read access and compute results
|
||||
std::shared_lock lock(sync);
|
||||
@ -125,7 +124,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
|
||||
// If the bonus system tree changes(state of a single node or the relations to each other) then
|
||||
// cache all bonus objects. Selector objects doesn't matter.
|
||||
std::lock_guard lock(sync);
|
||||
if (cachedLast == treeChanged)
|
||||
if (cachedLast == nodeChanged)
|
||||
{
|
||||
// While our thread was waiting, another one have updated bonus tree. Use cached bonuses.
|
||||
cachedBonuses.getBonuses(*ret, selector, limit);
|
||||
@ -140,7 +139,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
|
||||
getAllBonusesRec(allBonuses, Selector::all);
|
||||
limitBonuses(allBonuses, cachedBonuses);
|
||||
cachedBonuses.stackBonuses();
|
||||
cachedLast = treeChanged;
|
||||
cachedLast = nodeChanged;
|
||||
cachedBonuses.getBonuses(*ret, selector, limit);
|
||||
}
|
||||
}
|
||||
@ -155,7 +154,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
|
||||
accessor->second.first = cachedLast;
|
||||
}
|
||||
else
|
||||
cachedRequests.emplace(cachingStr, std::pair<int64_t, TBonusListPtr>{ cachedLast, ret });
|
||||
cachedRequests.emplace(cachingStr, std::pair<int32_t, TBonusListPtr>{ cachedLast, ret });
|
||||
}
|
||||
|
||||
return ret;
|
||||
@ -187,8 +186,6 @@ std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<B
|
||||
}
|
||||
|
||||
CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
|
||||
bonuses(true),
|
||||
exportedBonuses(true),
|
||||
nodeType(UNKNOWN),
|
||||
cachedLast(0),
|
||||
isHypotheticNode(isHypotetic)
|
||||
@ -196,8 +193,6 @@ CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
|
||||
}
|
||||
|
||||
CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType):
|
||||
bonuses(true),
|
||||
exportedBonuses(true),
|
||||
nodeType(NodeType),
|
||||
cachedLast(0),
|
||||
isHypotheticNode(false)
|
||||
@ -227,10 +222,11 @@ void CBonusSystemNode::attachTo(CBonusSystemNode & parent)
|
||||
if(!parent.actsAsBonusSourceOnly())
|
||||
newRedDescendant(parent);
|
||||
|
||||
parent.newChildAttached(*this);
|
||||
assert(!vstd::contains(parent.children, this));
|
||||
parent.children.push_back(this);
|
||||
}
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
nodeHasChanged();
|
||||
}
|
||||
|
||||
void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
|
||||
@ -244,7 +240,7 @@ void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
|
||||
parent.newRedDescendant(*this);
|
||||
}
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
nodeHasChanged();
|
||||
}
|
||||
|
||||
void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
|
||||
@ -271,9 +267,15 @@ void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
|
||||
|
||||
if(!isHypothetic())
|
||||
{
|
||||
parent.childDetached(*this);
|
||||
if(vstd::contains(parent.children, this))
|
||||
parent.children -= this;
|
||||
else
|
||||
{
|
||||
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
|
||||
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
|
||||
}
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
}
|
||||
nodeHasChanged();
|
||||
}
|
||||
|
||||
|
||||
@ -297,7 +299,7 @@ void CBonusSystemNode::detachFromSource(const CBonusSystemNode & parent)
|
||||
, nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
|
||||
}
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
nodeHasChanged();
|
||||
}
|
||||
|
||||
void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
|
||||
@ -333,7 +335,6 @@ void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
|
||||
assert(!vstd::contains(exportedBonuses, b));
|
||||
exportedBonuses.push_back(b);
|
||||
exportBonus(b);
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
}
|
||||
|
||||
void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
|
||||
@ -349,10 +350,14 @@ void CBonusSystemNode::removeBonus(const std::shared_ptr<Bonus>& b)
|
||||
{
|
||||
exportedBonuses -= b;
|
||||
if(b->propagator)
|
||||
{
|
||||
unpropagateBonus(b);
|
||||
}
|
||||
else
|
||||
{
|
||||
bonuses -= b;
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
nodeHasChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusSystemNode::removeBonuses(const CSelector & selector)
|
||||
@ -385,6 +390,7 @@ void CBonusSystemNode::propagateBonus(const std::shared_ptr<Bonus> & b, const CB
|
||||
: b;
|
||||
bonuses.push_back(propagated);
|
||||
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(nullptr), nodeName());
|
||||
nodeHasChanged();
|
||||
}
|
||||
