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* fixed bug with levelling up
* fixed pictures of secondary skills in hero window (in left - click popups) * added handling of navigation, logistics, pathfinding, scouting end estates secondary skills
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@ -596,8 +596,8 @@ void SComponent::init(Etype Type, int Subtype, int Val)
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subtitle = oss.str();
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break;
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case secskill44:
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subtitle += CGI->abilh->levels[Val] + " " + CGI->abilh->abilities[Subtype]->name;
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description = CGI->abilh->abilities[Subtype]->infoTexts[Val];
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subtitle += CGI->abilh->levels[Val-1] + " " + CGI->abilh->abilities[Subtype]->name;
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description = CGI->abilh->abilities[Subtype]->infoTexts[Val-1];
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break;
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case resource:
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description = CGI->generaltexth->allTexts[242];
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@ -658,10 +658,10 @@ SDL_Surface * SComponent::getImg()
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return graphics->pskillsb->ourImages[subtype].bitmap;
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break;
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case secskill44:
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return CGI->abilh->abils44->ourImages[subtype*3 + 3 + val].bitmap;
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return CGI->abilh->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
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break;
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case secskill:
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return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap;
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return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
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break;
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case resource:
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return graphics->resources->ourImages[subtype].bitmap;
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