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* fixed possible freeze when applying changes in gamestate
* it's impossible to enter not owned town * giving starting bonus * other improvements
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@@ -241,7 +241,6 @@ void CGameHandler::changePrimSkill(int ID, int which, int val, bool abs)
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void CGameHandler::startBattle(CCreatureSet army1, CCreatureSet army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2)
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{
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BattleInfo *curB = new BattleInfo;
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setupBattle(curB, tile, army1, army2, hero1, hero2); //battle start
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NEW_ROUND;
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