|
||||
TNodes lchildren;
|
||||
@ -402,11 +408,11 @@ void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
|
||||
else
|
||||
logBonus->warn("Attempt to remove #$# %s, which is not propagated to %s", b->Description(nullptr), nodeName());
|
||||
|
||||
bonuses.remove_if([b](const auto & bonus)
|
||||
bonuses.remove_if([this, b](const auto & bonus)
|
||||
{
|
||||
if (bonus->propagationUpdater && bonus->propagationUpdater == b->propagationUpdater)
|
||||
{
|
||||
treeHasChanged();
|
||||
nodeHasChanged();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -419,23 +425,6 @@ void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
|
||||
pname->unpropagateBonus(b);
|
||||
}
|
||||
|
||||
void CBonusSystemNode::newChildAttached(CBonusSystemNode & child)
|
||||
{
|
||||
assert(!vstd::contains(children, &child));
|
||||
children.push_back(&child);
|
||||
}
|
||||
|
||||
void CBonusSystemNode::childDetached(CBonusSystemNode & child)
|
||||
{
|
||||
if(vstd::contains(children, &child))
|
||||
children -= &child;
|
||||
else
|
||||
{
|
||||
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
|
||||
, child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType);
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusSystemNode::detachFromAll()
|
||||
{
|
||||
while(!parentsToPropagate.empty())
|
||||
@ -558,11 +547,14 @@ void CBonusSystemNode::getRedAncestors(TCNodes &out) const
|
||||
void CBonusSystemNode::exportBonus(const std::shared_ptr<Bonus> & b)
|
||||
{
|
||||
if(b->propagator)
|
||||
{
|
||||
propagateBonus(b, *this);
|
||||
}
|
||||
else
|
||||
{
|
||||
bonuses.push_back(b);
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
nodeHasChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusSystemNode::exportBonuses()
|
||||
@ -631,14 +623,27 @@ void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out)
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusSystemNode::treeHasChanged()
|
||||
void CBonusSystemNode::nodeHasChanged()
|
||||
{
|
||||
treeChanged++;
|
||||
static std::atomic<int32_t> globalCounter = 1;
|
||||
|
||||
invalidateChildrenNodes(++globalCounter);
|
||||
}
|
||||
|
||||
int64_t CBonusSystemNode::getTreeVersion() const
|
||||
void CBonusSystemNode::invalidateChildrenNodes(int32_t changeCounter)
|
||||
{
|
||||
return treeChanged;
|
||||
if (nodeChanged == changeCounter)
|
||||
return;
|
||||
|
||||
nodeChanged = changeCounter;
|
||||
|
||||
for(CBonusSystemNode * child : children)
|
||||
child->invalidateChildrenNodes(changeCounter);
|
||||
}
|
||||
|
||||
int32_t CBonusSystemNode::getTreeVersion() const
|
||||
{
|
||||
return nodeChanged;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -56,15 +56,16 @@ private:
|
||||
ENodeTypes nodeType;
|
||||
bool isHypotheticNode;
|
||||
|
||||
static const bool cachingEnabled;
|
||||
mutable BonusList cachedBonuses;
|
||||
mutable int64_t cachedLast;
|
||||
static std::atomic<int64_t> treeChanged;
|
||||
mutable int32_t cachedLast;
|
||||
std::atomic<int32_t> nodeChanged;
|
||||
|
||||
void invalidateChildrenNodes(int32_t changeCounter);
|
||||
|
||||
// Setting a value to cachingStr before getting any bonuses caches the result for later requests.
|
||||
// This string needs to be unique, that's why it has to be set in the following manner:
|
||||
// [property key]_[value] => only for selector
|
||||
using RequestsMap = tbb::concurrent_hash_map<std::string, std::pair<int64_t, TBonusListPtr>, HashStringCompare>;
|
||||
using RequestsMap = tbb::concurrent_hash_map<std::string, std::pair<int32_t, TBonusListPtr>, HashStringCompare>;
|
||||
mutable RequestsMap cachedRequests;
|
||||
mutable std::shared_mutex sync;
|
||||
|
||||
@ -79,8 +80,6 @@ private:
|
||||
|
||||
void getAllParents(TCNodes & out) const;
|
||||
|
||||
void newChildAttached(CBonusSystemNode & child);
|
||||
void childDetached(CBonusSystemNode & child);
|
||||
void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
|
||||
void unpropagateBonus(const std::shared_ptr<Bonus> & b);
|
||||
bool actsAsBonusSourceOnly() const;
|
||||
@ -136,9 +135,9 @@ public:
|
||||
void setNodeType(CBonusSystemNode::ENodeTypes type);
|
||||
const TCNodesVector & getParentNodes() const;
|
||||
|
||||
static void treeHasChanged();
|
||||
void nodeHasChanged();
|
||||
|
||||
int64_t getTreeVersion() const override;
|
||||
int32_t getTreeVersion() const override;
|
||||
|
||||
virtual PlayerColor getOwner() const
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ public:
|
||||
