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cleanup
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@@ -123,7 +123,6 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
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currentSelection = nullptr;
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castleInt = nullptr;
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battleInt = nullptr;
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//pim = new boost::recursive_mutex;
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makingTurn = false;
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showingDialog = new CondSh<bool>(false);
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cingconsole = new CInGameConsole;
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@@ -140,8 +139,6 @@ CPlayerInterface::~CPlayerInterface()
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{
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logGlobal->traceStream() << "\tHuman player interface for player " << playerID << " being destructed";
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//howManyPeople--;
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//delete pim;
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//vstd::clear_pointer(pim);
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delete showingDialog;
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delete cingconsole;
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if (LOCPLINT == this)
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