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Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring

CArtifactSet  tidy up
This commit is contained in:
Ivan Savenko 2024-10-01 16:26:32 +03:00 committed by GitHub
commit cef7466c71
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GPG Key ID: B5690EEEBB952194
28 changed files with 194 additions and 237 deletions

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@ -188,7 +188,7 @@ public:
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;};
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;};
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;};
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override {return false;};
void removeArtifact(const ArtifactLocation & al) override {};
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};

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@ -743,7 +743,7 @@ void BattleWindow::bSpellf()
const auto artID = blockingBonus->sid.as<ArtifactID>();
//If we have artifact, put name of our hero. Otherwise assume it's the enemy.
//TODO check who *really* is source of bonus
std::string heroName = myHero->hasArt(artID) ? myHero->getNameTranslated() : owner.enemyHero().name;
std::string heroName = myHero->hasArt(artID, true) ? myHero->getNameTranslated() : owner.enemyHero().name;
//%s wields the %s, an ancient artifact which creates a p dead to all magic.
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[683])

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@ -137,9 +137,9 @@ void CArtifactsOfHeroBase::scrollBackpack(bool left)
LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
}
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
{
for(auto artPlace : artWorn)
for(const auto & artPlace : artWorn)
artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
}
@ -271,7 +271,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
arts.try_emplace(combinedArt->getId(), std::vector<ArtifactID>{});
for(const auto part : combinedArt->getConstituents())
{
if(curHero->hasArt(part->getId(), false, false, false))
if(curHero->hasArt(part->getId(), false, false))
arts.at(combinedArt->getId()).emplace_back(part->getId());
}
}

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@ -39,7 +39,7 @@ public:
virtual void setHero(const CGHeroInstance * hero);
virtual const CGHeroInstance * getHero() const;
virtual void scrollBackpack(bool left);
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
virtual void markPossibleSlots(const CArtifact * art, bool assumeDestRemoved = true);
virtual void unmarkSlots();
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
virtual ArtPlacePtr getArtPlace(const Point & cursorPosition);

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@ -62,15 +62,12 @@ const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact() const
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact() const
{
const CArtifactInstance * art = nullptr;
for(const auto & artSet : artSets)
if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
{
art = pickedArt;
break;
return pickedArt;
}
return art;
return nullptr;
}
void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
@ -207,7 +204,7 @@ void CWindowWithArtifacts::markPossibleSlots() const
continue;
if(getHeroPickedArtifact() == hero || !std::dynamic_pointer_cast<CArtifactsOfHeroKingdom>(artSet))
artSet->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
artSet->markPossibleSlots(pickedArtInst->artType, hero->tempOwner == LOCPLINT->playerID);
}
}
}

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@ -209,7 +209,7 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
{
if(!artSet->hasArt(constituent->getId(), onlyEquiped, false, false))
if(!artSet->hasArt(constituent->getId(), onlyEquiped, false))
{
possible = false;
break;