TConstBonusListPtr getBonusesOfType(BonusType type) const;
|
||||
TConstBonusListPtr getBonusesOfType(BonusType type, BonusSubtypeID subtype) const;
|
||||
|
||||
virtual int64_t getTreeVersion() const = 0;
|
||||
virtual int32_t getTreeVersion() const = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -115,7 +115,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
|
||||
b->description = bonusDescription;
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
nodeHasChanged();
|
||||
|
||||
//-1 modifier for any Undead unit in army
|
||||
auto undeadModifier = getExportedBonusList().getFirst(Selector::source(BonusSource::ARMY, BonusCustomSource::undeadMoraleDebuff));
|
||||
|
@ -1513,7 +1513,7 @@ void CGHeroInstance::setPrimarySkill(PrimarySkill primarySkill, si64 value, ui8
|
||||
{
|
||||
skill->val += static_cast<si32>(value);
|
||||
}
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
nodeHasChanged();
|
||||
}
|
||||
else if(primarySkill == PrimarySkill::EXPERIENCE)
|
||||
{
|
||||
@ -1550,7 +1550,7 @@ void CGHeroInstance::levelUp(const std::vector<SecondarySkill> & skills)
|
||||
}
|
||||
|
||||
//update specialty and other bonuses that scale with level
|
||||
treeHasChanged();
|
||||
nodeHasChanged();
|
||||
}
|
||||
|
||||
void CGHeroInstance::levelUpAutomatically(vstd::RNG & rand)
|
||||
|
@ -730,7 +730,7 @@ void CGTownInstance::updateMoraleBonusFromArmy()
|
||||
if (garrisonHero)
|
||||
{
|
||||
b->val = 0;
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
nodeHasChanged();
|
||||
}
|
||||
else
|
||||
CArmedInstance::updateMoraleBonusFromArmy();
|
||||
|
@ -901,6 +901,7 @@ void SetCommanderProperty::applyGs(CGameState *gs)
|
||||
break;
|
||||
case EXPERIENCE:
|
||||
commander->giveStackExp(amount); //TODO: allow setting exp for stacks via netpacks
|
||||
commander->nodeHasChanged();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1708,7 +1709,9 @@ void RebalanceStacks::applyGs(CGameState *gs)
|
||||
}
|
||||
}
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
srcObj->nodeHasChanged();
|
||||
if (srcObj != dstObj)
|
||||
dstObj->nodeHasChanged();
|
||||
}
|
||||
|
||||
void BulkRebalanceStacks::applyGs(CGameState *gs)
|
||||
@ -2147,10 +2150,16 @@ void BattleResultAccepted::applyGs(CGameState *gs)
|
||||
if(gs->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
{
|
||||
if(heroResult[BattleSide::ATTACKER].army)
|
||||
{
|
||||
heroResult[BattleSide::ATTACKER].army->giveStackExp(heroResult[BattleSide::ATTACKER].exp);
|
||||
heroResult[BattleSide::ATTACKER].army->nodeHasChanged();
|
||||
}
|
||||
if(heroResult[BattleSide::DEFENDER].army)
|
||||
{
|
||||
heroResult[BattleSide::DEFENDER].army->giveStackExp(heroResult[BattleSide::DEFENDER].exp);
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
heroResult[BattleSide::DEFENDER].army->nodeHasChanged();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
auto currentBattle = boost::range::find_if(gs->currentBattles, [&](const auto & battle)
|
||||
|
@ -378,7 +378,6 @@ void CGameHandler::giveExperience(const CGHeroInstance * hero, TExpType amountTo
|
||||
scp.which = SetCommanderProperty::EXPERIENCE;
|
||||
scp.amount = amountToGain;
|
||||
sendAndApply(scp);
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
}
|
||||
|
||||
expGiven(hero);
|
||||
|
@ -38,7 +38,7 @@ TConstBonusListPtr BonusBearerMock::getAllBonuses(const CSelector & selector, co
|
||||
return ret;
|
||||
}
|
||||
|
||||
int64_t BonusBearerMock::getTreeVersion() const
|
||||
int32_t BonusBearerMock::getTreeVersion() const
|
||||
{
|
||||
return treeVersion;
|
||||
}
|
||||
|
@ -25,10 +25,10 @@ public:
|
||||
|
||||
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const std::string & cachingStr = "") const override;
|
||||
|
||||
int64_t getTreeVersion() const override;
|
||||
int32_t getTreeVersion() const override;
|
||||
private:
|
||||
mutable BonusList bonuses;
|
||||
|
||||
mutable int64_t cachedLast;
|
||||
mutable int32_t cachedLast;
|
||||
int32_t treeVersion;
|
||||
};
|
||||
|
@ -16,7 +16,7 @@ class UnitMock : public battle::Unit
|
||||
{
|
||||
public:
|
||||
MOCK_CONST_METHOD3(getAllBonuses, TConstBonusListPtr(const CSelector &, const CSelector &, const std::string &));
|
||||
MOCK_CONST_METHOD0(getTreeVersion, int64_t());
|
||||
MOCK_CONST_METHOD0(getTreeVersion, int32_t());
|
||||
|
||||
MOCK_CONST_METHOD0(getCasterUnitId, int32_t());
|
||||
MOCK_CONST_METHOD2(getSpellSchoolLevel, int32_t(const spells::Spell *, SpellSchool *));
|
||||
|
Loading…
x
Reference in New Issue
Block a user