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Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
CArtifactSet tidy up
This commit is contained in:
commit
cef7466c71
@ -188,7 +188,7 @@ public:
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bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
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bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;};
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bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;};
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;};
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bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override {return false;};
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void removeArtifact(const ArtifactLocation & al) override {};
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
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@ -743,7 +743,7 @@ void BattleWindow::bSpellf()
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const auto artID = blockingBonus->sid.as<ArtifactID>();
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//If we have artifact, put name of our hero. Otherwise assume it's the enemy.
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//TODO check who *really* is source of bonus
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std::string heroName = myHero->hasArt(artID) ? myHero->getNameTranslated() : owner.enemyHero().name;
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std::string heroName = myHero->hasArt(artID, true) ? myHero->getNameTranslated() : owner.enemyHero().name;
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//%s wields the %s, an ancient artifact which creates a p dead to all magic.
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LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[683])
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@ -137,9 +137,9 @@ void CArtifactsOfHeroBase::scrollBackpack(bool left)
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LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
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}
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
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{
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for(auto artPlace : artWorn)
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for(const auto & artPlace : artWorn)
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artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
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}
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@ -271,7 +271,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
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arts.try_emplace(combinedArt->getId(), std::vector<ArtifactID>{});
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for(const auto part : combinedArt->getConstituents())
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{
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if(curHero->hasArt(part->getId(), false, false, false))
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if(curHero->hasArt(part->getId(), false, false))
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arts.at(combinedArt->getId()).emplace_back(part->getId());
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}
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}
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@ -39,7 +39,7 @@ public:
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virtual void setHero(const CGHeroInstance * hero);
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virtual const CGHeroInstance * getHero() const;
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virtual void scrollBackpack(bool left);
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virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
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virtual void markPossibleSlots(const CArtifact * art, bool assumeDestRemoved = true);
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virtual void unmarkSlots();
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virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
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virtual ArtPlacePtr getArtPlace(const Point & cursorPosition);
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@ -62,15 +62,12 @@ const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact() const
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const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact() const
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{
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const CArtifactInstance * art = nullptr;
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for(const auto & artSet : artSets)
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if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
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{
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art = pickedArt;
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break;
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return pickedArt;
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}
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return art;
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return nullptr;
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}
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void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
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@ -207,7 +204,7 @@ void CWindowWithArtifacts::markPossibleSlots() const
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continue;
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if(getHeroPickedArtifact() == hero || !std::dynamic_pointer_cast<CArtifactsOfHeroKingdom>(artSet))
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artSet->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
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artSet->markPossibleSlots(pickedArtInst->artType, hero->tempOwner == LOCPLINT->playerID);
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}
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}
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}
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@ -209,7 +209,7 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
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for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
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{
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if(!artSet->hasArt(constituent->getId(), onlyEquiped, false, false))
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if(!artSet->hasArt(constituent->getId(), onlyEquiped, false))
