mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
* magic arrow probably works
* war machines support partially added * queue of stacks narrowed * minor fixes
This commit is contained in:
@ -426,7 +426,7 @@ void CBattleInterface::show(SDL_Surface * to)
|
||||
//showing queue of stacks
|
||||
if(showStackQueue)
|
||||
{
|
||||
int xPos = 400 - ( stacks.size() * 42 )/2;
|
||||
int xPos = 400 - ( stacks.size() * 37 )/2;
|
||||
int yPos = 10;
|
||||
|
||||
std::vector<CStack> stacksSorted;
|
||||
@ -472,7 +472,7 @@ void CBattleInterface::show(SDL_Surface * to)
|
||||
}
|
||||
//colored border printed
|
||||
SDL_BlitSurface(graphics->smallImgs[stacksSorted[b % stacksSorted.size()].creature->idNumber], NULL, to, &genRect(32, 32, xPos, yPos));
|
||||
xPos += 42;
|
||||
xPos += 37;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1281,6 +1281,7 @@ void CBattleInterface::castThisSpell(int spellID)
|
||||
ba->actionType = 1;
|
||||
ba->additionalInfo = spellID; //spell number
|
||||
ba->destinationTile = -1;
|
||||
ba->stackNumber = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? -1 : -2;
|
||||
ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
|
||||
spellToCast = ba;
|
||||
spellDestSelectMode = true;
|
||||
|
Reference in New Issue
Block a user