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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Moved NewTurn pack generation to NewTurnProcessor

This commit is contained in:
Ivan Savenko 2024-08-26 13:49:50 +00:00
parent 10a9d777c7
commit ce1e0b8875
9 changed files with 188 additions and 156 deletions

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@ -207,7 +207,7 @@ public:
void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {}; void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {};
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override {} void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override {}
void changeFogOfWar(std::unordered_set<int3> & tiles, PlayerColor player, ETileVisibility mode) override {} void changeFogOfWar(const std::unordered_set<int3> & tiles, PlayerColor player, ETileVisibility mode) override {}
void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value) override {}; void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value) override {};
void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {}; void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {};

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@ -361,6 +361,14 @@ void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack) void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
{ {
cl.invalidatePaths(); cl.invalidatePaths();
if (pack.newWeekNotification)
{
const auto & newWeek = *pack.newWeekNotification;
std::string str = newWeek.text.toString();
callAllInterfaces(cl, &CGameInterface::showInfoDialog, newWeek.type, str, newWeek.components,(soundBase::soundID)newWeek.soundID);
}
} }
void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack) void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)

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@ -140,7 +140,7 @@ public:
virtual void sendAndApply(CPackForClient * pack) = 0; virtual void sendAndApply(CPackForClient * pack) = 0;
virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) = 0; virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) = 0;
virtual void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) = 0; virtual void changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) = 0;
virtual void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) = 0; virtual void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) = 0;

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@ -1127,6 +1127,27 @@ struct DLL_LINKAGE HeroVisit : public CPackForClient
} }
}; };
struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
{
EInfoWindowMode type = EInfoWindowMode::MODAL;
MetaString text;
std::vector<Component> components;
PlayerColor player;
ui16 soundID = 0;
void visitTyped(ICPackVisitor & visitor) override;
template <typename Handler> void serialize(Handler & h)
{
h & type;
h & text;
h & components;
h & player;
h & soundID;
}
InfoWindow() = default;
};
struct DLL_LINKAGE NewTurn : public CPackForClient struct DLL_LINKAGE NewTurn : public CPackForClient
{ {
void applyGs(CGameState * gs) override; void applyGs(CGameState * gs) override;
@ -1142,6 +1163,7 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
std::vector<SetAvailableCreatures> availableCreatures; std::vector<SetAvailableCreatures> availableCreatures;
std::map<PlayerColor, ResourceSet> playerIncome; std::map<PlayerColor, ResourceSet> playerIncome;
std::optional<RumorState> newRumor; // only on new weeks std::optional<RumorState> newRumor; // only on new weeks
std::optional<InfoWindow> newWeekNotification; // only on new week
NewTurn() = default; NewTurn() = default;
@ -1155,31 +1177,11 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
h & availableCreatures; h & availableCreatures;
h & playerIncome; h & playerIncome;
h & newRumor; h & newRumor;
h & newWeekNotification;
} }
}; };
struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
{
EInfoWindowMode type = EInfoWindowMode::MODAL;
MetaString text;
std::vector<Component> components;
PlayerColor player;
ui16 soundID = 0;
void visitTyped(ICPackVisitor & visitor) override;
void applyGs(CGameState * gs) override {} void applyGs(CGameState * gs) override {}
template <typename Handler> void serialize(Handler & h)
{
h & type;
h & text;
h & components;
h & player;
h & soundID;
}
InfoWindow() = default;
};
struct DLL_LINKAGE SetObjectProperty : public CPackForClient struct DLL_LINKAGE SetObjectProperty : public CPackForClient
{ {
void applyGs(CGameState * gs) override; void applyGs(CGameState * gs) override;