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{
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possible = false;
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break;
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@ -220,7 +220,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
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auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
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if(ArtifactUtils::isSlotEquipment(possibleSlot))
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{
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fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
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fittingSet.lockSlot(possibleSlot);
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}
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else
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{
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@ -691,9 +691,7 @@ void CArtHandler::afterLoadFinalization()
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CBonusSystemNode::treeHasChanged();
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}
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CArtifactSet::~CArtifactSet() = default;
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const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
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CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
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{
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if(const ArtSlotInfo * si = getSlot(pos))
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{
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@ -704,56 +702,34 @@ const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, boo
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return nullptr;
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}
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CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
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{
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return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
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}
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ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
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{
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const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
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return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
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}
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std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
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{
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std::vector<ArtifactPosition> result;
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for(const auto & slotInfo : artifactsWorn)
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if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
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result.push_back(slotInfo.first);
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if(onlyWorn)
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return result;
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if(!getAll && !result.empty())
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return result;
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auto backpackPositions = getBackpackArtPositions(aid);
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result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
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return result;
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}
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std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
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{
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std::vector<ArtifactPosition> result;
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si32 backpackPosition = ArtifactPosition::BACKPACK_START;
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for(const auto & artInfo : artifactsInBackpack)
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for(const auto & [slot, slotInfo] : artifactsWorn)
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{
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const auto * art = artInfo.getArt();
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if(art && art->artType->getId() == aid)
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result.emplace_back(backpackPosition);
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backpackPosition++;
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if(slotInfo.artifact->getTypeId() == aid && (allowLocked || !slotInfo.locked))
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return slot;
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}
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return result;
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if(!onlyWorn)
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{
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size_t backpackPositionIdx = ArtifactPosition::BACKPACK_START;
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for(const auto & artInfo : artifactsInBackpack)
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{
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const auto art = artInfo.getArt();
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if(art && art->artType->getId() == aid)
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return ArtifactPosition(backpackPositionIdx);
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backpackPositionIdx++;
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}
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}
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return ArtifactPosition::PRE_FIRST;
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}
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const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
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{
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for(auto i : artifactsWorn)
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for(const auto & i : artifactsWorn)
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if(i.second.artifact->getId() == artInstId)
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return i.second.artifact;
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for(auto i : artifactsInBackpack)