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@ -220,7 +220,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
if(ArtifactUtils::isSlotEquipment(possibleSlot))
{
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
fittingSet.lockSlot(possibleSlot);
}
else
{
@ -691,9 +691,7 @@ void CArtHandler::afterLoadFinalization()
CBonusSystemNode::treeHasChanged();
}
CArtifactSet::~CArtifactSet() = default;
const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
{
if(const ArtSlotInfo * si = getSlot(pos))
{
@ -704,56 +702,34 @@ const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, boo
return nullptr;
}
CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
{
return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
}
ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
{
const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
}
std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
{
std::vector<ArtifactPosition> result;
for(const auto & slotInfo : artifactsWorn)
if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
result.push_back(slotInfo.first);
if(onlyWorn)
return result;
if(!getAll && !result.empty())
return result;
auto backpackPositions = getBackpackArtPositions(aid);
result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
return result;
}
std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
{
std::vector<ArtifactPosition> result;
si32 backpackPosition = ArtifactPosition::BACKPACK_START;
for(const auto & artInfo : artifactsInBackpack)
for(const auto & [slot, slotInfo] : artifactsWorn)
{
const auto * art = artInfo.getArt();
if(art && art->artType->getId() == aid)
result.emplace_back(backpackPosition);
backpackPosition++;
if(slotInfo.artifact->getTypeId() == aid && (allowLocked || !slotInfo.locked))
return slot;
}
return result;
if(!onlyWorn)
{
size_t backpackPositionIdx = ArtifactPosition::BACKPACK_START;
for(const auto & artInfo : artifactsInBackpack)
{
const auto art = artInfo.getArt();
if(art && art->artType->getId() == aid)
return ArtifactPosition(backpackPositionIdx);
backpackPositionIdx++;
}
}
return ArtifactPosition::PRE_FIRST;
}
const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
{
for(auto i : artifactsWorn)
for(const auto & i : artifactsWorn)
if(i.second.artifact->getId() == artInstId)
return i.second.artifact;
for(auto i : artifactsInBackpack)
for(const auto & i : artifactsInBackpack)
if(i.artifact->getId() == artInstId)
return i.artifact;
@ -779,29 +755,16 @@ ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) cons
return ArtifactPosition::PRE_FIRST;
}
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchCombinedParts) const
{
return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
if(searchCombinedParts && getCombinedArtWithPart(aid))
return true;
if(getArtPos(aid, onlyWorn, searchCombinedParts) != ArtifactPosition::PRE_FIRST)
return true;
return false;
}
bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
{
return !getBackpackArtPositions(aid).empty();
}
unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
{
const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
if(!allPositions.empty())
return allPositions.size();
if(searchBackpackAssemblies && getHiddenArt(aid))
return 1;
return 0;
}
CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(const ArtifactPosition & slot, CArtifactInstance * art)
{
ArtPlacementMap resArtPlacement;
@ -827,19 +790,38 @@ CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, C
assert(ArtifactUtils::isSlotEquipment(partSlot));
setNewArtSlot(partSlot, part.art, true);
resArtPlacement.emplace(std::make_pair(part.art, partSlot));
resArtPlacement.emplace(part.art, partSlot);
}
else
{
resArtPlacement.emplace(std::make_pair(part.art, part.slot));
resArtPlacement.emplace(part.art, part.slot);
}
}
}
return resArtPlacement;
}
void CArtifactSet::removeArtifact(ArtifactPosition slot)
void CArtifactSet::removeArtifact(const ArtifactPosition & slot)
{
const auto eraseArtSlot = [this](const ArtifactPosition & slotForErase)
{
if(slotForErase == ArtifactPosition::TRANSITION_POS)
{
artifactsTransitionPos.artifact = nullptr;
}
else if(ArtifactUtils::isSlotBackpack(slotForErase))
{
auto backpackSlot = ArtifactPosition(slotForErase - ArtifactPosition::BACKPACK_START);
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
}
else
{
artifactsWorn.erase(slotForErase);
}
};
if(const auto art = getArt(slot, false))
{
if(art->isCombined())
@ -858,7 +840,7 @@ void CArtifactSet::removeArtifact(ArtifactPosition slot)
}
}
std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
const CArtifactInstance * CArtifactSet::getCombinedArtWithPart(const ArtifactID & partId) const
{
for(const auto & slot : artifactsInBackpack)
{
@ -867,24 +849,12 @@ std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::se
{
for(auto & ci : art->getPartsInfo())
{
if(ci.art->getTypeId() == aid)
{
return {art, ci.art};
}
if(ci.art->getTypeId() == partId)
return art;
}
}
}
return {nullptr, nullptr};
}
const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
{
return searchForConstituent(aid).second;
}
const CArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
{
return searchForConstituent(aid).first;
return nullptr;
}
const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
@ -905,6 +875,11 @@ const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
return nullptr;
}
void CArtifactSet::lockSlot(const ArtifactPosition & pos)
{
setNewArtSlot(pos, nullptr, true);
}
bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
{
if(bearerType() == ArtBearer::ALTAR)
@ -916,7 +891,7 @@ bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockChe
return true; //no slot means not used
}
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked)
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
{
assert(!vstd::contains(artifactsWorn, slot));
@ -932,31 +907,12 @@ void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitiveP
else
{
auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;
slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
slotInfo = &(*artifactsInBackpack.emplace(position));
}
slotInfo->artifact = art;
slotInfo->locked = locked;
}
void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
{
if(slot == ArtifactPosition::TRANSITION_POS)
{
artifactsTransitionPos.artifact = nullptr;
}
else if(ArtifactUtils::isSlotBackpack(slot))
{
auto backpackSlot = ArtifactPosition(slot - ArtifactPosition::BACKPACK_START);
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
}
else
{
artifactsWorn.erase(slot);
}
}
void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
{
for(auto & elem : artifactsWorn)

