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- Made sure that stack artifacts will not spawn when they are turned off

- Description for "Spell-like attack"
This commit is contained in:
DjWarmonger 2013-01-21 15:11:37 +00:00
parent a0e72785a6
commit cf7108f075
4 changed files with 16 additions and 3 deletions

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@ -8,6 +8,7 @@
{ "id": "TWO_HEX_ATTACK_BREATH", "name": "Breath", "description": "Breath Attack (2-hex range)" }, { "id": "TWO_HEX_ATTACK_BREATH", "name": "Breath", "description": "Breath Attack (2-hex range)" },
{ "id": "SPELL_AFTER_ATTACK", "name": "Caster - %s", "description": "%d% chance to cast after attack" }, { "id": "SPELL_AFTER_ATTACK", "name": "Caster - %s", "description": "%d% chance to cast after attack" },
{ "id": "SPELL_BEFORE_ATTACK", "name": "Caster - %s", "description": "%d% chance to cast before attack" }, { "id": "SPELL_BEFORE_ATTACK", "name": "Caster - %s", "description": "%d% chance to cast before attack" },
{ "id": "SPELL_LIKE_ATTACK", "name": "Spell-like attack", "description": "Attacks with %s" },
{ "id": "CATAPULT", "name": "Catapult", "description": "Attacks siege walls" }, { "id": "CATAPULT", "name": "Catapult", "description": "Attacks siege walls" },
{ "id": "JOUSTING", "name": "Champion Charge", "description": "+5% damage per hex travelled" }, { "id": "JOUSTING", "name": "Champion Charge", "description": "+5% damage per hex travelled" },
{ "id": "DOUBLE_DAMAGE_CHANCE", "name": "Death Blow", "description": "%d% chance for double damage" }, { "id": "DOUBLE_DAMAGE_CHANCE", "name": "Death Blow", "description": "%d% chance for double damage" },

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@ -776,13 +776,20 @@ void CArtHandler::clearHlpLists()
relics.clear(); relics.clear();
} }
bool CArtHandler::legalArtifact(int id)
{
return (artifacts[id]->possibleSlots[ArtBearer::HERO].size() ||
artifacts[id]->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS) ||
(artifacts[id]->possibleSlots[ArtBearer::CREATURE].size() && VLC->modh->modules.STACK_ARTIFACT);
}
void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed) void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
{ {
allowedArtifacts.clear(); allowedArtifacts.clear();
clearHlpLists(); clearHlpLists();
for (int i=0; i<144; ++i) //yes, 144 for (int i=0; i<144; ++i) //yes, 144
{ {
if (allowed[i]) if (allowed[i] && legalArtifact(i))
allowedArtifacts.push_back(artifacts[i]); allowedArtifacts.push_back(artifacts[i]);
} }
if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing
@ -798,8 +805,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
allowedArtifacts.push_back(artifacts[i]); allowedArtifacts.push_back(artifacts[i]);
else //check if active modules allow artifact to be every used else //check if active modules allow artifact to be every used
{ {
if ((artifacts[i]->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS) || if (legalArtifact(i))
(artifacts[i]->possibleSlots[ArtBearer::CREATURE].size() && VLC->modh->modules.STACK_ARTIFACT))
allowedArtifacts.push_back(artifacts[i]); allowedArtifacts.push_back(artifacts[i]);
//keep im mind that artifact can be worn by more than one type of bearer //keep im mind that artifact can be worn by more than one type of bearer
} }

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@ -243,6 +243,7 @@ public:
void clearHlpLists(); void clearHlpLists();
ui16 getRandomArt (int flags); ui16 getRandomArt (int flags);
ui16 getArtSync (ui32 rand, int flags); ui16 getArtSync (ui32 rand, int flags);
bool CArtHandler::legalArtifact(int id);
void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag); void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags); void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
void erasePickedArt (TArtifactInstanceID id); void erasePickedArt (TArtifactInstanceID id);

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@ -646,6 +646,11 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name); boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
break; break;
} }
case Bonus::SPELL_LIKE_ATTACK:
{
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
break;
}
default: default:
{}//TODO: allow custom bonus types... someday, somehow {}//TODO: allow custom bonus types... someday, somehow
} }