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@ -608,13 +608,8 @@ void CGameHandler::addStatistics(StatisticDataSet &stat) const
void CGameHandler::onNewTurn() void CGameHandler::onNewTurn()
{ {
logGlobal->trace("Turn %d", gs->day+1); logGlobal->trace("Turn %d", gs->day+1);
NewTurn n;
n.specialWeek = EWeekType::FIRST_WEEK;
n.creatureid = CreatureID::NONE;
n.day = gs->day + 1;
bool firstTurn = !getDate(Date::DAY); bool firstTurn = !getDate(Date::DAY);
bool newWeek = getDate(Date::DAY_OF_WEEK) == 7; //day numbers are confusing, as day was not yet switched
bool newMonth = getDate(Date::DAY_OF_MONTH) == 28; bool newMonth = getDate(Date::DAY_OF_MONTH) == 28;
if (firstTurn) if (firstTurn)
@ -626,53 +621,16 @@ void CGameHandler::onNewTurn()
giveExperience(getHero(obj->id), 0); giveExperience(getHero(obj->id), 0);
} }
} }
for (auto & elem : gs->players)
heroPool->onNewWeek(elem.first);
} }
else else
{ {
addStatistics(gameState()->statistic); // write at end of turn addStatistics(gameState()->statistic); // write at end of turn
} }
for (const auto & player : gs->players)
{
if (player.second.status != EPlayerStatus::INGAME)
continue;
if (player.second.getHeroes().empty() && player.second.getTowns().empty())
throw std::runtime_error("Invalid player in player state! Player " + std::to_string(player.first.getNum()) + ", map name: " + gs->map->name.toString() + ", map description: " + gs->map->description.toString());
}
if (!firstTurn)
{
for (const auto & player : gs->players)
n.playerIncome[player.first] = newTurnProcessor->generatePlayerIncome(player.first, newWeek);
}
if (newWeek && !firstTurn)
{
auto [specialWeek, creatureID] = newTurnProcessor->pickWeekType(newMonth);
n.specialWeek = specialWeek;
n.creatureid = creatureID;
}
if (firstTurn)
{
for (auto & elem : gs->players)
heroPool->onNewWeek(elem.first);
}
n.heroesMana = newTurnProcessor->updateHeroesManaPoints();
n.heroesMovement = newTurnProcessor->updateHeroesMovementPoints();
if (newWeek)
{
for (CGTownInstance *t : gs->map->towns)
if (t->hasBuilt(BuildingSubID::PORTAL_OF_SUMMONING))
setPortalDwelling(t, true, (n.specialWeek == EWeekType::PLAGUE ? true : false)); //set creatures for Portal of Summoning
for (CGTownInstance *t : gs->map->towns)
n.availableCreatures.push_back(newTurnProcessor->generateTownGrowth(t, n.specialWeek, n.creatureid, firstTurn));
}
for (CGTownInstance *t : gs->map->towns) for (CGTownInstance *t : gs->map->towns)
{ {
PlayerColor player = t->tempOwner; PlayerColor player = t->tempOwner;
@ -681,25 +639,27 @@ void CGameHandler::onNewTurn()
&& t->town->buildings.at(BuildingID::GRAIL)->height == CBuilding::HEIGHT_SKYSHIP) && t->town->buildings.at(BuildingID::GRAIL)->height == CBuilding::HEIGHT_SKYSHIP)
{ {
// Skyship, probably easier to handle same as Veil of darkness // Skyship, probably easier to handle same as Veil of darkness
//do it every new day after veils apply // do it every new day before veils
if (player != PlayerColor::NEUTRAL) //do not reveal fow for neutral player if (player.isValidPlayer())
{ {
FoWChange fw; std::unordered_set<int3> revealedTiles;
fw.mode = ETileVisibility::REVEALED;
fw.player = player;
// find all hidden tiles // find all hidden tiles
const auto & fow = getPlayerTeam(player)->fogOfWarMap; const auto & fow = getPlayerTeam(player)->fogOfWarMap;
auto shape = fow.shape(); auto shape = fow.shape();
for(size_t z = 0; z < shape[0]; z++) for(size_t z = 0; z < shape[0]; z++)
for(size_t x = 0; x < shape[1]; x++) for(size_t x = 0; x < shape[1]; x++)
for(size_t y = 0; y < shape[2]; y++) for(size_t y = 0; y < shape[2]; y++)
if (!fow[z][x][y]) if (!fow[z][x][y])
fw.tiles.insert(int3(x, y, z)); revealedTiles.insert(int3(x, y, z));
sendAndApply (&fw); changeFogOfWar(revealedTiles, player, ETileVisibility::REVEALED);
} }
} }
}
for (CGTownInstance *t : gs->map->towns)
{
if (t->hasBonusOfType (BonusType::DARKNESS)) if (t->hasBonusOfType (BonusType::DARKNESS))
{ {
for (auto & player : gs->players) for (auto & player : gs->players)
@ -711,9 +671,6 @@ void CGameHandler::onNewTurn()
} }
} }
if (newWeek)
n.newRumor = newTurnProcessor->pickNewRumor();