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@ -175,10 +175,10 @@ private:
struct DLL_LINKAGE ArtSlotInfo
{
ConstTransitivePtr<CArtifactInstance> artifact;
ui8 locked; //if locked, then artifact points to the combined artifact
CArtifactInstance * artifact;
bool locked; //if locked, then artifact points to the combined artifact
ArtSlotInfo() : locked(false) {}
ArtSlotInfo() : artifact(nullptr), locked(false) {}
const CArtifactInstance * getArt() const;
template <typename Handler> void serialize(Handler & h)
@ -197,32 +197,20 @@ public:
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
void eraseArtSlot(const ArtifactPosition & slot);
const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
/// (if more than one such artifact lower ID is returned)
void lockSlot(const ArtifactPosition & pos);
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
/// Looks for first artifact with given ID
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
ArtifactPosition getArtPos(const CArtifactInstance * art) const;
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
/// Checks if hero possess artifact of given id (either in backack or worn)
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
bool hasArtBackpack(const ArtifactID & aid) const;
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
virtual void removeArtifact(ArtifactPosition slot);
virtual ~CArtifactSet();
virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, CArtifactInstance * art);
virtual void removeArtifact(const ArtifactPosition & slot);
virtual ~CArtifactSet() = default;
template <typename Handler> void serialize(Handler &h)
{
@ -233,10 +221,11 @@ public:
void artDeserializationFix(CBonusSystemNode *node);
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
protected:
std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
private:
void setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked);
void serializeJsonHero(JsonSerializeFormat & handler);
void serializeJsonCreature(JsonSerializeFormat & handler);
void serializeJsonCommander(JsonSerializeFormat & handler);

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@ -49,13 +49,13 @@ const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstan
return partsInfo;
}
void CCombinedArtifactInstance::addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap)
void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
{
if(!placementMap.empty())
for(auto & part : partsInfo)
{
assert(placementMap.find(part.art) != placementMap.end());
part.slot = placementMap.at(part.art);
if(placementMap.find(part.art) != placementMap.end())
part.slot = placementMap.at(part.art);
}
}
@ -167,28 +167,6 @@ bool CArtifactInstance::isScroll() const
return artType->isScroll();
}
void CArtifactInstance::putAt(CArtifactSet & set, const ArtifactPosition slot)
{
auto placementMap = set.putArtifact(slot, this);
addPlacementMap(placementMap);
}
void CArtifactInstance::removeFrom(CArtifactSet & set, const ArtifactPosition slot)
{
set.removeArtifact(slot);
for(auto & part : partsInfo)
{
if(part.slot != ArtifactPosition::PRE_FIRST)
part.slot = ArtifactPosition::PRE_FIRST;
}
}
void CArtifactInstance::move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot)
{
removeFrom(srcSet, srcSlot);
putAt(dstSet, dstSlot);
}
void CArtifactInstance::deserializationFix()
{
setType(artType);

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@ -25,7 +25,7 @@ protected:
public:
struct PartInfo
{
ConstTransitivePtr<CArtifactInstance> art;
CArtifactInstance * art;
ArtifactPosition slot;
template <typename Handler> void serialize(Handler & h)
{
@ -39,7 +39,7 @@ public:
// Checks if supposed part inst is part of this combined art inst
bool isPart(const CArtifactInstance * supposedPart) const;
const std::vector<PartInfo> & getPartsInfo() const;
void addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap);
void addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap);
template <typename Handler> void serialize(Handler & h)
{
@ -88,9 +88,6 @@ public:
bool assumeDestRemoved = false) const;
bool isCombined() const;
bool isScroll() const;
void putAt(CArtifactSet & set, const ArtifactPosition slot);
void removeFrom(CArtifactSet & set, const ArtifactPosition slot);
void move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot);
void deserializationFix();
template <typename Handler> void serialize(Handler & h)

