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class CArtifactsOfHeroMain : public CKeyShortcut
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@@ -1291,14 +1291,14 @@ struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
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struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
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{
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std::map<ArtifactPosition, ArtifactID> costumeSet;
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size_t costumeIdx = 0;
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uint32_t costumeIdx = 0;
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const PlayerColor player = PlayerColor::NEUTRAL;
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void applyGs(CGameState * gs) const;
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void visitTyped(ICPackVisitor & visitor) override;
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ChangeArtifactsCostume() = default;
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ChangeArtifactsCostume(const PlayerColor & player, const size_t costumeIdx)
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ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
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: costumeIdx(costumeIdx)
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, player(player)
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{
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