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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
renamed keyDown -> keyPressed
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b1821d4442
commit
cfcaf5cbb6
@ -739,7 +739,7 @@ void CAdvMapInt::keyReleased(const SDL_Keycode &key)
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}
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}
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void CAdvMapInt::keyDown(const SDL_Keycode & key)
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void CAdvMapInt::keyPressed(const SDL_Keycode & key)
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{
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if (mode == EAdvMapMode::WORLD_VIEW)
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return;
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@ -160,7 +160,7 @@ public:
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void centerOn(const CGObjectInstance *obj, bool fade = false);
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int3 verifyPos(int3 ver);
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void handleRightClick(std::string text, tribool down);
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void keyReleased(const SDL_Keycode & key) override;
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void mouseMoved (const Point & cursorPosition) override;
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bool isActive();
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@ -91,7 +91,7 @@ void CInGameConsole::print(const std::string &txt)
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}
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}
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void CInGameConsole::keyDown (const SDL_Keycode & key)
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void CInGameConsole::keyPressed (const SDL_Keycode & key)
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{
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if(!captureAllKeys && key != SDLK_TAB) return; //because user is not entering any text
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@ -26,7 +26,7 @@ public:
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std::string enteredText;
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void show(SDL_Surface * to) override;
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void print(const std::string &txt);
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void textInputed(const SDL_TextInputEvent & event) override;
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void textEdited(const SDL_TextEditingEvent & event) override;
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@ -164,7 +164,7 @@ void BattleWindow::deactivate()
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LOCPLINT->cingconsole->deactivate();
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}
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void BattleWindow::keyDown(const SDL_Keycode & key)
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void BattleWindow::keyPressed(const SDL_Keycode & key)
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{
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if(key == SDLK_q)
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{
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@ -79,7 +79,7 @@ public:
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void activate() override;
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void deactivate() override;
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void clickRight(tribool down, bool previousState) override;
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void show(SDL_Surface *to) override;
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void showAll(SDL_Surface *to) override;
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@ -415,7 +415,7 @@ void CGuiHandler::handleCurrentEvent( SDL_Event & current )
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if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureThisKey(key.keysym.sym)))
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{
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if (key.state == SDL_PRESSED)
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(**i).keyDown(key.keysym.sym);
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(**i).keyPressed(key.keysym.sym);
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if (key.state == SDL_RELEASED)
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(**i).keyReleased(key.keysym.sym);
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}
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@ -342,7 +342,7 @@ CKeyShortcut::CKeyShortcut(std::set<int> Keys)
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:assignedKeys(Keys)
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{}
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void CKeyShortcut::keyDown(const SDL_Keycode & key)
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void CKeyShortcut::keyPressed(const SDL_Keycode & key)
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{
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if(vstd::contains(assignedKeys,key)
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|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key)))
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@ -119,7 +119,7 @@ public:
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//keyboard handling
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bool captureAllKeys; //if true, only this object should get info about pressed keys
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virtual void keyDown(const SDL_Keycode & key){}
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virtual void keyPressed(const SDL_Keycode & key){}
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virtual void keyReleased(const SDL_Keycode & key){}
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virtual bool captureThisKey(const SDL_Keycode & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
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@ -203,7 +203,7 @@ public:
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CKeyShortcut();
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CKeyShortcut(int key);
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CKeyShortcut(std::set<int> Keys);
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void keyReleased(const SDL_Keycode & key) override;
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};
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@ -318,7 +318,7 @@ CChatBox::CChatBox(const Rect & rect)
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chatHistory->label->color = Colors::GREEN;
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}
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void CChatBox::keyDown(const SDL_Keycode & key)
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void CChatBox::keyPressed(const SDL_Keycode & key)
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{
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if(key == SDLK_RETURN && inputBox->getText().size())
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{
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@ -326,7 +326,7 @@ void CChatBox::keyDown(const SDL_Keycode & key)
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inputBox->setText("");
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}
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else
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inputBox->keyDown(key);
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inputBox->keyPressed(key);
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}
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void CChatBox::addNewMessage(const std::string & text)
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@ -120,7 +120,7 @@ public:
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CChatBox(const Rect & rect);
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void addNewMessage(const std::string & text);
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};
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@ -278,7 +278,7 @@ void SelectionTab::clickLeft(tribool down, bool previousState)
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}
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}
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void SelectionTab::keyDown(const SDL_Keycode & key)
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void SelectionTab::keyPressed(const SDL_Keycode & key)
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{
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int moveBy = 0;
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switch(key)
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@ -66,7 +66,7 @@ public:
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void toggleMode();
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void clickLeft(tribool down, bool previousState) override;
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void onDoubleClick() override;
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@ -778,7 +778,7 @@ void CSlider::wheelScrolled(bool down, bool in)
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moveTo(value + 3 * (down ? +scrollStep : -scrollStep));
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}
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void CSlider::keyDown(const SDL_Keycode & key)
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void CSlider::keyPressed(const SDL_Keycode & key)
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{
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int moveDest = value;
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switch(key)
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@ -270,7 +270,7 @@ public:
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void addCallback(std::function<void(int)> callback);
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void wheelScrolled(bool down, bool in) override;
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void clickLeft(tribool down, bool previousState) override;
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void mouseMoved (const Point & cursorPosition) override;
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@ -549,7 +549,7 @@ void CTextInput::clickLeft(tribool down, bool previousState)
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giveFocus();
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}
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void CTextInput::keyDown(const SDL_Keycode & key)
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void CTextInput::keyPressed(const SDL_Keycode & key)
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{
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if(!focus)
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return;
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@ -225,7 +225,7 @@ public:
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CTextInput(const Rect & Pos, std::shared_ptr<IImage> srf);
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void clickLeft(tribool down, bool previousState) override;
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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bool captureThisKey(const SDL_Keycode & key) override;
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@ -1255,7 +1255,7 @@ void CCastleInterface::recreateIcons()
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creainfo.push_back(std::make_shared<CCreaInfo>(Point(14+55*(int)i, 507), town, (int)i+4));
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}
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void CCastleInterface::keyDown(const SDL_Keycode & key)
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void CCastleInterface::keyPressed(const SDL_Keycode & key)
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{
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switch(key)
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{
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@ -245,7 +245,7 @@ public:
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void castleTeleport(int where);
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void townChange();
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void close();
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void addBuilding(BuildingID bid);
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@ -420,7 +420,7 @@ void CSpellWindow::turnPageRight()
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CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15);
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}
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void CSpellWindow::keyDown(const SDL_Keycode & key)
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void CSpellWindow::keyPressed(const SDL_Keycode & key)
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{
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if(key == SDLK_ESCAPE || key == SDLK_RETURN)
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{
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@ -112,7 +112,7 @@ public:
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void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
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int pagesWithinCurrentTab();
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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void show(SDL_Surface * to) override;
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};
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@ -2170,7 +2170,7 @@ void CObjectListWindow::changeSelection(size_t which)
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selected = which;
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}
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void CObjectListWindow::keyDown (const SDL_Keycode & key)
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void CObjectListWindow::keyPressed (const SDL_Keycode & key)
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{
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int sel = static_cast<int>(selected);
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@ -195,7 +195,7 @@ public:
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std::shared_ptr<CIntObject> genItem(size_t index);
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void elementSelected();//call callback and close this window
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void changeSelection(size_t which);
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void keyDown(const SDL_Keycode & key) override;
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void keyPressed(const SDL_Keycode & key) override;
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};
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class CSystemOptionsWindow : public CWindowObject
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