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@ -863,7 +863,7 @@ ArtBearer::ArtBearer CStackInstance::bearerType() const
return ArtBearer::CREATURE;
}
CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
CStackInstance::ArtPlacementMap CStackInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
{
assert(!getArt(pos));
assert(art->canBePutAt(this, pos));
@ -872,7 +872,7 @@ CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos
return CArtifactSet::putArtifact(pos, art);
}
void CStackInstance::removeArtifact(ArtifactPosition pos)
void CStackInstance::removeArtifact(const ArtifactPosition & pos)
{
assert(getArt(pos));

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@ -126,8 +126,8 @@ public:
void setArmyObj(const CArmedInstance *ArmyObj);
virtual void giveStackExp(TExpType exp);
bool valid(bool allowUnrandomized) const;
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;//from CArtifactSet
void removeArtifact(ArtifactPosition pos) override;
ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;//from CArtifactSet
void removeArtifact(const ArtifactPosition & pos) override;
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
std::string nodeName() const override; //from CBonusSystemnode
void deserializationFix();

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@ -122,7 +122,7 @@ public:
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) = 0;
virtual bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) = 0;
virtual bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble = std::nullopt) = 0;
virtual bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble = std::nullopt) = 0;
virtual void removeArtifact(const ArtifactLocation& al) = 0;
virtual bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) = 0;

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@ -1640,7 +1640,7 @@ bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
{
ai->putAt(*h, slot);
map->putArtifactInstance(*h, ai, slot);
return true;
}
else

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@ -147,7 +147,7 @@ void CGameStateCampaign::trimCrossoverHeroesParameters(const CampaignTravel & tr
if (!locked && !takeable)
{
logGlobal->debug("Removing artifact %s from slot %d of hero %s", art->artType->getJsonKey(), al.slot.getNum(), hero.hero->getHeroTypeName());
hero.hero->getArt(al.slot)->removeFrom(*hero.hero, al.slot);
gameState->map->removeArtifactInstance(*hero.hero, al.slot);
return true;
}
return false;
@ -327,7 +327,7 @@ void CGameStateCampaign::giveCampaignBonusToHero(CGHeroInstance * hero)
CArtifactInstance * scroll = ArtifactUtils::createScroll(SpellID(curBonus->info2));
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->getTypeId());
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
scroll->putAt(*hero, slot);
gameState->map->putArtifactInstance(*hero, scroll, slot);
else
logGlobal->error("Cannot give starting scroll - no free slots!");
break;
@ -423,7 +423,7 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
auto * artifact = donorHero->getArt(artLocation);
logGlobal->debug("Removing artifact %s from slot %d of hero %s for transfer", artifact->artType->getJsonKey(), artLocation.getNum(), donorHero->getHeroTypeName());
artifact->removeFrom(*donorHero, artLocation);
gameState->map->removeArtifactInstance(*donorHero, artLocation);
if (receiver)
{
@ -431,7 +431,7 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
const auto slot = ArtifactUtils::getArtAnyPosition(receiver, artifact->getTypeId());
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
artifact->putAt(*receiver, slot);
gameState->map->putArtifactInstance(*receiver, artifact, slot);
else
logGlobal->error("Cannot transfer artifact - no free slots!");
}

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@ -1156,7 +1156,7 @@ std::string CGHeroInstance::getBiographyTextID() const
return ""; //for random hero
}
CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
{
assert(art->canBePutAt(this, pos));
@ -1165,7 +1165,7 @@ CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos
return CArtifactSet::putArtifact(pos, art);
}
void CGHeroInstance::removeArtifact(ArtifactPosition pos)
void CGHeroInstance::removeArtifact(const ArtifactPosition & pos)
{
auto art = getArt(pos);
assert(art);
@ -1201,7 +1201,7 @@ void CGHeroInstance::removeSpellbook()
if(hasSpellbook())
{
getArt(ArtifactPosition::SPELLBOOK)->removeFrom(*this, ArtifactPosition::SPELLBOOK);
cb->removeArtifact(ArtifactLocation(this->id, ArtifactPosition::SPELLBOOK));
}
}

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@ -241,8 +241,8 @@ public:
void initHero(vstd::RNG & rand);
void initHero(vstd::RNG & rand, const HeroTypeID & SUBID);
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
void removeArtifact(ArtifactPosition pos) override;
ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;
void removeArtifact(const ArtifactPosition & pos) override;
void initExp(vstd::RNG & rand);
void initArmy(vstd::RNG & rand, IArmyDescriptor *dst = nullptr);
void pushPrimSkill(PrimarySkill which, int val);

