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- Made sure that stack artifacts will not spawn when they are turned off
- Description for "Spell-like attack"
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@ -8,6 +8,7 @@
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{ "id": "TWO_HEX_ATTACK_BREATH", "name": "Breath", "description": "Breath Attack (2-hex range)" },
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{ "id": "SPELL_AFTER_ATTACK", "name": "Caster - %s", "description": "%d% chance to cast after attack" },
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{ "id": "SPELL_BEFORE_ATTACK", "name": "Caster - %s", "description": "%d% chance to cast before attack" },
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{ "id": "SPELL_LIKE_ATTACK", "name": "Spell-like attack", "description": "Attacks with %s" },
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{ "id": "CATAPULT", "name": "Catapult", "description": "Attacks siege walls" },
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{ "id": "JOUSTING", "name": "Champion Charge", "description": "+5% damage per hex travelled" },
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{ "id": "DOUBLE_DAMAGE_CHANCE", "name": "Death Blow", "description": "%d% chance for double damage" },
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@ -776,13 +776,20 @@ void CArtHandler::clearHlpLists()
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relics.clear();
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}
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bool CArtHandler::legalArtifact(int id)
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{
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return (artifacts[id]->possibleSlots[ArtBearer::HERO].size() ||
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artifacts[id]->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS) ||
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(artifacts[id]->possibleSlots[ArtBearer::CREATURE].size() && VLC->modh->modules.STACK_ARTIFACT);
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}
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void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
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{
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allowedArtifacts.clear();
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clearHlpLists();
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for (int i=0; i<144; ++i) //yes, 144
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{
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if (allowed[i])
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if (allowed[i] && legalArtifact(i))
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allowedArtifacts.push_back(artifacts[i]);
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}
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if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing
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@ -798,8 +805,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
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allowedArtifacts.push_back(artifacts[i]);
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else //check if active modules allow artifact to be every used
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{
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if ((artifacts[i]->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS) ||
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(artifacts[i]->possibleSlots[ArtBearer::CREATURE].size() && VLC->modh->modules.STACK_ARTIFACT))
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if (legalArtifact(i))
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allowedArtifacts.push_back(artifacts[i]);
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//keep im mind that artifact can be worn by more than one type of bearer
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}
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@ -243,6 +243,7 @@ public:
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void clearHlpLists();
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ui16 getRandomArt (int flags);
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ui16 getArtSync (ui32 rand, int flags);
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bool CArtHandler::legalArtifact(int id);
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void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
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void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
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void erasePickedArt (TArtifactInstanceID id);
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@ -646,6 +646,11 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
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boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
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break;
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}
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case Bonus::SPELL_LIKE_ATTACK:
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{
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boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
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break;
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}
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default:
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{}//TODO: allow custom bonus types... someday, somehow
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}
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