diff --git a/docs/modders/Entities_Format/Town_Building_Format.md b/docs/modders/Entities_Format/Town_Building_Format.md index 3faac49cb..964b52b56 100644 --- a/docs/modders/Entities_Format/Town_Building_Format.md +++ b/docs/modders/Entities_Format/Town_Building_Format.md @@ -79,6 +79,37 @@ These are just a couple of examples of what can be done in VCMI. See vcmi config }, ``` +#### Brotherhood of Sword - bonuses in siege +```jsonc +"special3": { + // replaces +1 Morale bonus from Tavern + "upgradeReplacesBonuses" : true, + // Gives +2 bonus to morale to town (effective only during siege) + "bonuses": [ + { + "type": "MORALE", + "val": 2 + } + ], + "upgrades" : "tavern" +}, +``` + +#### Lighthouse - bonus to all heroes under player control +```jsonc +"special1": { + "bonuses": [ + { + "propagator": "PLAYER_PROPAGATOR", // bonus affects everything under player control + "type": "MOVEMENT", + "subtype": "heroMovementSea", + "val": 500 // +500 movement points + } + ], + "requires" : [ "shipyard" ] +}, +``` + ## Town Building node ```jsonc