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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

replaced std::string with boost::filesystem::path in several places

This commit is contained in:
Zyx-2000 2016-01-16 16:36:16 +01:00
parent 933b7c1f5e
commit cf61837ced
18 changed files with 110 additions and 108 deletions

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@ -307,10 +307,10 @@ void CMenuScreen::switchToTab(size_t index)
//funciton for std::string -> std::function conversion for main menu
static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
{
static const std::vector<std::string> commandType =
static const std::vector<std::string> commandType =
{"to", "campaigns", "start", "load", "exit", "highscores"};
static const std::vector<std::string> gameType =
static const std::vector<std::string> gameType =
{"single", "multi", "campaign", "tutorial"};
std::list<std::string> commands;
@ -554,8 +554,8 @@ CGPreGame *CGPreGame::create()
{
if(!CGP)
CGP = new CGPreGame();
GH.terminate_cond.set(false);
GH.terminate_cond.set(false);
return CGP;
}
@ -1362,9 +1362,9 @@ void SelectionTab::select( int position )
if(txt)
{
std::string filename = *CResourceHandler::get("local")->getResourceName(
auto filename = *CResourceHandler::get("local")->getResourceName(
ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
txt->setText(CFileInfo(filename).getBaseName());
txt->setText(filename.stem());
}
onSelect(curItems[py]);
@ -1487,8 +1487,8 @@ void SelectionTab::printMaps(SDL_Surface *to)
}
else
{
name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
name = CResourceHandler::get("local")->getResourceName(
ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
}
//print name

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@ -59,8 +59,8 @@ template <typename T> class CApplyOnCL;
class CBaseForCLApply
{
public:
virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
virtual ~CBaseForCLApply(){}
template<typename U> static CBaseForCLApply *getApplier(const U * t=nullptr)
@ -144,7 +144,7 @@ void CClient::waitForMoveAndSend(PlayerColor color)
{
logNetwork->traceStream() << "Send battle action to server: " << ba;
MakeAction temp_action(ba);
sendRequest(&temp_action, color);
sendRequest(&temp_action, color);
}
return;
}
@ -169,8 +169,8 @@ void CClient::run()
while(!terminate)
{
CPack *pack = serv->retreivePack(); //get the package from the server
if (terminate)
if (terminate)
{
vstd::clear_pointer(pack);
break;
@ -178,10 +178,10 @@ void CClient::run()
handlePack(pack);
}
}
}
//catch only asio exceptions
catch (const boost::system::system_error& e)
{
{
logNetwork->errorStream() << "Lost connection to server, ending listening thread!";
logNetwork->errorStream() << e.what();
if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
@ -267,8 +267,8 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
std::unique_ptr<CLoadFile> loader;
try
{
std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
std::string controlServerSaveName;
boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
boost::filesystem::path controlServerSaveName;
if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
{
@ -276,7 +276,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
}
else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
{
controlServerSaveName = clientSaveName.substr(0, clientSaveName.find_last_of(".")) + ".vsgm1";
controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
CResourceHandler::get("local")->createResource(controlServerSaveName, true);
}
@ -320,7 +320,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
*serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
*serv << fname;
*serv >> pom8;
if(pom8)
if(pom8)
throw std::runtime_error("Server cannot open the savegame!");
else
logNetwork->infoStream() << "Server opened savegame properly.";
@ -376,7 +376,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
{
enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
if (con == nullptr)
if (con == nullptr)
{
CServerHandler sh;
serv = sh.connectToServer();
@ -459,7 +459,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
}
else
else
{
installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
humanPlayers++;
@ -502,7 +502,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
// nm->giveActionCB(this);
// nm->giveInfoCB(this);
// nm->init();
//
//
// erm = nm; //something tells me that there'll at most one module and it'll be ERM
// }
}
@ -510,7 +510,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
void CClient::serialize(COSer & h, const int version)
{
assert(h.saving);
h & hotSeat;
h & hotSeat;
{
ui8 players = playerint.size();
h & players;
@ -520,7 +520,7 @@ void CClient::serialize(COSer & h, const int version)
LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
assert(i->first == i->second->playerID);
h & i->first & i->second->dllName & i->second->human;
i->second->saveGame(h, version);
i->second->saveGame(h, version);
}
}
}
@ -536,7 +536,7 @@ void CClient::serialize(CISer & h, const int version)
for(int i=0; i < players; i++)
{
std::string dllname;
PlayerColor pid;
PlayerColor pid;
bool isHuman = false;
h & pid & dllname & isHuman;
@ -548,7 +548,7 @@ void CClient::serialize(CISer & h, const int version)
if(pid == PlayerColor::NEUTRAL)
{
installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
//TODO? consider serialization
//TODO? consider serialization
continue;
}
else
@ -589,7 +589,7 @@ void CClient::serialize(COSer & h, const int version, const std::set<PlayerColor
LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
assert(i->first == i->second->playerID);
h & i->first & i->second->dllName & i->second->human;
i->second->saveGame(h, version);
i->second->saveGame(h, version);
}
}
}
@ -605,7 +605,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
for(int i=0; i < players; i++)
{
std::string dllname;
PlayerColor pid;
PlayerColor pid;
bool isHuman = false;
h & pid & dllname & isHuman;
@ -618,7 +618,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
{
if(playerIDs.count(pid))
installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
//TODO? consider serialization
//TODO? consider serialization
continue;
}
else
@ -640,7 +640,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
if(playerIDs.count(pid))
installNewPlayerInterface(nInt, pid);
nInt->loadGame(h, version);
nInt->loadGame(h, version);
}
if(playerIDs.count(PlayerColor::NEUTRAL))
@ -714,7 +714,7 @@ void CClient::battleStarted(const BattleInfo * info)
{
for(auto &battleCb : battleCallbacks)
{
if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
|| battleCb.first >= PlayerColor::PLAYER_LIMIT)
{
battleCb.second->setBattle(info);
@ -742,7 +742,7 @@ void CClient::battleStarted(const BattleInfo * info)
{
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
Rect((screen->w - 800)/2,
Rect((screen->w - 800)/2,
(screen->h - 600)/2, 800, 600), att, def);
GH.pushInt(bi);
@ -805,7 +805,7 @@ void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> ba
catch(...)
{
handleException();
}
}
}
void CClient::invalidatePaths()
@ -889,7 +889,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
if(!color)
if(!color)
privilagedBattleEventReceivers.push_back(battleInterface);
battleints[colorUsed] = battleInterface;
@ -961,7 +961,7 @@ CConnection * CServerHandler::connectToServer()
#endif
th.update(); //put breakpoint here to attach to server before it does something stupid
CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
if(verbose)
@ -1033,7 +1033,7 @@ CConnection * CServerHandler::justConnectToServer(const std::string &host, const
try
{
logNetwork->infoStream() << "Establishing connection...";
ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
realPort,
NAME);
}