if (newMonth) if (newMonth)
{ {
SetAvailableArtifacts saa; SetAvailableArtifacts saa;
@ -721,67 +678,12 @@ void CGameHandler::onNewTurn()
pickAllowedArtsSet(saa.arts, getRandomGenerator()); pickAllowedArtsSet(saa.arts, getRandomGenerator());
sendAndApply(&saa); sendAndApply(&saa);
} }
sendAndApply(&n);
if (newWeek) newTurnProcessor->onNewTurn();
{
//spawn wandering monsters
if (newMonth && (n.specialWeek == EWeekType::DOUBLE_GROWTH || n.specialWeek == EWeekType::DEITYOFFIRE))
{
spawnWanderingMonsters(n.creatureid);
}
//new week info popup
if (!firstTurn)
{
InfoWindow iw;
switch (n.specialWeek)
{
case EWeekType::DOUBLE_GROWTH:
iw.text.appendLocalString(EMetaText::ARRAY_TXT, 131);
iw.text.replaceNameSingular(n.creatureid);
iw.text.replaceNameSingular(n.creatureid);
break;
case EWeekType::PLAGUE:
iw.text.appendLocalString(EMetaText::ARRAY_TXT, 132);
break;
case EWeekType::BONUS_GROWTH:
iw.text.appendLocalString(EMetaText::ARRAY_TXT, 134);
iw.text.replaceNameSingular(n.creatureid);
iw.text.replaceNameSingular(n.creatureid);
break;
case EWeekType::DEITYOFFIRE:
iw.text.appendLocalString(EMetaText::ARRAY_TXT, 135);
iw.text.replaceNameSingular(CreatureID::IMP); //%s imp
iw.text.replaceNameSingular(CreatureID::IMP); //%s imp
iw.text.replacePositiveNumber(15);//%+d 15
iw.text.replaceNameSingular(CreatureID::FAMILIAR); //%s familiar
iw.text.replacePositiveNumber(15);//%+d 15
break;
default:
if (newMonth)
{
iw.text.appendLocalString(EMetaText::ARRAY_TXT, (130));
iw.text.replaceLocalString(EMetaText::ARRAY_TXT, getRandomGenerator().nextInt(32, 41));
}
else
{
iw.text.appendLocalString(EMetaText::ARRAY_TXT, (133));
iw.text.replaceLocalString(EMetaText::ARRAY_TXT, getRandomGenerator().nextInt(43, 57));
}
}
for (auto & elem : gs->players)
{
iw.player = elem.first;
sendAndApply(&iw);
}
}
}
if (!firstTurn) if (!firstTurn)
checkVictoryLossConditionsForAll(); // check for map turn limit checkVictoryLossConditionsForAll(); // check for map turn limit
logGlobal->trace("Info about turn %d has been sent!", n.day);
//call objects //call objects
for (auto & elem : gs->map->objects) for (auto & elem : gs->map->objects)
{ {
@ -4045,19 +3947,6 @@ void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player,
if (mode == ETileVisibility::HIDDEN) if (mode == ETileVisibility::HIDDEN)
{ {
getTilesInRange(tiles, center, radius, ETileVisibility::REVEALED, player); getTilesInRange(tiles, center, radius, ETileVisibility::REVEALED, player);
std::unordered_set<int3> observedTiles; //do not hide tiles observed by heroes. May lead to disastrous AI problems
auto p = getPlayerState(player);
for (auto h : p->getHeroes())
{
getTilesInRange(observedTiles, h->getSightCenter(), h->getSightRadius(), ETileVisibility::REVEALED, h->tempOwner);
}
for (auto t : p->getTowns())
{
getTilesInRange(observedTiles, t->getSightCenter(), t->getSightRadius(), ETileVisibility::REVEALED, t->tempOwner);
}
for (auto tile : observedTiles)
vstd::erase_if_present (tiles, tile);
} }
else else
{ {
@ -4066,7 +3955,7 @@ void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player,
changeFogOfWar(tiles, player, mode); changeFogOfWar(tiles, player, mode);
} }
void CGameHandler::changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) void CGameHandler::changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode)
{ {
if (tiles.empty()) if (tiles.empty())
return; return;
@ -4075,6 +3964,22 @@ void CGameHandler::changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor p
fow.tiles = tiles; fow.tiles = tiles;
fow.player = player; fow.player = player;
fow.mode = mode; fow.mode = mode;
if (mode == ETileVisibility::HIDDEN)
{
//do not hide tiles observed by owned objects. May lead to disastrous AI problems
std::unordered_set<int3> observedTiles;
auto p = getPlayerState(player);
for (auto obj : p->getOwnedObjects())
getTilesInRange(observedTiles, obj->getSightCenter(), obj->getSightRadius(), ETileVisibility::REVEALED, obj->getOwner());
for (auto tile : observedTiles)
vstd::erase_if_present (fow.tiles, tile);
if (fow.tiles.empty())
return;
}
sendAndApply(&fow); sendAndApply(&fow);
} }

