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Fix regressions in combat
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@@ -3439,12 +3439,10 @@ void CGameHandler::objectVisited(const CGObjectInstance * obj, const CGHeroInsta
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queries->popIfTop(visitQuery); //visit ends here if no queries were created
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}
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void CGameHandler::objectVisitEnded(const CGHeroInstance *h, PlayerColor player)
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void CGameHandler::objectVisitEnded(const ObjectInstanceID & heroObjectID, PlayerColor player)
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{
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using events::ObjectVisitEnded;
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logGlobal->debug("%s visit ends.\n", h->nodeName());
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auto endVisit = [&](ObjectVisitEnded & event)
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{
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HeroVisit hv;
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@@ -3456,7 +3454,7 @@ void CGameHandler::objectVisitEnded(const CGHeroInstance *h, PlayerColor player)
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//TODO: ObjectVisitEnded should also have id of visited object,
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//but this requires object being deleted only by `removeAfterVisit()` but not `removeObject()`
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ObjectVisitEnded::defaultExecute(serverEventBus.get(), endVisit, player, h->id);
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ObjectVisitEnded::defaultExecute(serverEventBus.get(), endVisit, player, heroObjectID);
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}
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bool CGameHandler::buildBoat(ObjectInstanceID objid, PlayerColor playerID)
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