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@ -152,7 +152,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
}
else
{
const auto * assembly = h->getAssemblyByConstituent(elem);
const auto * assembly = h->getCombinedArtWithPart(elem);
assert(assembly);
auto parts = assembly->getPartsInfo();

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@ -772,9 +772,8 @@ void CGArtifact::initObj(vstd::RNG & rand)
{
if (!storedArtifact)
{
auto * a = new CArtifactInstance();
cb->gameState()->map->addNewArtifactInstance(a);
storedArtifact = a;
storedArtifact = ArtifactUtils::createArtifact(ArtifactID());
cb->gameState()->map->addNewArtifactInstance(storedArtifact);
}
if(!storedArtifact->artType)
storedArtifact->setType(getArtifact().toArtifact());
@ -901,7 +900,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
void CGArtifact::pick(const CGHeroInstance * h) const
{
if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact))
if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact->getId()))
cb->removeObject(this, h->getOwner());
}

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@ -552,6 +552,34 @@ void CMap::eraseArtifactInstance(CArtifactInstance * art)
artInstances[art->getId().getNum()].dellNull();
}
void CMap::moveArtifactInstance(
CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
{
auto art = srcSet.getArt(srcSlot);
removeArtifactInstance(srcSet, srcSlot);
putArtifactInstance(dstSet, art, dstSlot);
}
void CMap::putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot)
{
art->addPlacementMap(set.putArtifact(slot, art));
}
void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
{
auto art = set.getArt(slot);
assert(art);
set.removeArtifact(slot);
CArtifactSet::ArtPlacementMap partsMap;
for(auto & part : art->getPartsInfo())
{
if(part.slot != ArtifactPosition::PRE_FIRST)
partsMap.try_emplace(part.art, ArtifactPosition::PRE_FIRST);
}
art->addPlacementMap(partsMap);
}
void CMap::addNewQuestInstance(CQuest* quest)
{
quest->qid = static_cast<si32>(quests.size());

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@ -110,6 +110,9 @@ public:
void addNewArtifactInstance(CArtifactSet & artSet);
void addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art);
void eraseArtifactInstance(CArtifactInstance * art);
void moveArtifactInstance(CArtifactSet & srcSet, const ArtifactPosition & srcSlot, CArtifactSet & dstSet, const ArtifactPosition & dstSlot);
void putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot);
void removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot);
void addNewQuestInstance(CQuest * quest);
void removeQuestInstance(CQuest * quest);

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@ -917,7 +917,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
hero->artifactsInBackpack.clear();
while(!hero->artifactsWorn.empty())
hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
hero->removeArtifact(hero->artifactsWorn.begin()->first);
}
for(int i = 0; i < features.artifactSlotsCount; i++)
@ -959,7 +959,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
{
auto * artifact = ArtifactUtils::createArtifact(artifactID);
artifact->putAt(*hero, ArtifactPosition(slot));
map->putArtifactInstance(*hero, artifact, slot);
map->addNewArtifactInstance(artifact);
}
else

