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Correctly update battle queue state after changing its state

This commit is contained in:
Ivan Savenko
2023-04-05 18:35:45 +03:00
parent 00e9cef19f
commit cf966015bb
2 changed files with 46 additions and 37 deletions

View File

@@ -89,6 +89,7 @@ void BattleWindow::createQueue()
//create stack queue and adjust our own position
bool embedQueue;
bool showQueue = settings["battle"]["showQueue"].Bool();
std::string queueSize = settings["battle"]["queueSize"].String();
if(queueSize == "auto")
@@ -97,13 +98,16 @@ void BattleWindow::createQueue()
embedQueue = GH.screenDimensions().y < 700 || queueSize == "small";
queue = std::make_shared<StackQueue>(embedQueue, owner);
if(!embedQueue && settings["battle"]["showQueue"].Bool())
if(!embedQueue && showQueue)
{
//re-center, taking into account stack queue position
pos.y -= queue->pos.h;
pos.h += queue->pos.h;
pos = center();
}
if (!showQueue)
queue->disable();
}
BattleWindow::~BattleWindow()
@@ -143,8 +147,8 @@ void BattleWindow::hideQueue()
pos.y += queue->pos.h;
pos.h -= queue->pos.h;
pos = center();
GH.totalRedraw();
}
GH.totalRedraw();
}
void BattleWindow::showQueue()

View File

@@ -84,14 +84,19 @@ int BattleOptionsTab::getAnimSpeed() const
int BattleOptionsTab::getQueueSizeId() const
{
std::string text = settings["battle"]["queueSize"].String();
if(text == "none")
std::string sizeText = settings["battle"]["queueSize"].String();
bool visible = settings["battle"]["showQueue"].Bool();
if(!visible)
return -1;
if(text == "auto")
if(sizeText == "none")
return -1;
if(sizeText == "auto")
return 0;
if(text == "small")
if(sizeText == "small")
return 1;
if(text == "big")
if(sizeText == "big")
return 2;
return 0;