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Merge pull request #4770 from IvanSavenko/prison_fix
Fix for loading hero types / identities
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commit
cee3521f57
@ -31,7 +31,7 @@ namespace Goals
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{
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objid = obj->id.getNum();
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tile = obj->visitablePos();
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name = obj->typeName;
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name = obj->getTypeName();
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}
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bool operator==(const CaptureObject & other) const override;
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@ -30,7 +30,7 @@ ExecuteHeroChain::ExecuteHeroChain(const AIPath & path, const CGObjectInstance *
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#if NKAI_TRACE_LEVEL >= 1
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targetName = obj->getObjectName() + tile.toString();
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#else
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targetName = obj->typeName + tile.toString();
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targetName = obj->getTypeName() + tile.toString();
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#endif
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}
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else
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@ -440,7 +440,7 @@ int DwellingActor::getInitialTurn(bool waitForGrowth, int dayOfWeek)
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std::string DwellingActor::toString() const
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{
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return dwelling->typeName + dwelling->visitablePos().toString();
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return dwelling->getTypeName() + dwelling->visitablePos().toString();
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}
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CCreatureSet * DwellingActor::getDwellingCreatures(const CGDwelling * dwelling, bool waitForGrowth)
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@ -347,7 +347,7 @@ void PlayerLocalState::deserialize(const JsonNode & source)
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{
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// this method must be called after player state has been initialized
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assert(currentSelection != nullptr);
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assert(!ownedTowns.empty() || wanderingHeroes.empty());
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assert(!ownedTowns.empty() || !wanderingHeroes.empty());
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auto oldHeroes = wanderingHeroes;
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auto oldTowns = ownedTowns;
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@ -370,7 +370,7 @@ void CGameStateCampaign::replaceHeroesPlaceholders()
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heroToPlace->tempOwner = heroPlaceholder->tempOwner;
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heroToPlace->setAnchorPos(heroPlaceholder->anchorPos());
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heroToPlace->setHeroType(heroToPlace->getHeroTypeID());
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heroToPlace->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, heroToPlace->getHeroTypeID())->getTemplates().front();
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heroToPlace->appearance = heroToPlace->getObjectHandler()->getTemplates().front();
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gameState->map->removeBlockVisTiles(heroPlaceholder, true);
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gameState->map->objects[heroPlaceholder->id.getNum()] = nullptr;
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@ -133,8 +133,6 @@ void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
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{
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obj->ID = Obj(type);
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obj->subID = subtype;
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obj->typeName = typeName;
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obj->subTypeName = getJsonKey();
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obj->blockVisit = blockVisit;
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obj->removable = removable;
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}
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@ -339,12 +339,20 @@ void CGHeroInstance::initHero(vstd::RNG & rand, const HeroTypeID & SUBID)
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initHero(rand);
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}
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TObjectTypeHandler CGHeroInstance::getObjectHandler() const
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{
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if (ID == Obj::HERO)
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return VLC->objtypeh->getHandlerFor(ID, getHeroClass()->getIndex());
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else // prison or random hero
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return VLC->objtypeh->getHandlerFor(ID, 0);
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}
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void CGHeroInstance::initHero(vstd::RNG & rand)
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{
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assert(validTypes(true));
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if (ID == Obj::HERO)
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appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, getHeroClass()->getIndex())->getTemplates().front();
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appearance = getObjectHandler()->getTemplates().front();
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if(!vstd::contains(spells, SpellID::PRESET))
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{
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@ -307,6 +307,8 @@ public:
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std::string getHoverText(PlayerColor player) const override;
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std::string getMovementPointsTextIfOwner(PlayerColor player) const;
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TObjectTypeHandler getObjectHandler() const override;
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void afterAddToMap(CMap * map) override;
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void afterRemoveFromMap(CMap * map) override;
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@ -192,6 +192,16 @@ TObjectTypeHandler CGObjectInstance::getObjectHandler() const
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return VLC->objtypeh->getHandlerFor(ID, subID);
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}
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std::string CGObjectInstance::getTypeName() const
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{
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return getObjectHandler()->getTypeName();
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}
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std::string CGObjectInstance::getSubtypeName() const
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{
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return getObjectHandler()->getSubTypeName();
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}
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void CGObjectInstance::setPropertyDer( ObjProperty what, ObjPropertyID identifier )
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{}
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@ -350,8 +360,11 @@ void CGObjectInstance::serializeJson(JsonSerializeFormat & handler)
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//only save here, loading is handled by map loader
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if(handler.saving)
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{
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handler.serializeString("type", typeName);
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handler.serializeString("subtype", subTypeName);
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std::string ourTypeName = getTypeName();
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std::string ourSubtypeName = getSubtypeName();
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handler.serializeString("type", ourTypeName);
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handler.serializeString("subtype", ourSubtypeName);
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handler.serializeInt("x", pos.x);
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handler.serializeInt("y", pos.y);
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@ -43,8 +43,6 @@ public:
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int3 pos;
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std::string instanceName;
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std::string typeName;
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std::string subTypeName;
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CGObjectInstance(IGameCallback *cb);
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~CGObjectInstance() override;
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@ -52,6 +50,9 @@ public:
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MapObjectID getObjGroupIndex() const override;