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@ -159,7 +159,7 @@ public:
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override; void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override;
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override; void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override;
void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player,ETileVisibility mode) override; void changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player,ETileVisibility mode) override;
void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override; void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override;

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@ -352,7 +352,6 @@ std::vector<SetMana> NewTurnProcessor::updateHeroesManaPoints()
result.emplace_back(h->id, newMana, true); result.emplace_back(h->id, newMana, true);
} }
} }
return result; return result;
} }
@ -372,6 +371,117 @@ std::vector<SetMovePoints> NewTurnProcessor::updateHeroesMovementPoints()
result.emplace_back(h->id, newMovementPoints, true); result.emplace_back(h->id, newMovementPoints, true);
} }
} }
return result; return result;
} }
InfoWindow NewTurnProcessor::createInfoWindow(EWeekType weekType, CreatureID creatureWeek, bool newMonth)
{
InfoWindow iw;
switch (weekType)
{
case EWeekType::DOUBLE_GROWTH:
iw.text.appendLocalString(EMetaText::ARRAY_TXT, 131);
iw.text.replaceNameSingular(creatureWeek);
iw.text.replaceNameSingular(creatureWeek);
break;
case EWeekType::PLAGUE:
iw.text.appendLocalString(EMetaText::ARRAY_TXT, 132);
break;
case EWeekType::BONUS_GROWTH:
iw.text.appendLocalString(EMetaText::ARRAY_TXT, 134);
iw.text.replaceNameSingular(creatureWeek);
iw.text.replaceNameSingular(creatureWeek);
break;
case EWeekType::DEITYOFFIRE:
iw.text.appendLocalString(EMetaText::ARRAY_TXT, 135);
iw.text.replaceNameSingular(CreatureID::IMP); //%s imp
iw.text.replaceNameSingular(CreatureID::IMP); //%s imp
iw.text.replacePositiveNumber(15);//%+d 15
iw.text.replaceNameSingular(CreatureID::FAMILIAR); //%s familiar
iw.text.replacePositiveNumber(15);//%+d 15
break;
default:
if (newMonth)
{
iw.text.appendLocalString(EMetaText::ARRAY_TXT, (130));
iw.text.replaceLocalString(EMetaText::ARRAY_TXT, gameHandler->getRandomGenerator().nextInt(32, 41));
}
else
{
iw.text.appendLocalString(EMetaText::ARRAY_TXT, (133));
iw.text.replaceLocalString(EMetaText::ARRAY_TXT, gameHandler->getRandomGenerator().nextInt(43, 57));
}
}
return iw;
}
NewTurn NewTurnProcessor::generateNewTurnPack()
{
NewTurn n;
n.specialWeek = EWeekType::FIRST_WEEK;
n.creatureid = CreatureID::NONE;
n.day = gameHandler->gameState()->day + 1;
bool firstTurn = !gameHandler->getDate(Date::DAY);
bool newWeek = gameHandler->getDate(Date::DAY_OF_WEEK) == 7; //day numbers are confusing, as day was not yet switched
bool newMonth = gameHandler->getDate(Date::DAY_OF_MONTH) == 28;
if (!firstTurn)
{
for (const auto & player : gameHandler->gameState()->players)
n.playerIncome[player.first] = generatePlayerIncome(player.first, newWeek);
}
if (newWeek && !firstTurn)
{
auto [specialWeek, creatureID] = pickWeekType(newMonth);
n.specialWeek = specialWeek;
n.creatureid = creatureID;
}
n.heroesMana = updateHeroesManaPoints();
n.heroesMovement = updateHeroesMovementPoints();
if (newWeek)
{
for (CGTownInstance *t : gameHandler->gameState()->map->towns)
n.availableCreatures.push_back(generateTownGrowth(t, n.specialWeek, n.creatureid, firstTurn));
}
if (newWeek)
n.newRumor = pickNewRumor();
if (newWeek)
{
//new week info popup
if (n.specialWeek != EWeekType::FIRST_WEEK)
n.newWeekNotification = createInfoWindow(n.specialWeek, n.creatureid, newMonth);
}
return n;
}
void NewTurnProcessor::onNewTurn()
{
NewTurn n = generateNewTurnPack();
bool newWeek = gameHandler->getDate(Date::DAY_OF_WEEK) == 7; //day numbers are confusing, as day was not yet switched
bool newMonth = gameHandler->getDate(Date::DAY_OF_MONTH) == 28;
gameHandler->sendAndApply(&n);
if (newWeek)
{
for (CGTownInstance *t : gameHandler->gameState()->map->towns)
if (t->hasBuilt(BuildingSubID::PORTAL_OF_SUMMONING))
gameHandler->setPortalDwelling(t, true, (n.specialWeek == EWeekType::PLAGUE ? true : false)); //set creatures for Portal of Summoning
}
//spawn wandering monsters
if (newMonth && (n.specialWeek == EWeekType::DOUBLE_GROWTH || n.specialWeek == EWeekType::DEITYOFFIRE))
{
gameHandler->spawnWanderingMonsters(n.creatureid);
}
logGlobal->trace("Info about turn %d has been sent!", n.day);
}