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@ -1471,8 +1471,7 @@ void NewArtifact::applyGs(CGameState *gs)
{
auto art = ArtifactUtils::createArtifact(artId, spellId);
gs->map->addNewArtifactInstance(art);
PutArtifact pa(ArtifactLocation(artHolder, pos), false);
pa.art = art;
PutArtifact pa(art->getId(), ArtifactLocation(artHolder, pos), false);
pa.applyGs(gs);
}
@ -1591,14 +1590,14 @@ void RebalanceStacks::applyGs(CGameState *gs)
const auto dstHero = dynamic_cast<CGHeroInstance*>(dst.army.get());
auto srcStack = const_cast<CStackInstance*>(src.getStack());
auto dstStack = const_cast<CStackInstance*>(dst.getStack());
if(auto srcArt = srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
if(srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
{
if(auto dstArt = dstStack->getArt(ArtifactPosition::CREATURE_SLOT))
{
auto dstSlot = ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId());
if(srcHero && dstSlot != ArtifactPosition::PRE_FIRST)
{
dstArt->move(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
gs->map->moveArtifactInstance(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
}
//else - artifact can be lost :/
else
@ -1610,12 +1609,12 @@ void RebalanceStacks::applyGs(CGameState *gs)
ea.applyGs(gs);
logNetwork->warn("Cannot move artifact! No free slots");
}
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
//TODO: choose from dialog
}
else //just move to the other slot before stack gets erased
{
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
}
}
if (stackExp)
@ -1685,14 +1684,13 @@ void BulkSmartRebalanceStacks::applyGs(CGameState *gs)
void PutArtifact::applyGs(CGameState *gs)
{
// Ensure that artifact has been correctly added via NewArtifact pack
assert(vstd::contains(gs->map->artInstances, art));
auto art = gs->getArtInstance(id);
assert(!art->getParentNodes().empty());
auto hero = gs->getHero(al.artHolder);
assert(hero);
assert(art && art->canBePutAt(hero, al.slot));
assert(ArtifactUtils::checkIfSlotValid(*hero, al.slot));
art->putAt(*hero, al.slot);
gs->map->putArtifactInstance(*hero, art, al.slot);
}
void BulkEraseArtifacts::applyGs(CGameState *gs)
@ -1731,15 +1729,13 @@ void BulkEraseArtifacts::applyGs(CGameState *gs)
{
logGlobal->debug("Erasing artifact %s", slotInfo->artifact->artType->getNameTranslated());
}
auto art = artSet->getArt(slot);
assert(art);
art->removeFrom(*artSet, slot);
gs->map->removeArtifactInstance(*artSet, slot);
}
}
void BulkMoveArtifacts::applyGs(CGameState *gs)
{
const auto bulkArtsRemove = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
const auto bulkArtsRemove = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
{
std::vector<ArtifactPosition> packToRemove;
for(const auto & slotsPair : artsPack)
@ -1750,20 +1746,16 @@ void BulkMoveArtifacts::applyGs(CGameState *gs)
});
for(const auto & slot : packToRemove)
{
auto * art = artSet.getArt(slot);
assert(art);
art->removeFrom(artSet, slot);
}
gs->map->removeArtifactInstance(artSet, slot);
};
const auto bulkArtsPut = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
const auto bulkArtsPut = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
{
for(const auto & slotsPair : artsPack)
{
auto * art = initArtSet.getArt(slotsPair.srcPos);
assert(art);
art->putAt(dstArtSet, slotsPair.dstPos);
gs->map->putArtifactInstance(dstArtSet, art, slotsPair.dstPos);
}
};
@ -1840,7 +1832,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
for(const auto slot : slotsInvolved)
{
const auto constituentInstance = hero->getArt(slot);
constituentInstance->removeFrom(*hero, slot);
gs->map->removeArtifactInstance(*hero, slot);
if(ArtifactUtils::isSlotEquipment(al.slot) && slot != al.slot)
combinedArt->addPart(constituentInstance, slot);
@ -1849,7 +1841,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
}
// Put new combined artifacts
combinedArt->putAt(*hero, al.slot);
gs->map->putArtifactInstance(*hero, combinedArt, al.slot);
}
void DisassembledArtifact::applyGs(CGameState *gs)
@ -1859,14 +1851,14 @@ void DisassembledArtifact::applyGs(CGameState *gs)
auto disassembledArt = hero->getArt(al.slot);
assert(disassembledArt);
auto parts = disassembledArt->getPartsInfo();
disassembledArt->removeFrom(*hero, al.slot);
const auto parts = disassembledArt->getPartsInfo();
gs->map->removeArtifactInstance(*hero, al.slot);
for(auto & part : parts)
{
// ArtifactPosition::PRE_FIRST is value of main part slot -> it'll replace combined artifact in its pos
auto slot = (ArtifactUtils::isSlotEquipment(part.slot) ? part.slot : al.slot);
disassembledArt->detachFrom(*part.art);
part.art->putAt(*hero, slot);
gs->map->putArtifactInstance(*hero, part.art, slot);
}
gs->map->eraseArtifactInstance(disassembledArt);
}

