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Minor formatting
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1fb2b60999
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@ -451,7 +451,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
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{
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smp.val = maxMovePoints(false);
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//Create a new boat for hero
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cb->createObject(boatPos, Obj::BOAT, BoatId(EBoatId::CASTLE));
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cb->createObject(boatPos, Obj::BOAT, getBoatType().getNum());
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boatId = cb->getTopObj(boatPos)->id;
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}
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else
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@ -1377,11 +1377,10 @@ const IObjectInterface * CGShipyard::getObject() const
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void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
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{
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if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
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if(cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner) == PlayerRelations::ENEMIES)
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cb->setOwner(this, h->tempOwner);
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auto s = shipyardStatus();
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if(s != IBoatGenerator::GOOD)
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if(shipyardStatus() != IBoatGenerator::GOOD)
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{
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InfoWindow iw;
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iw.type = EInfoWindowMode::AUTO;
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@ -4429,7 +4429,7 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
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if (getTile(hr.tile)->isWater())
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{
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//Create a new boat for hero
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createObject(obj->visitablePos(), Obj::BOAT, BoatId(EBoatId::CASTLE));
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createObject(obj->visitablePos(), Obj::BOAT, nh->getBoatType().getNum());
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hr.boatId = getTopObj(hr.tile)->id;
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}
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