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@ -24,6 +24,6 @@ inline boost::filesystem::path qstringToPath(const QString & path)
#ifdef VCMI_WINDOWS
return boost::filesystem::path(path.toStdWString());
#else
return boost::filesystem::path(filename.toUtf8().data());
return boost::filesystem::path(path.toUtf8().data());
#endif
}

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@ -1,5 +1,6 @@
#pragma once
#include "StdInc.h"
#include "../../lib/CConfigHandler.h"
namespace Ui {

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@ -69,8 +69,8 @@ void CModManager::loadMods()
ResourceID resID(CModInfo::getModFile(modname));
if (CResourceHandler::get()->existsResource(resID))
{
std::string name = *CResourceHandler::get()->getResourceName(resID);
auto mod = JsonUtils::JsonFromFile(QString::fromUtf8(name.c_str()));
boost::filesystem::path name = *CResourceHandler::get()->getResourceName(resID);
auto mod = JsonUtils::JsonFromFile(qstringToPath(name));
localMods.insert(QString::fromUtf8(modname.c_str()).toLower(), mod);
}
}
@ -262,7 +262,7 @@ bool CModManager::doUninstallMod(QString modname)
{
ResourceID resID(std::string("Mods/") + modname.toUtf8().data(), EResType::DIRECTORY);
// Get location of the mod, in case-insensitive way
QString modDir = QString::fromUtf8((*CResourceHandler::get()->getResourceName(resID)).c_str());
QString modDir = qstringFromPath(*CResourceHandler::get()->getResourceName(resID));
if (!QDir(modDir).exists())
return addError(modname, "Data with this mod was not found");