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for(const auto & i : artifactsInBackpack)
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if(i.artifact->getId() == artInstId)
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return i.artifact;
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@ -779,29 +755,16 @@ ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) cons
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return ArtifactPosition::PRE_FIRST;
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}
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bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
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bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchCombinedParts) const
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{
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return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
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if(searchCombinedParts && getCombinedArtWithPart(aid))
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return true;
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if(getArtPos(aid, onlyWorn, searchCombinedParts) != ArtifactPosition::PRE_FIRST)
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return true;
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return false;
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}
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bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
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{
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return !getBackpackArtPositions(aid).empty();
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}
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unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
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{
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const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
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if(!allPositions.empty())
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return allPositions.size();
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if(searchBackpackAssemblies && getHiddenArt(aid))
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return 1;
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return 0;
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}
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CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
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CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(const ArtifactPosition & slot, CArtifactInstance * art)
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{
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ArtPlacementMap resArtPlacement;
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@ -827,19 +790,38 @@ CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, C
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assert(ArtifactUtils::isSlotEquipment(partSlot));
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setNewArtSlot(partSlot, part.art, true);
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resArtPlacement.emplace(std::make_pair(part.art, partSlot));
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resArtPlacement.emplace(part.art, partSlot);
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}
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else
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{
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resArtPlacement.emplace(std::make_pair(part.art, part.slot));
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resArtPlacement.emplace(part.art, part.slot);
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}
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}
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}
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return resArtPlacement;
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}
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void CArtifactSet::removeArtifact(ArtifactPosition slot)
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void CArtifactSet::removeArtifact(const ArtifactPosition & slot)
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{
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const auto eraseArtSlot = [this](const ArtifactPosition & slotForErase)
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{
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if(slotForErase == ArtifactPosition::TRANSITION_POS)
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{
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artifactsTransitionPos.artifact = nullptr;
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}
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else if(ArtifactUtils::isSlotBackpack(slotForErase))
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{
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auto backpackSlot = ArtifactPosition(slotForErase - ArtifactPosition::BACKPACK_START);
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assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
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artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
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}
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else
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{
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artifactsWorn.erase(slotForErase);
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}
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};
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if(const auto art = getArt(slot, false))
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{
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if(art->isCombined())
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@ -858,7 +840,7 @@ void CArtifactSet::removeArtifact(ArtifactPosition slot)
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}
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}
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std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
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const CArtifactInstance * CArtifactSet::getCombinedArtWithPart(const ArtifactID & partId) const
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{
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for(const auto & slot : artifactsInBackpack)
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{
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@ -867,24 +849,12 @@ std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::se
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{
