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Just a bit of black magic
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@ -331,9 +331,6 @@ struct SetAvailableHeroes : public CPackForClient //113
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for (int i = 0; i < GameConstants::AVAILABLE_HEROES_PER_PLAYER; i++)
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army[i].clear();
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}
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~SetAvailableHeroes()
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{
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}
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void applyCl(CClient *cl);
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DLL_LINKAGE void applyGs(CGameState *gs);
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