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@ -2,6 +2,7 @@
#include "CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/FileStream.h"
#include "../lib/GameConstants.h"
#include "../lib/VCMIDirs.h"
@ -80,7 +81,7 @@ void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath
savedConf.Struct().erase("session");
JsonUtils::minimize(savedConf, "vcmi:settings");
std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::trunc);
FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::out | std::ofstream::trunc);
file << savedConf;
}
@ -173,7 +174,7 @@ JsonNode& Settings::operator [](std::string value)
{
return node[value];
}
//
//
// template DLL_LINKAGE struct SettingsStorage::NodeAccessor<SettingsListener>;
// template DLL_LINKAGE struct SettingsStorage::NodeAccessor<Settings>;
@ -214,14 +215,14 @@ void config::CConfigHandler::init()
const JsonNode config(ResourceID("config/resolutions.json"));
const JsonVector &guisettings_vec = config["GUISettings"].Vector();
for(const JsonNode &g : guisettings_vec)
for(const JsonNode &g : guisettings_vec)
{
std::pair<int,int> curRes(g["resolution"]["x"].Float(), g["resolution"]["y"].Float());
GUIOptions *current = &conf.guiOptions[curRes];
current->ac.inputLineLength = g["InGameConsole"]["maxInputPerLine"].Float();
current->ac.outputLineLength = g["InGameConsole"]["maxOutputPerLine"].Float();
current->ac.advmapX = g["AdvMap"]["x"].Float();
current->ac.advmapY = g["AdvMap"]["y"].Float();
current->ac.advmapW = g["AdvMap"]["width"].Float();

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@ -2,6 +2,7 @@
#include "CModHandler.h"
#include "mapObjects/CObjectClassesHandler.h"
#include "JsonNode.h"
#include "filesystem/FileStream.h"
#include "filesystem/Filesystem.h"
#include "filesystem/AdapterLoaders.h"
#include "filesystem/CFilesystemLoader.h"
@ -101,9 +102,9 @@ void CIdentifierStorage::requestIdentifier(std::string scope, std::string type,
void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
{
auto scopeAndFullName = splitString(fullName, ':');
auto typeAndName = splitString(scopeAndFullName.second, '.');
auto scopeAndFullName = splitString(fullName, ':');
auto typeAndName = splitString(scopeAndFullName.second, '.');
requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
}
@ -331,11 +332,11 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
{
ModInfo & modInfo = modData[modName];
bool result = true;
auto performValidate = [&,this](JsonNode & data, const std::string & name){
handler->beforeValidate(data);
if (validate)
result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
};
// apply patches
@ -355,7 +356,7 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
if (originalData.size() > index)
{
JsonUtils::merge(originalData[index], data);
performValidate(originalData[index],name);
handler->loadObject(modName, name, originalData[index], index);
@ -880,6 +881,6 @@ void CModHandler::afterLoad()
}
modSettings["core"] = coreMod.saveLocalData();
std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
file << modSettings;
}

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@ -4,6 +4,7 @@
#include "registerTypes/RegisterTypes.h"
#include "mapping/CMap.h"
#include "CGameState.h"
#include "filesystem/FileStream.h"
#include <boost/asio.hpp>
@ -282,7 +283,7 @@ void CConnection::enableSmartVectorMemberSerializatoin()
CSerializer::smartVectorMembersSerialization = true;
}
CSaveFile::CSaveFile( const std::string &fname ): serializer(this)
CSaveFile::CSaveFile( const boost::filesystem::path &fname ): serializer(this)
{
registerTypes(serializer);
openNextFile(fname);
@ -298,12 +299,12 @@ int CSaveFile::write( const void * data, unsigned size )
return size;
}
void CSaveFile::openNextFile(const std::string &fname)
void CSaveFile::openNextFile(const boost::filesystem::path &fname)
{
fName = fname;
try
{
sfile = make_unique<std::ofstream>(fname.c_str(), std::ios::binary);
sfile = make_unique<FileStream>(fname, std::ios::out | std::ios::binary);
sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
if(!(*sfile))
@ -364,7 +365,7 @@ void CLoadFile::openNextFile(const boost::filesystem::path & fname, int minimalV
try
{
fName = fname.string();
sfile = make_unique<boost::filesystem::ifstream>(fname, std::ios::binary);
sfile = make_unique<FileStream>(fname, std::ios::in | std::ios::binary);
sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
if(!(*sfile))
@ -569,7 +570,7 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
smartVectorMembersSerialization = true;
}
CLoadIntegrityValidator::CLoadIntegrityValidator( const std::string &primaryFileName, const std::string &controlFileName, int minimalVersion /*= version*/ )
CLoadIntegrityValidator::CLoadIntegrityValidator( const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion /*= version*/ )
: serializer(this), foundDesync(false)
{
registerTypes(serializer);