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for(auto & ci : art->getPartsInfo())
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{
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if(ci.art->getTypeId() == aid)
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{
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return {art, ci.art};
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}
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if(ci.art->getTypeId() == partId)
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return art;
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}
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}
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}
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return {nullptr, nullptr};
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}
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const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
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{
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return searchForConstituent(aid).second;
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}
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const CArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
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{
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return searchForConstituent(aid).first;
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return nullptr;
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}
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const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
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@ -905,6 +875,11 @@ const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
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return nullptr;
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}
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void CArtifactSet::lockSlot(const ArtifactPosition & pos)
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{
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setNewArtSlot(pos, nullptr, true);
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}
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bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
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{
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if(bearerType() == ArtBearer::ALTAR)
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@ -916,7 +891,7 @@ bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockChe
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return true; //no slot means not used
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}
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void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked)
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void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
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{
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assert(!vstd::contains(artifactsWorn, slot));
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@ -932,31 +907,12 @@ void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitiveP
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else
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{
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auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;
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slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
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slotInfo = &(*artifactsInBackpack.emplace(position));
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}
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slotInfo->artifact = art;
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slotInfo->locked = locked;
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}
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void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
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{
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if(slot == ArtifactPosition::TRANSITION_POS)
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{
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artifactsTransitionPos.artifact = nullptr;
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}
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else if(ArtifactUtils::isSlotBackpack(slot))
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{
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auto backpackSlot = ArtifactPosition(slot - ArtifactPosition::BACKPACK_START);
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assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
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artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
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}
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else
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{
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artifactsWorn.erase(slot);
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}
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}
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void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
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{
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for(auto & elem : artifactsWorn)
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|
@ -175,10 +175,10 @@ private:
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struct DLL_LINKAGE ArtSlotInfo
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{
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ConstTransitivePtr<CArtifactInstance> artifact;
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ui8 locked; //if locked, then artifact points to the combined artifact
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CArtifactInstance * artifact;
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bool locked; //if locked, then artifact points to the combined artifact
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ArtSlotInfo() : locked(false) {}
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ArtSlotInfo() : artifact(nullptr), locked(false) {}
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const CArtifactInstance * getArt() const;
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template <typename Handler> void serialize(Handler & h)
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@ -197,32 +197,20 @@ public:
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std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
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ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