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@ -19,6 +19,8 @@ class ResourceSet;
struct SetAvailableCreatures; struct SetAvailableCreatures;
struct SetMovePoints; struct SetMovePoints;
struct SetMana; struct SetMana;
struct InfoWindow;
struct NewTurn;
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END
class CGameHandler; class CGameHandler;
@ -26,8 +28,6 @@ class CGameHandler;
class NewTurnProcessor : boost::noncopyable class NewTurnProcessor : boost::noncopyable
{ {
CGameHandler * gameHandler; CGameHandler * gameHandler;
public:
NewTurnProcessor(CGameHandler * gameHandler);
std::vector<SetMana> updateHeroesManaPoints(); std::vector<SetMana> updateHeroesManaPoints();
std::vector<SetMovePoints> updateHeroesMovementPoints(); std::vector<SetMovePoints> updateHeroesMovementPoints();
@ -35,8 +35,15 @@ public:
ResourceSet generatePlayerIncome(PlayerColor playerID, bool newWeek); ResourceSet generatePlayerIncome(PlayerColor playerID, bool newWeek);
SetAvailableCreatures generateTownGrowth(const CGTownInstance * town, EWeekType weekType, CreatureID creatureWeek, bool firstDay); SetAvailableCreatures generateTownGrowth(const CGTownInstance * town, EWeekType weekType, CreatureID creatureWeek, bool firstDay);
RumorState pickNewRumor(); RumorState pickNewRumor();
InfoWindow createInfoWindow(EWeekType weekType, CreatureID creatureWeek, bool newMonth);
std::tuple<EWeekType, CreatureID> pickWeekType(bool newMonth); std::tuple<EWeekType, CreatureID> pickWeekType(bool newMonth);
NewTurn generateNewTurnPack();
public:
NewTurnProcessor(CGameHandler * gameHandler);
void onNewTurn();
void onPlayerTurnStarted(PlayerColor color); void onPlayerTurnStarted(PlayerColor color);
void onPlayerTurnEnded(PlayerColor color); void onPlayerTurnEnded(PlayerColor color);
}; };

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@ -91,7 +91,7 @@ public:
void changeObjPos(ObjectInstanceID objid, int3 newPos, const PlayerColor & initiator) override {} void changeObjPos(ObjectInstanceID objid, int3 newPos, const PlayerColor & initiator) override {}
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override {} void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override {}
void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) override {} void changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) override {}
void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {} void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {}
///useful callback methods ///useful callback methods