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Merge pull request #2359 from IvanSavenko/crashfixing
Fix crashes from 1.2.1 statistics on Google Play
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@@ -157,7 +157,7 @@ protected: // Call-ins from server, should not be called directly, but only via
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//for battles
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void actionFinished(const BattleAction& action) override;//occurs AFTER action taken by active stack or by the hero
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void actionStarted(const BattleAction& action) override;//occurs BEFORE action taken by active stack or by the hero
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BattleAction activeStack(const CStack * stack) override; //called when it's turn of that stack
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void activeStack(const CStack * stack) override; //called when it's turn of that stack
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void battleAttack(const BattleAttack *ba) override; //stack performs attack
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void battleEnd(const BattleResult *br, QueryID queryID) override; //end of battle
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void battleNewRoundFirst(int round) override; //called at the beginning of each turn before changes are applied; used for HP regen handling
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@@ -175,7 +175,6 @@ protected: // Call-ins from server, should not be called directly, but only via
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void battleCatapultAttacked(const CatapultAttack & ca) override; //called when catapult makes an attack
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void battleGateStateChanged(const EGateState state) override;
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void yourTacticPhase(int distance) override;
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void forceEndTacticPhase() override;
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public: // public interface for use by client via LOCPLINT access
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