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void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
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void eraseArtSlot(const ArtifactPosition & slot);
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const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
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const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
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CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
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/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
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/// (if more than one such artifact lower ID is returned)
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void lockSlot(const ArtifactPosition & pos);
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CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
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/// Looks for first artifact with given ID
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ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
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ArtifactPosition getArtPos(const CArtifactInstance * art) const;
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std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
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std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
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const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
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/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
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const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
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const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
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/// Checks if hero possess artifact of given id (either in backack or worn)
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bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
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bool hasArtBackpack(const ArtifactID & aid) const;
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bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
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bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
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unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
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virtual ArtBearer::ArtBearer bearerType() const = 0;
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virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
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virtual void removeArtifact(ArtifactPosition slot);
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virtual ~CArtifactSet();
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virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, CArtifactInstance * art);
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virtual void removeArtifact(const ArtifactPosition & slot);
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virtual ~CArtifactSet() = default;
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template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
@ -233,10 +221,11 @@ public:
|
||||
void artDeserializationFix(CBonusSystemNode *node);
|
||||
|
||||
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
|
||||
protected:
|
||||
std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
|
||||
const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
|
||||
|
||||
private:
|
||||
void setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked);
|
||||
|
||||
void serializeJsonHero(JsonSerializeFormat & handler);
|
||||
void serializeJsonCreature(JsonSerializeFormat & handler);
|
||||
void serializeJsonCommander(JsonSerializeFormat & handler);
|
||||
|
@ -49,13 +49,13 @@ const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstan
|
||||
return partsInfo;
|
||||
}
|
||||
|
||||
void CCombinedArtifactInstance::addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap)
|
||||
void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
|
||||
{
|
||||
if(!placementMap.empty())
|
||||
for(auto & part : partsInfo)
|
||||
{
|
||||
assert(placementMap.find(part.art) != placementMap.end());
|
||||
part.slot = placementMap.at(part.art);
|
||||
if(placementMap.find(part.art) != placementMap.end())
|
||||
part.slot = placementMap.at(part.art);
|
||||
}
|
||||
}
|
||||
|
||||
@ -167,28 +167,6 @@ bool CArtifactInstance::isScroll() const
|
||||
return artType->isScroll();
|
||||
}
|
||||
|
||||
void CArtifactInstance::putAt(CArtifactSet & set, const ArtifactPosition slot)
|
||||
{
|
||||
auto placementMap = set.putArtifact(slot, this);
|
||||
addPlacementMap(placementMap);
|
||||
}
|
||||
|
||||
void CArtifactInstance::removeFrom(CArtifactSet & set, const ArtifactPosition slot)
|
||||
{
|
||||
set.removeArtifact(slot);
|
||||
for(auto & part : partsInfo)
|
||||
{
|
||||
if(part.slot != ArtifactPosition::PRE_FIRST)
|
||||
part.slot = ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactInstance::move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot)
|
||||
{
|
||||
removeFrom(srcSet, srcSlot);
|
||||
putAt(dstSet, dstSlot);
|
||||
}
|
||||
|
||||
void CArtifactInstance::deserializationFix()
|
||||
{
|
||||
setType(artType);
|
||||
|
@ -25,7 +25,7 @@ protected:
|
||||
public:
|
||||
struct PartInfo
|
||||
{
|
||||
ConstTransitivePtr<CArtifactInstance> art;
|
||||
CArtifactInstance * art;
|
||||
ArtifactPosition slot;
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
@ -39,7 +39,7 @@ public:
|
||||
// Checks if supposed part inst is part of this combined art inst
|
||||
bool isPart(const CArtifactInstance * supposedPart) const;
|
||||
const std::vector<PartInfo> & getPartsInfo() const;
|
||||
void addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap);
|
||||
void addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
@ -88,9 +88,6 @@ public:
|
||||
bool assumeDestRemoved = false) const;
|
||||
bool isCombined() const;
|
||||
bool isScroll() const;
|
||||
void putAt(CArtifactSet & set, const ArtifactPosition slot);
|
||||
void removeFrom(CArtifactSet & set, const ArtifactPosition slot);
|
||||
void move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot);
|
||||
|
||||
void deserializationFix();
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
|
@ -863,7 +863,7 @@ ArtBearer::ArtBearer CStackInstance::bearerType() const
|
||||
return ArtBearer::CREATURE;
|
||||
}
|
||||
|
||||
CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
|
||||
