1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-12-01 23:12:49 +02:00

Fix checking PlayerColor's for validness

This commit is contained in:
Ivan Savenko
2023-08-27 01:35:38 +03:00
parent 3b06abd0d7
commit ce20d913e0
25 changed files with 55 additions and 49 deletions

View File

@@ -82,7 +82,7 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
int mode,
int3::EDistanceFormula distanceFormula) const
{
if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
if(!!player && !player->isValidPlayer())
{
logGlobal->error("Illegal call to getTilesInRange!");
return;
@@ -114,7 +114,7 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
{
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
if(!!Player && !Player->isValidPlayer())
{
logGlobal->error("Illegal call to getAllTiles !");
return;