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@ -39,6 +39,7 @@ class CGameState;
class CCreature;
class LibClasses;
class CHero;
class FileStream;
struct CPack;
extern DLL_LINKAGE LibClasses * VLC;
namespace mpl = boost::mpl;
@ -1550,14 +1551,14 @@ public:
COSer serializer;
std::string fName;
std::unique_ptr<std::ofstream> sfile;
boost::filesystem::path fName;
std::unique_ptr<FileStream> sfile;
CSaveFile(const std::string &fname); //throws!
CSaveFile(const boost::filesystem::path &fname); //throws!
~CSaveFile();
int write(const void * data, unsigned size) override;
void openNextFile(const std::string &fname); //throws!
void openNextFile(const boost::filesystem::path &fname); //throws!
void clear();
void reportState(CLogger * out) override;
@ -1577,8 +1578,8 @@ class DLL_LINKAGE CLoadFile
public:
CISer serializer;
std::string fName;
std::unique_ptr<boost::filesystem::ifstream> sfile;
boost::filesystem::path fName;
std::unique_ptr<FileStream> sfile;
CLoadFile(const boost::filesystem::path & fname, int minimalVersion = version); //throws!
~CLoadFile();
@ -1606,7 +1607,7 @@ public:
std::unique_ptr<CLoadFile> primaryFile, controlFile;
bool foundDesync;
CLoadIntegrityValidator(const std::string &primaryFileName, const std::string &controlFileName, int minimalVersion = version); //throws!
CLoadIntegrityValidator(const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion = version); //throws!
int read( void * data, unsigned size) override; //throws!
void checkMagicBytes(const std::string &text);

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@ -27,7 +27,7 @@ std::string CMappedFileLoader::getMountPoint() const
return ""; // does not have any meaning with this type of data source
}
boost::optional<std::string> CMappedFileLoader::getResourceName(const ResourceID & resourceName) const
boost::optional<boost::filesystem::path> CMappedFileLoader::getResourceName(const ResourceID & resourceName) const
{
return CResourceHandler::get()->getResourceName(fileList.at(resourceName));
}
@ -80,11 +80,11 @@ std::string CFilesystemList::getMountPoint() const
return "";
}
boost::optional<std::string> CFilesystemList::getResourceName(const ResourceID & resourceName) const
boost::optional<boost::filesystem::path> CFilesystemList::getResourceName(const ResourceID & resourceName) const
{
if (existsResource(resourceName))
return getResourcesWithName(resourceName).back()->getResourceName(resourceName);
return boost::optional<std::string>();
return boost::optional<boost::filesystem::path>();
}
std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const

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@ -41,7 +41,7 @@ public:
std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override;
boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
private:
@ -59,14 +59,14 @@ class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
std::set<ISimpleResourceLoader *> writeableLoaders;
//FIXME: this is only compile fix, should be removed in the end
CFilesystemList(CFilesystemList &)
{
//class is not copyable
}
CFilesystemList &operator=(CFilesystemList &)
{
//class is not copyable
return *this;
CFilesystemList(CFilesystemList &)
{
//class is not copyable
}
CFilesystemList &operator=(CFilesystemList &)
{
//class is not copyable
return *this;
}
public:
@ -77,7 +77,7 @@ public:
std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override;
boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
bool createResource(std::string filename, bool update = false) override;
std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;

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@ -3,6 +3,7 @@
#include "CFileInfo.h"
#include "CFileInputStream.h"
#include "FileStream.h"
namespace bfs = boost::filesystem;
@ -32,11 +33,11 @@ std::string CFilesystemLoader::getMountPoint() const
return mountPoint;
}
boost::optional<std::string> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
boost::optional<boost::filesystem::path> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
{
assert(existsResource(resourceName));
return (baseDirectory / fileList.at(resourceName)).string();
return baseDirectory / fileList.at(resourceName);
}
std::unordered_set<ResourceID> CFilesystemLoader::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
@ -68,8 +69,7 @@ bool CFilesystemLoader::createResource(std::string filename, bool update)
if (!update)
{
bfs::ofstream newfile(baseDirectory / filename);
if (!newfile.good())
if (!FileStream::CreateFile(baseDirectory / filename))
return false;
}
fileList[resID] = filename;

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@ -38,7 +38,7 @@ public:
bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override;
bool createResource(std::string filename, bool update = false) override;
boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
private:

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@ -15,10 +15,10 @@
*
*/
CZipStream::CZipStream(const std::string & archive, unz_file_pos filepos)
CZipStream::CZipStream(const boost::filesystem::path & archive, unz64_file_pos filepos)
{
file = unzOpen(archive.c_str());
unzGoToFilePos(file, &filepos);
file = unzOpen2_64(archive.c_str(), FileStream::GetMinizipFilefunc());
unzGoToFilePos64(file, &filepos);
unzOpenCurrentFile(file);
}
@ -35,19 +35,19 @@ si64 CZipStream::readMore(ui8 * data, si64 size)
si64 CZipStream::getSize()
{
unz_file_info info;
unzGetCurrentFileInfo (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
unz_file_info64 info;
unzGetCurrentFileInfo64 (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
return info.uncompressed_size;
}
ui32 CZipStream::calculateCRC32()
{
unz_file_info info;
unzGetCurrentFileInfo (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
unz_file_info64 info;
unzGetCurrentFileInfo64 (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
return info.crc;
}
CZipLoader::CZipLoader(const std::string & mountPoint, const std::string & archive):
CZipLoader::CZipLoader(const std::string & mountPoint, const boost::filesystem::path & archive):
archiveName(archive),
mountPoint(mountPoint),
files(listFiles(mountPoint, archive))
@ -55,27 +55,27 @@ CZipLoader::CZipLoader(const std::string & mountPoint, const std::string & archi
logGlobal->traceStream() << "Zip archive loaded, " << files.size() << " files found";
}
std::unordered_map<ResourceID, unz_file_pos> CZipLoader::listFiles(const std::string & mountPoint, const std::string & archive)
std::unordered_map<ResourceID, unz64_file_pos> CZipLoader::listFiles(const std::string & mountPoint, const boost::filesystem::path & archive)
{
std::unordered_map<ResourceID, unz_file_pos> ret;
std::unordered_map<ResourceID, unz64_file_pos> ret;
unzFile file = unzOpen(archive.c_str());
unzFile file = unzOpen2_64(archive.c_str(), FileStream::GetMinizipFilefunc());
if (unzGoToFirstFile(file) == UNZ_OK)
{
do
{
unz_file_info info;
unz_file_info64 info;
std::vector<char> filename;
// Fill unz_file_info structure with current file info
unzGetCurrentFileInfo (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
unzGetCurrentFileInfo64 (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
filename.resize(info.size_filename);
// Get name of current file. Contrary to docs "info" parameter can't be null
unzGetCurrentFileInfo (file, &info, filename.data(), filename.size(), nullptr, 0, nullptr, 0);
unzGetCurrentFileInfo64 (file, &info, filename.data(), filename.size(), nullptr, 0, nullptr, 0);
std::string filenameString(filename.data(), filename.size());
unzGetFilePos(file, &ret[ResourceID(mountPoint + filenameString)]);
unzGetFilePos64(file, &ret[ResourceID(mountPoint + filenameString)]);
}
while (unzGoToNextFile(file) == UNZ_OK);
}

View File

@ -32,7 +32,7 @@ public:
* @param archive path to archive to open
* @param filepos position of file to open
*/
CZipStream(const std::string & archive, unz_file_pos filepos);
CZipStream(const boost::filesystem::path & archive, unz64_file_pos filepos);
~CZipStream();
si64 getSize() override;
@ -44,14 +44,14 @@ protected:
class DLL_LINKAGE CZipLoader : public ISimpleResourceLoader
{
std::string archiveName;
boost::filesystem::path archiveName;
std::string mountPoint;
std::unordered_map<ResourceID, unz_file_pos> files;
std::unordered_map<ResourceID, unz64_file_pos> files;
std::unordered_map<ResourceID, unz_file_pos> listFiles(const std::string & mountPoint, const std::string &archive);
std::unordered_map<ResourceID, unz64_file_pos> listFiles(const std::string & mountPoint, const boost::filesystem::path &archive);
public:
CZipLoader(const std::string & mountPoint, const std::string & archive);
CZipLoader(const std::string & mountPoint, const boost::filesystem::path & archive);
/// Interface implementation
/// @see ISimpleResourceLoader

View File

@ -1,5 +1,4 @@
#include "StdInc.h"
#define INC_FROM_FILESTREAM_CPP
#include "FileStream.h"
#include "../minizip/unzip.h"

View File

@ -4,7 +4,7 @@
#include <boost/iostreams/categories.hpp>
#include <boost/iostreams/stream.hpp>
class FileBuf
class DLL_LINKAGE FileBuf
{
public:
typedef char char_type;
@ -29,8 +29,6 @@ typedef zlib_filefunc64_def_s zlib_filefunc64_def;
#ifdef VCMI_DLL
extern template class DLL_LINKAGE boost::iostreams::stream<FileBuf>;
#else
template class DLL_LINKAGE boost::iostreams::stream<FileBuf>;
#endif
class DLL_LINKAGE FileStream : public boost::iostreams::stream<FileBuf>

View File

@ -48,9 +48,9 @@ public:
*
* @return path or empty optional if file can't be accessed independently (e.g. file in archive)
*/
virtual boost::optional<std::string> getResourceName(const ResourceID & resourceName) const
virtual boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const
{
return boost::optional<std::string>();
return boost::optional<boost::filesystem::path>();
}
/**