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@ -965,14 +965,14 @@ struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
{
PutArtifact() = default;
explicit PutArtifact(const ArtifactLocation & dst, bool askAssemble = true)
: al(dst), askAssemble(askAssemble)
explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
: al(dst), askAssemble(askAssemble), id(id)
{
}
ArtifactLocation al;
bool askAssemble;
ConstTransitivePtr<CArtifactInstance> art;
ArtifactInstanceID id;
void applyGs(CGameState * gs) override;
void visitTyped(ICPackVisitor & visitor) override;
@ -981,7 +981,7 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
{
h & al;
h & askAssemble;
h & art;
h & id;
}
};

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@ -143,10 +143,28 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
for(const auto & elem : artifactsRequirements)
{
// check required amount of artifacts
if(hero->getArtPosCount(elem.first, false, true, true) < elem.second)
size_t artCnt = 0;
for(const auto & [slot, slotInfo] : hero->artifactsWorn)
if(slotInfo.artifact->getTypeId() == elem.first)
artCnt++;
for(auto & slotInfo : hero->artifactsInBackpack)
if(slotInfo.artifact->getTypeId() == elem.first)
{
artCnt++;
}
else if(slotInfo.artifact->isCombined())
{
for(const auto & partInfo : slotInfo.artifact->getPartsInfo())
if(partInfo.art->getTypeId() == elem.first)
artCnt++;
}
if(artCnt < elem.second)
return false;
if(!hero->hasArt(elem.first))
reqSlots += hero->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2;
// Check if art has no own slot. (As part of combined in backpack)
if(hero->getArtPos(elem.first, false) == ArtifactPosition::PRE_FIRST)
reqSlots += hero->getCombinedArtWithPart(elem.first)->getPartsInfo().size() - 2;
}
if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
return false;

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@ -2718,15 +2718,15 @@ bool CGameHandler::switchArtifactsCostume(const PlayerColor & player, const Obje
// Second, find the necessary artifacts for the costume
for(const auto & artPos : costumeArtMap)
{
if(const auto availableArts = artFittingSet.getAllArtPositions(artPos.second, false, false, false); !availableArts.empty())
if(const auto slot = artFittingSet.getArtPos(artPos.second, false, false); slot != ArtifactPosition::PRE_FIRST)
{
bma.artsPack0.emplace_back(BulkMoveArtifacts::LinkedSlots
{
artSet->getArtPos(artFittingSet.getArt(availableArts.front())),
artSet->getArtPos(artFittingSet.getArt(slot)),
artPos.first
});
artFittingSet.removeArtifact(availableArts.front());
if(ArtifactUtils::isSlotBackpack(availableArts.front()))
artFittingSet.removeArtifact(slot);
if(ArtifactUtils::isSlotBackpack(slot))
estimateBackpackSize--;
}
}
@ -3757,9 +3757,10 @@ bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & s
}
}
bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble)
bool CGameHandler::putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble)
{
assert(art && art->artType);
const auto artInst = getArtInstance(id);
assert(artInst && artInst->artType);
ArtifactLocation dst(al.artHolder, ArtifactPosition::PRE_FIRST);
dst.creature = al.creature;
auto putTo = getArtSet(al);
@ -3767,11 +3768,11 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
if(al.slot == ArtifactPosition::FIRST_AVAILABLE)
{
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, art->getTypeId());
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, artInst->getTypeId());
}
else if(ArtifactUtils::isSlotBackpack(al.slot) && !al.creature.has_value())
{
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, art->getTypeId());
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, artInst->getTypeId());
}
else
{
@ -3786,10 +3787,9 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
askAssemble = false;
}
if(art->canBePutAt(putTo, dst.slot))
if(artInst->canBePutAt(putTo, dst.slot))
{
PutArtifact pa(dst, askAssemble.value());
pa.art = art;
PutArtifact pa(id, dst, askAssemble.value());
sendAndApply(&pa);
return true;
}

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@ -136,7 +136,7 @@ public:
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, const SpellID & spellId, const ArtifactPosition & pos);
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override;
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override;
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override;
void removeArtifact(const ArtifactLocation &al) override;
void removeArtifact(const ObjectInstanceID & srcId, const std::vector<ArtifactPosition> & slotsPack);
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;

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@ -72,7 +72,7 @@ public:
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;}
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;}
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;}
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override {return false;}
void removeArtifact(const ArtifactLocation &al) override {}
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;}