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Remove "catch everything and silently ignore" block
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@ -166,10 +166,6 @@ void CBattleAI::activeStack(const BattleID & battleID, const CStack * stack )
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{
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{
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throw;
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throw;
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}
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}
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catch(std::exception &e)
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{
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logAi->error("Exception occurred in %s %s",__FUNCTION__, e.what());
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}
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if(result.actionType == EActionType::DEFEND)
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if(result.actionType == EActionType::DEFEND)
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{
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{
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