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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

vcmi: remove unused-but-set-variables

This commit is contained in:
Konstantin
2023-01-23 02:58:41 +03:00
parent 3ea4e8c249
commit cf56f7ccce
4 changed files with 1 additions and 13 deletions

View File

@@ -207,11 +207,8 @@ void BattleInterface::stacksAreAttacked(std::vector<StackAttackedInfo> attackedI
std::array<int, 2> killedBySide = {0, 0}; std::array<int, 2> killedBySide = {0, 0};
int targets = 0;
for(const StackAttackedInfo & attackedInfo : attackedInfos) for(const StackAttackedInfo & attackedInfo : attackedInfos)
{ {
++targets;
ui8 side = attackedInfo.defender->side; ui8 side = attackedInfo.defender->side;
killedBySide.at(side) += attackedInfo.amountKilled; killedBySide.at(side) += attackedInfo.amountKilled;
} }

View File

@@ -119,7 +119,6 @@ CBonusSelection::CBonusSelection()
void CBonusSelection::loadPositionsOfGraphics() void CBonusSelection::loadPositionsOfGraphics()
{ {
const JsonNode config(ResourceID("config/campaign_regions.json")); const JsonNode config(ResourceID("config/campaign_regions.json"));
int idx = 0;
for(const JsonNode & campaign : config["campaign_regions"].Vector()) for(const JsonNode & campaign : config["campaign_regions"].Vector())
{ {
@@ -140,7 +139,6 @@ void CBonusSelection::loadPositionsOfGraphics()
campDescriptions.push_back(sc); campDescriptions.push_back(sc);
idx++;
} }
} }

View File

@@ -439,11 +439,6 @@ CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen S
void CMultiPlayers::onChange(std::string newText) void CMultiPlayers::onChange(std::string newText)
{ {
size_t namesCount = 0;
for(auto & elem : inputNames)
if(!elem->getText().empty())
namesCount++;
} }
void CMultiPlayers::enterSelectionScreen() void CMultiPlayers::enterSelectionScreen()

View File

@@ -322,7 +322,7 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
//setWidth(50); //setWidth(50);
logGlobal->trace("Player config:"); logGlobal->trace("Player config:");
int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0; int cpuOnlyPlayers = 0;
for (auto player : players) for (auto player : players)
{ {
std::string playerType; std::string playerType;
@@ -330,7 +330,6 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
{ {
case EPlayerType::AI: case EPlayerType::AI:
playerType = "AI"; playerType = "AI";
AIplayers++;
break; break;
case EPlayerType::COMP_ONLY: case EPlayerType::COMP_ONLY:
playerType = "computer only"; playerType = "computer only";
@@ -338,7 +337,6 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
break; break;
case EPlayerType::HUMAN: case EPlayerType::HUMAN:
playerType = "human only"; playerType = "human only";
humanPlayers++;
break; break;
default: default:
assert(false); assert(false);