diff --git a/docs/modders/Entities_Format/Hero_Type_Format.md b/docs/modders/Entities_Format/Hero_Type_Format.md index c8dc305f9..e96dd93b6 100644 --- a/docs/modders/Entities_Format/Hero_Type_Format.md +++ b/docs/modders/Entities_Format/Hero_Type_Format.md @@ -130,10 +130,21 @@ In order to make functional hero you also need: "anotherOne" : {Bonus Format} }, // Shortcut for defining creature specialty, using standard H3 rules + // Can be combined with bonuses-based specialty if desired "creature" : "griffin", // Shortcut for defining specialty in secondary skill, using standard H3 rules - "secondary" : "offence" + // Can be combined with bonuses-based specialty if desired + "secondary" : "offence", + + // Optional, only applicable to creature specialties + // Overrides creature level to specific value for purposes of computing growth of h3-like creature specialty + "creatureLevel" : 5 + + // Optional, only applicable to creature and secondary skill specialties + // Overrides default (5% for vanilla H3 specialties) growth of specialties per level to a specified value + // Default value can be modified globally using specialtySecondarySkillGrowth and specialtyCreatureGrowth game settings + "stepSize" : 5 } } ```