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Fix regressions in combat

This commit is contained in:
Ivan Savenko
2025-04-19 11:25:18 +03:00
parent a89cf280e3
commit ce436bd63e
7 changed files with 22 additions and 14 deletions

View File

@@ -3439,12 +3439,10 @@ void CGameHandler::objectVisited(const CGObjectInstance * obj, const CGHeroInsta
queries->popIfTop(visitQuery); //visit ends here if no queries were created
}
void CGameHandler::objectVisitEnded(const CGHeroInstance *h, PlayerColor player)
void CGameHandler::objectVisitEnded(const ObjectInstanceID & heroObjectID, PlayerColor player)
{
using events::ObjectVisitEnded;
logGlobal->debug("%s visit ends.\n", h->nodeName());
auto endVisit = [&](ObjectVisitEnded & event)
{
HeroVisit hv;
@@ -3456,7 +3454,7 @@ void CGameHandler::objectVisitEnded(const CGHeroInstance *h, PlayerColor player)
//TODO: ObjectVisitEnded should also have id of visited object,
//but this requires object being deleted only by `removeAfterVisit()` but not `removeObject()`
ObjectVisitEnded::defaultExecute(serverEventBus.get(), endVisit, player, h->id);
ObjectVisitEnded::defaultExecute(serverEventBus.get(), endVisit, player, heroObjectID);
}
bool CGameHandler::buildBoat(ObjectInstanceID objid, PlayerColor playerID)