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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00

Ivan's fix to brown arrows after new turn

A fix Ivan posted about on Discord that takes care of a newly introduced bug in development-branch that you had to reselect your hero manually after a new turn because he would otherwise think he's still on last-turn when it came to executing planned movement.
This commit is contained in:
Xilmi 2024-07-15 17:47:27 +02:00
parent f8f10adb2e
commit ce4905ac4c

View File

@ -444,7 +444,7 @@ void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
LOCPLINT->localState->setSelection(LOCPLINT->localState->getWanderingHero(0));
}
centerOnObject(LOCPLINT->localState->getCurrentArmy());
onSelectionChanged(LOCPLINT->localState->getCurrentArmy());
//show new day animation and sound on infobar, except for 1st day of the game
if (LOCPLINT->cb->getDate(Date::DAY) != 1)