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replaced std::string with boost::filesystem::path in several places
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@ -2,6 +2,7 @@
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#include "CConfigHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/FileStream.h"
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#include "../lib/GameConstants.h"
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#include "../lib/VCMIDirs.h"
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@ -80,7 +81,7 @@ void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath
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savedConf.Struct().erase("session");
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JsonUtils::minimize(savedConf, "vcmi:settings");
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std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::trunc);
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FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::out | std::ofstream::trunc);
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file << savedConf;
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}
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@ -173,7 +174,7 @@ JsonNode& Settings::operator [](std::string value)
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{
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return node[value];
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}
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//
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//
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// template DLL_LINKAGE struct SettingsStorage::NodeAccessor<SettingsListener>;
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// template DLL_LINKAGE struct SettingsStorage::NodeAccessor<Settings>;
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@ -214,14 +215,14 @@ void config::CConfigHandler::init()
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const JsonNode config(ResourceID("config/resolutions.json"));
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const JsonVector &guisettings_vec = config["GUISettings"].Vector();
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for(const JsonNode &g : guisettings_vec)
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for(const JsonNode &g : guisettings_vec)
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{
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std::pair<int,int> curRes(g["resolution"]["x"].Float(), g["resolution"]["y"].Float());
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GUIOptions *current = &conf.guiOptions[curRes];
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current->ac.inputLineLength = g["InGameConsole"]["maxInputPerLine"].Float();
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current->ac.outputLineLength = g["InGameConsole"]["maxOutputPerLine"].Float();
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current->ac.advmapX = g["AdvMap"]["x"].Float();
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current->ac.advmapY = g["AdvMap"]["y"].Float();
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current->ac.advmapW = g["AdvMap"]["width"].Float();
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