CStackInstance::ArtPlacementMap CStackInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
|
||||
{
|
||||
assert(!getArt(pos));
|
||||
assert(art->canBePutAt(this, pos));
|
||||
@ -872,7 +872,7 @@ CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos
|
||||
return CArtifactSet::putArtifact(pos, art);
|
||||
}
|
||||
|
||||
void CStackInstance::removeArtifact(ArtifactPosition pos)
|
||||
void CStackInstance::removeArtifact(const ArtifactPosition & pos)
|
||||
{
|
||||
assert(getArt(pos));
|
||||
|
||||
|
@ -126,8 +126,8 @@ public:
|
||||
void setArmyObj(const CArmedInstance *ArmyObj);
|
||||
virtual void giveStackExp(TExpType exp);
|
||||
bool valid(bool allowUnrandomized) const;
|
||||
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;//from CArtifactSet
|
||||
void removeArtifact(ArtifactPosition pos) override;
|
||||
ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;//from CArtifactSet
|
||||
void removeArtifact(const ArtifactPosition & pos) override;
|
||||
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
|
||||
std::string nodeName() const override; //from CBonusSystemnode
|
||||
void deserializationFix();
|
||||
|
@ -122,7 +122,7 @@ public:
|
||||
|
||||
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) = 0;
|
||||
virtual bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) = 0;
|
||||
virtual bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble = std::nullopt) = 0;
|
||||
virtual bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble = std::nullopt) = 0;
|
||||
virtual void removeArtifact(const ArtifactLocation& al) = 0;
|
||||
virtual bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) = 0;
|
||||
|
||||
|
@ -1640,7 +1640,7 @@ bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
|
||||
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
|
||||
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
ai->putAt(*h, slot);
|
||||
map->putArtifactInstance(*h, ai, slot);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
@ -147,7 +147,7 @@ void CGameStateCampaign::trimCrossoverHeroesParameters(const CampaignTravel & tr
|
||||
if (!locked && !takeable)
|
||||
{
|
||||
logGlobal->debug("Removing artifact %s from slot %d of hero %s", art->artType->getJsonKey(), al.slot.getNum(), hero.hero->getHeroTypeName());
|
||||
hero.hero->getArt(al.slot)->removeFrom(*hero.hero, al.slot);
|
||||
gameState->map->removeArtifactInstance(*hero.hero, al.slot);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -327,7 +327,7 @@ void CGameStateCampaign::giveCampaignBonusToHero(CGHeroInstance * hero)
|
||||
CArtifactInstance * scroll = ArtifactUtils::createScroll(SpellID(curBonus->info2));
|
||||
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->getTypeId());
|
||||
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||
scroll->putAt(*hero, slot);
|
||||
gameState->map->putArtifactInstance(*hero, scroll, slot);
|
||||
else
|
||||
logGlobal->error("Cannot give starting scroll - no free slots!");
|
||||
break;
|
||||
@ -423,7 +423,7 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
|
||||
auto * artifact = donorHero->getArt(artLocation);
|
||||
|
||||
logGlobal->debug("Removing artifact %s from slot %d of hero %s for transfer", artifact->artType->getJsonKey(), artLocation.getNum(), donorHero->getHeroTypeName());
|
||||
artifact->removeFrom(*donorHero, artLocation);
|
||||
gameState->map->removeArtifactInstance(*donorHero, artLocation);
|
||||
|
||||
if (receiver)
|
||||
{
|
||||
@ -431,7 +431,7 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
|
||||
|
||||
const auto slot = ArtifactUtils::getArtAnyPosition(receiver, artifact->getTypeId());
|
||||
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||
artifact->putAt(*receiver, slot);
|
||||
gameState->map->putArtifactInstance(*receiver, artifact, slot);
|
||||
else
|
||||
logGlobal->error("Cannot transfer artifact - no free slots!");
|
||||
}
|
||||
|
@ -1156,7 +1156,7 @@ std::string CGHeroInstance::getBiographyTextID() const
|
||||
return ""; //for random hero
|
||||
}
|
||||
|
||||
CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
|
||||
CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
|
||||
{
|
||||
assert(art->canBePutAt(this, pos));
|
||||
|
||||
@ -1165,7 +1165,7 @@ CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos
|
||||
return CArtifactSet::putArtifact(pos, art);
|
||||
}
|
||||
|
||||
void CGHeroInstance::removeArtifact(ArtifactPosition pos)
|
||||
void CGHeroInstance::removeArtifact(const ArtifactPosition & pos)
|
||||
{
|
||||
auto art = getArt(pos);
|
||||
assert(art);
|
||||
@ -1201,7 +1201,7 @@ void CGHeroInstance::removeSpellbook()
|
||||
|
||||
if(hasSpellbook())
|
||||
{
|
||||
getArt(ArtifactPosition::SPELLBOOK)->removeFrom(*this, ArtifactPosition::SPELLBOOK);
|
||||
cb->removeArtifact(ArtifactLocation(this->id, ArtifactPosition::SPELLBOOK));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -241,8 +241,8 @@ public:
|
||||
void initHero(vstd::RNG & rand);
|
||||
void initHero(vstd::RNG & rand, const HeroTypeID & SUBID);
|
||||
|
||||
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
|
||||
void removeArtifact(ArtifactPosition pos) override;
|
||||
ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;
|
||||
void removeArtifact(const ArtifactPosition & pos) override;
|
||||
void initExp(vstd::RNG & rand);
|
||||
void initArmy(vstd::RNG & rand, IArmyDescriptor *dst = nullptr);
|
||||
void pushPrimSkill(PrimarySkill which, int val);
|
||||
|
@ -152,7 +152,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto * assembly = h->getAssemblyByConstituent(elem);
|
||||
const auto * assembly = h->getCombinedArtWithPart(elem);
|
||||
assert(assembly);
|
||||
auto parts = assembly->getPartsInfo();
|
||||
|
||||
|
@ -772,9 +772,8 @@ void CGArtifact::initObj(vstd::RNG & rand)
|
||||
{
|
||||
if (!storedArtifact)
|
||||
{
|
||||
auto * a = new CArtifactInstance();
|
||||
cb->gameState()->map->addNewArtifactInstance(a);
|
||||
storedArtifact = a;
|
||||
storedArtifact = ArtifactUtils::createArtifact(ArtifactID());
|
||||
cb->gameState()->map->addNewArtifactInstance(storedArtifact);
|
||||
}
|
||||
if(!storedArtifact->artType)
|
||||
storedArtifact->setType(getArtifact().toArtifact());
|
||||
@ -901,7 +900,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
||||
|
||||
void CGArtifact::pick(const CGHeroInstance * h) const
|
||||
{
|
||||
if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact))
|
||||
if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact->getId()))
|
||||
cb->removeObject(this, h->getOwner());
|
||||
}
|
||||
|
||||
|
@ -552,6 +552,34 @@ void CMap::eraseArtifactInstance(CArtifactInstance * art)
|
||||
artInstances[art->getId().getNum()].dellNull();
|
||||
}
|
||||
|
||||
void CMap::moveArtifactInstance(
|
||||
CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
|
||||
CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
|
||||
{