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MapObjectSubID getObjTypeIndex() const override;
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std::string getTypeName() const;
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std::string getSubtypeName() const;
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/// "center" tile from which the sight distance is calculated
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int3 getSightCenter() const;
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/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
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@ -100,7 +101,7 @@ public:
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std::optional<AudioPath> getVisitSound(vstd::RNG & rng) const;
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std::optional<AudioPath> getRemovalSound(vstd::RNG & rng) const;
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TObjectTypeHandler getObjectHandler() const;
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virtual TObjectTypeHandler getObjectHandler() const;
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/** VIRTUAL METHODS **/
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@ -142,8 +143,12 @@ public:
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template <typename Handler> void serialize(Handler &h)
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{
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h & instanceName;
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h & typeName;
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h & subTypeName;
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if (h.version < Handler::Version::REMOVE_OBJECT_TYPENAME)
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{
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std::string unused;
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h & unused;
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h & unused;
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}
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h & pos;
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h & ID;
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subID.serializeIdentifier(h, ID);
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@ -608,7 +608,7 @@ void CMap::setUniqueInstanceName(CGObjectInstance * obj)
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auto uid = uidCounter++;
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boost::format fmt("%s_%d");
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fmt % obj->typeName % uid;
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fmt % obj->getTypeName() % uid;
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obj->instanceName = fmt.str();
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}
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@ -153,7 +153,7 @@ void ObstaclePlacer::postProcess(const rmg::Object & object)
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riverManager = zone.getModificator<RiverPlacer>();
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if(riverManager)
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{
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const auto objTypeName = object.instances().front()->object().typeName;
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const auto objTypeName = object.instances().front()->object().getTypeName();
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if(objTypeName == "mountain")
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riverManager->riverSource().unite(object.getArea());
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else if(objTypeName == "lake")
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@ -64,6 +64,7 @@ enum class ESerializationVersion : int32_t
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SPELL_RESEARCH, // 865 - spell research
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LOCAL_PLAYER_STATE_DATA, // 866 - player state contains arbitrary client-side data
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REMOVE_TOWN_PTR, // 867 - removed pointer to CTown from CGTownInstance
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REMOVE_OBJECT_TYPENAME, // 868 - remove typename from CGObjectInstance
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CURRENT = REMOVE_TOWN_PTR
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CURRENT = REMOVE_OBJECT_TYPENAME
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};
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@ -470,8 +470,6 @@ void Inspector::updateProperties()
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addProperty("ID", obj->ID.getNum());
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addProperty("SubID", obj->subID);
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addProperty("InstanceName", obj->instanceName);
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addProperty("TypeName", obj->typeName);
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addProperty("SubTypeName", obj->subTypeName);
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if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
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{
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@ -112,13 +112,6 @@ void MapController::repairMap(CMap * map) const
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allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
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for(auto obj : allImpactedObjects)
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{
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//setup proper names (hero name will be fixed later
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if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
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{
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auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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obj->typeName = handler->getTypeName();
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obj->subTypeName = handler->getSubTypeName();
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}
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//fix flags
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if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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@ -142,18 +135,7 @@ void MapController::repairMap(CMap * map) const
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auto const & type = VLC->heroh->objects[nih->subID];
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assert(type->heroClass);
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//TODO: find a way to get proper type name
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if(obj->ID == Obj::HERO)
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{
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nih->typeName = "hero";
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nih->subTypeName = type->heroClass->getJsonKey();
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}
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if(obj->ID == Obj::PRISON)
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{
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nih->typeName = "prison";
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nih->subTypeName = "prison";
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nih->subID = 0;
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}
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if(nih->ID == Obj::HERO) //not prison
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nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
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//fix spellbook
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@ -568,8 +550,6 @@ bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString
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if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
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{
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auto typeName = QString::fromStdString(newObj->typeName);
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auto subTypeName = QString::fromStdString(newObj->subTypeName);
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error = QObject::tr("There can only be one grail object on the map.");
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return false; //maplimit reached
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}
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@ -203,8 +203,8 @@ void MapComparer::compareObject(const CGObjectInstance * actual, const CGObjectI
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EXPECT_EQ(actual->instanceName, expected->instanceName);
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EXPECT_EQ(typeid(actual).name(), typeid(expected).name());//todo: remove and use just comparison
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std::string actualFullID = boost::str(boost::format("%s(%d)|%s(%d) %d") % actual->typeName % actual->ID % actual->subTypeName % actual->subID % actual->tempOwner);
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std::string expectedFullID = boost::str(boost::format("%s(%d)|%s(%d) %d") % expected->typeName % expected->ID % expected->subTypeName % expected->subID % expected->tempOwner);
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std::string actualFullID = boost::str(boost::format("(%d)|(%d) %d") % actual->ID % actual->subID % actual->tempOwner);
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std::string expectedFullID = boost::str(boost::format("(%d)|(%d) %d") % expected->ID % expected->subID % expected->tempOwner);
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EXPECT_EQ(actualFullID, expectedFullID);
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