|
||||
auto art = srcSet.getArt(srcSlot);
|
||||
removeArtifactInstance(srcSet, srcSlot);
|
||||
putArtifactInstance(dstSet, art, dstSlot);
|
||||
}
|
||||
|
||||
void CMap::putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot)
|
||||
{
|
||||
art->addPlacementMap(set.putArtifact(slot, art));
|
||||
}
|
||||
|
||||
void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
|
||||
{
|
||||
auto art = set.getArt(slot);
|
||||
assert(art);
|
||||
set.removeArtifact(slot);
|
||||
CArtifactSet::ArtPlacementMap partsMap;
|
||||
for(auto & part : art->getPartsInfo())
|
||||
{
|
||||
if(part.slot != ArtifactPosition::PRE_FIRST)
|
||||
partsMap.try_emplace(part.art, ArtifactPosition::PRE_FIRST);
|
||||
}
|
||||
art->addPlacementMap(partsMap);
|
||||
}
|
||||
|
||||
void CMap::addNewQuestInstance(CQuest* quest)
|
||||
{
|
||||
quest->qid = static_cast<si32>(quests.size());
|
||||
|
@ -110,6 +110,9 @@ public:
|
||||
void addNewArtifactInstance(CArtifactSet & artSet);
|
||||
void addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art);
|
||||
void eraseArtifactInstance(CArtifactInstance * art);
|
||||
void moveArtifactInstance(CArtifactSet & srcSet, const ArtifactPosition & srcSlot, CArtifactSet & dstSet, const ArtifactPosition & dstSlot);
|
||||
void putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot);
|
||||
void removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot);
|
||||
|
||||
void addNewQuestInstance(CQuest * quest);
|
||||
void removeQuestInstance(CQuest * quest);
|
||||
|
@ -917,7 +917,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
|
||||
|
||||
hero->artifactsInBackpack.clear();
|
||||
while(!hero->artifactsWorn.empty())
|
||||
hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
|
||||
hero->removeArtifact(hero->artifactsWorn.begin()->first);
|
||||
}
|
||||
|
||||
for(int i = 0; i < features.artifactSlotsCount; i++)
|
||||
@ -959,7 +959,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
||||
if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
|
||||
{
|
||||
auto * artifact = ArtifactUtils::createArtifact(artifactID);
|
||||
artifact->putAt(*hero, ArtifactPosition(slot));
|
||||
map->putArtifactInstance(*hero, artifact, slot);
|
||||
map->addNewArtifactInstance(artifact);
|
||||
}
|
||||
else
|
||||
|
@ -1471,8 +1471,7 @@ void NewArtifact::applyGs(CGameState *gs)
|
||||
{
|
||||
auto art = ArtifactUtils::createArtifact(artId, spellId);
|
||||
gs->map->addNewArtifactInstance(art);
|
||||
PutArtifact pa(ArtifactLocation(artHolder, pos), false);
|
||||
pa.art = art;
|
||||
PutArtifact pa(art->getId(), ArtifactLocation(artHolder, pos), false);
|
||||
pa.applyGs(gs);
|
||||
}
|
||||
|
||||
@ -1591,14 +1590,14 @@ void RebalanceStacks::applyGs(CGameState *gs)
|
||||
const auto dstHero = dynamic_cast<CGHeroInstance*>(dst.army.get());
|
||||
auto srcStack = const_cast<CStackInstance*>(src.getStack());
|
||||
auto dstStack = const_cast<CStackInstance*>(dst.getStack());
|
||||
if(auto srcArt = srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
|
||||
if(srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
|
||||
{
|
||||
if(auto dstArt = dstStack->getArt(ArtifactPosition::CREATURE_SLOT))
|
||||
{
|
||||
auto dstSlot = ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId());
|
||||
if(srcHero && dstSlot != ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
dstArt->move(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
|
||||
gs->map->moveArtifactInstance(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
|
||||
}
|
||||
//else - artifact can be lost :/
|
||||
else
|
||||
@ -1610,12 +1609,12 @@ void RebalanceStacks::applyGs(CGameState *gs)
|
||||
ea.applyGs(gs);
|
||||
logNetwork->warn("Cannot move artifact! No free slots");
|
||||
}
|
||||
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
|
||||
gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
|
||||
//TODO: choose from dialog
|
||||
}
|
||||
else //just move to the other slot before stack gets erased
|
||||
{
|
||||
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
|
||||
gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
|
||||
}
|
||||
}
|
||||
if (stackExp)
|
||||
@ -1685,14 +1684,13 @@ void BulkSmartRebalanceStacks::applyGs(CGameState *gs)
|
||||
|
||||
void PutArtifact::applyGs(CGameState *gs)
|
||||
{
|
||||
// Ensure that artifact has been correctly added via NewArtifact pack
|
||||
assert(vstd::contains(gs->map->artInstances, art));
|
||||
auto art = gs->getArtInstance(id);
|
||||
assert(!art->getParentNodes().empty());
|
||||
auto hero = gs->getHero(al.artHolder);
|
||||
assert(hero);
|
||||
assert(art && art->canBePutAt(hero, al.slot));
|
||||
assert(ArtifactUtils::checkIfSlotValid(*hero, al.slot));
|
||||
art->putAt(*hero, al.slot);
|
||||
gs->map->putArtifactInstance(*hero, art, al.slot);
|
||||
}
|
||||
|
||||
void BulkEraseArtifacts::applyGs(CGameState *gs)
|
||||
@ -1731,15 +1729,13 @@ void BulkEraseArtifacts::applyGs(CGameState *gs)
|
||||
{
|
||||
logGlobal->debug("Erasing artifact %s", slotInfo->artifact->artType->getNameTranslated());
|
||||
}
|
||||
auto art = artSet->getArt(slot);
|
||||
assert(art);
|
||||
art->removeFrom(*artSet, slot);
|
||||
gs->map->removeArtifactInstance(*artSet, slot);
|
||||
}
|
||||
}
|
||||
|
||||
void BulkMoveArtifacts::applyGs(CGameState *gs)
|
||||
{
|
||||
const auto bulkArtsRemove = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
|
||||
const auto bulkArtsRemove = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
|
||||
{
|
||||
std::vector<ArtifactPosition> packToRemove;
|
||||
for(const auto & slotsPair : artsPack)
|
||||
@ -1750,20 +1746,16 @@ void BulkMoveArtifacts::applyGs(CGameState *gs)
|
||||
});
|
||||
|
||||
for(const auto & slot : packToRemove)
|
||||
{
|
||||
auto * art = artSet.getArt(slot);
|
||||
assert(art);
|
||||
art->removeFrom(artSet, slot);
|
||||
}
|
||||
gs->map->removeArtifactInstance(artSet, slot);
|
||||
};
|
||||
|
||||
const auto bulkArtsPut = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
|
||||
const auto bulkArtsPut = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
|
||||
{
|
||||
for(const auto & slotsPair : artsPack)
|
||||
{
|
||||
auto * art = initArtSet.getArt(slotsPair.srcPos);
|
||||
assert(art);
|
||||
art->putAt(dstArtSet, slotsPair.dstPos);
|
||||
gs->map->putArtifactInstance(dstArtSet, art, slotsPair.dstPos);
|
||||
}
|
||||
};
|
||||
|
||||
@ -1840,7 +1832,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
|
||||
for(const auto slot : slotsInvolved)
|
||||
{
|
||||
const auto constituentInstance = hero->getArt(slot);
|
||||
constituentInstance->removeFrom(*hero, slot);
|
||||
gs->map->removeArtifactInstance(*hero, slot);
|
||||
|
||||
if(ArtifactUtils::isSlotEquipment(al.slot) && slot != al.slot)
|
||||
combinedArt->addPart(constituentInstance, slot);
|
||||
@ -1849,7 +1841,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
|
||||
}
|
||||
|
||||
// Put new combined artifacts
|
||||
combinedArt->putAt(*hero, al.slot);
|
||||
gs->map->putArtifactInstance(*hero, combinedArt, al.slot);
|
||||
}
|
||||
|
||||
void DisassembledArtifact::applyGs(CGameState *gs)
|
||||
@ -1859,14 +1851,14 @@ void DisassembledArtifact::applyGs(CGameState *gs)
|
||||
auto disassembledArt = hero->getArt(al.slot);
|
||||
assert(disassembledArt);
|
||||
|
||||
auto parts = disassembledArt->getPartsInfo();
|
||||
disassembledArt->removeFrom(*hero, al.slot);
|
||||
const auto parts = disassembledArt->getPartsInfo();
|
||||
gs->map->removeArtifactInstance(*hero, al.slot);
|
||||
for(auto & part : parts)
|
||||
{
|
||||
// ArtifactPosition::PRE_FIRST is value of main part slot -> it'll replace combined artifact in its pos
|
||||
auto slot = (ArtifactUtils::isSlotEquipment(part.slot) ? part.slot : al.slot);
|
||||
disassembledArt->detachFrom(*part.art);
|
||||
part.art->putAt(*hero, slot);
|
||||
gs->map->putArtifactInstance(*hero, part.art, slot);
|
||||
}
|
||||
gs->map->eraseArtifactInstance(disassembledArt);
|
||||
}
|
||||
|
@ -965,14 +965,14 @@ struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
|
||||
struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
||||
{
|
||||
PutArtifact() = default;
|
||||
explicit PutArtifact(const ArtifactLocation & dst, bool askAssemble = true)
|
||||
: al(dst), askAssemble(askAssemble)
|
||||
explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
|
||||
: al(dst), askAssemble(askAssemble), id(id)
|
||||
{
|
||||
}
|
||||
|
||||
ArtifactLocation al;
|
||||
bool askAssemble;
|
||||
ConstTransitivePtr<CArtifactInstance> art;
|
||||
ArtifactInstanceID id;
|
||||
|
||||
void applyGs(CGameState * gs) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
@ -981,7 +981,7 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
||||
{
|
||||
h & al;
|
||||
h & askAssemble;
|
||||
h & art;
|
||||
h & id;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -143,10 +143,28 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
for(const auto & elem : artifactsRequirements)
|
||||
{
|
||||
// check required amount of artifacts
|
||||
if(hero->getArtPosCount(elem.first, false, true, true) < elem.second)
|
||||
size_t artCnt = 0;
|
||||
for(const auto & [slot, slotInfo] : hero->artifactsWorn)
|
||||
if(slotInfo.artifact->getTypeId() == elem.first)
|
||||
artCnt++;
|
||||
|
||||
for(auto & slotInfo : hero->artifactsInBackpack)
|
||||
if(slotInfo.artifact->getTypeId() == elem.first)
|
||||
{
|
||||
artCnt++;
|
||||
}
|
||||
else if(slotInfo.artifact->isCombined())
|
||||
{
|
||||
for(const auto & partInfo : slotInfo.artifact->getPartsInfo())
|
||||
if(partInfo.art->getTypeId() == elem.first)
|
||||
artCnt++;
|
||||
}
|
||||
|
||||
if(artCnt < elem.second)
|
||||
return false;
|
||||
if(!hero->hasArt(elem.first))
|
||||
reqSlots += hero->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2;
|
||||
// Check if art has no own slot. (As part of combined in backpack)
|
||||
if(hero->getArtPos(elem.first, false) == ArtifactPosition::PRE_FIRST)
|
||||
reqSlots += hero->getCombinedArtWithPart(elem.first)->getPartsInfo().size() - 2;
|
||||
}
|
||||
if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
|
||||
return false;
|
||||
|
@ -2718,15 +2718,15 @@ bool CGameHandler::switchArtifactsCostume(const PlayerColor & player, const Obje
|
||||
// Second, find the necessary artifacts for the costume
|
||||
for(const auto & artPos : costumeArtMap)
|
||||
{
|
||||
if(const auto availableArts = artFittingSet.getAllArtPositions(artPos.second, false, false, false); !availableArts.empty())
|
||||
if(const auto slot = artFittingSet.getArtPos(artPos.second, false, false); slot != ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
bma.artsPack0.emplace_back(BulkMoveArtifacts::LinkedSlots
|
||||
{
|
||||
artSet->getArtPos(artFittingSet.getArt(availableArts.front())),
|
||||
artSet->getArtPos(artFittingSet.getArt(slot)),
|
||||
artPos.first
|
||||
});
|
||||
artFittingSet.removeArtifact(availableArts.front());
|
||||
if(ArtifactUtils::isSlotBackpack(availableArts.front()))
|
||||
artFittingSet.removeArtifact(slot);
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
estimateBackpackSize--;
|
||||
}
|
||||
}
|
||||
@ -3757,9 +3757,10 @@ bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & s
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble)
|
||||
bool CGameHandler::putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble)
|
||||
{
|
||||
assert(art && art->artType);
|
||||
const auto artInst = getArtInstance(id);
|
||||
assert(artInst && artInst->artType);
|
||||
ArtifactLocation dst(al.artHolder, ArtifactPosition::PRE_FIRST);
|
||||
dst.creature = al.creature;
|
||||
auto putTo = getArtSet(al);
|
||||
@ -3767,11 +3768,11 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
|
||||
|
||||
if(al.slot == ArtifactPosition::FIRST_AVAILABLE)
|
||||
{
|
||||
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, art->getTypeId());
|
||||
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, artInst->getTypeId());
|
||||
}
|
||||
else if(ArtifactUtils::isSlotBackpack(al.slot) && !al.creature.has_value())
|
||||
{
|
||||
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, art->getTypeId());
|
||||
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, artInst->getTypeId());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3786,10 +3787,9 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
|
||||
askAssemble = false;
|
||||
}
|
||||
|
||||
if(art->canBePutAt(putTo, dst.slot))
|
||||
if(artInst->canBePutAt(putTo, dst.slot))
|
||||
{
|
||||
PutArtifact pa(dst, askAssemble.value());
|
||||
pa.art = art;
|
||||
PutArtifact pa(id, dst, askAssemble.value());
|
||||
sendAndApply(&pa);
|
||||
return true;
|
||||
}
|
||||
|
@ -136,7 +136,7 @@ public:
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, const SpellID & spellId, const ArtifactPosition & pos);
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override;
|
||||
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override;
|
||||
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
|
||||
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override;
|
||||
void removeArtifact(const ArtifactLocation &al) override;
|
||||
void removeArtifact(const ObjectInstanceID & srcId, const std::vector<ArtifactPosition> & slotsPack);
|
||||
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;
|
||||
|
@ -72,7 +72,7 @@ public:
|
||||
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;}
|
||||
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;}
|
||||
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;}
|
||||
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override {return false;}
|
||||
void removeArtifact(const ArtifactLocation &al) override {}
|
||||
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user