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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Code cleanup

This commit is contained in:
Ivan Savenko 2024-01-19 23:02:00 +02:00
parent e50f586d8b
commit d04241b10a
12 changed files with 22 additions and 22 deletions

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@ -236,7 +236,7 @@ int getDwellingArmyCost(const CGObjectInstance * target)
return cost;
}
uint64_t evaluateArtifactArmyValue(CArtifactInstance * art)
static uint64_t evaluateArtifactArmyValue(const CArtifactInstance * art)
{
if(art->artType->getId() == ArtifactID::SPELL_SCROLL)
return 1500;

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@ -373,7 +373,7 @@ HeroExchangeArmy * HeroExchangeMap::tryUpgrade(
for(auto & creatureToBuy : buyArmy)
{
auto targetSlot = target->getSlotFor(dynamic_cast<const CCreature*>(creatureToBuy.creID.toCreature()));
auto targetSlot = target->getSlotFor(creatureToBuy.creID.toCreature());
target->addToSlot(targetSlot, creatureToBuy.creID, creatureToBuy.count);
target->armyCost += creatureToBuy.creID.toCreature()->getFullRecruitCost() * creatureToBuy.count;

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@ -12,7 +12,7 @@
#include "../lib/VCMI_Lib.h"
const CGameInfo * CGI;
CGameInfo * CGI;
CClientState * CCS = nullptr;
CServerHandler * CSH;

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@ -99,4 +99,4 @@ public:
private:
const Services * globalServices;
};
extern const CGameInfo* CGI;
extern CGameInfo* CGI;

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@ -72,7 +72,7 @@ void init()
CStopWatch tmh;
loadDLLClasses();
const_cast<CGameInfo*>(CGI)->setFromLib();
CGI->setFromLib();
logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());

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@ -367,7 +367,7 @@ void CClient::endGame()
logNetwork->info("Ending current game!");
removeGUI();
const_cast<CGameInfo *>(CGI)->mh.reset();
CGI->mh.reset();
vstd::clear_pointer(gs);
logNetwork->info("Deleted mapHandler and gameState.");
@ -389,7 +389,7 @@ void CClient::initMapHandler()
// During loading CPlayerInterface from serialized state it's depend on MH
if(!settings["session"]["headless"].Bool())
{
const_cast<CGameInfo *>(CGI)->mh = std::make_shared<CMapHandler>(gs->map);
CGI->mh = std::make_shared<CMapHandler>(gs->map);
logNetwork->trace("Creating mapHandler: %d ms", CSH->th->getDiff());
}

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@ -155,9 +155,9 @@ bool CHeroClass::isMagicHero() const
return affinity == MAGIC;
}
int CHeroClass::tavernProbability(FactionID faction) const
int CHeroClass::tavernProbability(FactionID targetFaction) const
{
auto it = selectionProbability.find(faction);
auto it = selectionProbability.find(targetFaction);
if (it != selectionProbability.end())
return it->second;
return 0;

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@ -31,7 +31,7 @@
VCMI_LIB_NAMESPACE_BEGIN
si32 JsonRandom::loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
si32 JsonRandom::loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
{
if (value.empty() || value[0] != '@')
{
@ -54,7 +54,7 @@ VCMI_LIB_NAMESPACE_BEGIN
if(value.isNull())
return defaultValue;
if(value.isNumber())
return static_cast<si32>(value.Float());
return value.Integer();
if (value.isString())
return loadVariable("number", value.String(), variables, defaultValue);
@ -68,9 +68,9 @@ VCMI_LIB_NAMESPACE_BEGIN
if(value.isStruct())
{
if (!value["amount"].isNull())
return static_cast<si32>(loadValue(value["amount"], rng, variables, defaultValue));
si32 min = static_cast<si32>(loadValue(value["min"], rng, variables, 0));
si32 max = static_cast<si32>(loadValue(value["max"], rng, variables, 0));
return loadValue(value["amount"], rng, variables, defaultValue);
si32 min = loadValue(value["min"], rng, variables, 0);
si32 max = loadValue(value["max"], rng, variables, 0);
return rng.getIntRange(min, max)();
}
return defaultValue;

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@ -41,7 +41,7 @@ private:
template<typename IdentifierType>
IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
si32 loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
public:
using GameCallbackHolder::GameCallbackHolder;

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@ -486,7 +486,7 @@ void CBonusSystemNode::getRedParents(TCNodes & out) const
if(!actsAsBonusSourceOnly())
{
for(CBonusSystemNode *child : children)
for(const CBonusSystemNode *child : children)
{
out.insert(child);
}

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@ -171,10 +171,10 @@ CGameState::~CGameState()
initialOpts.dellNull();
}
void CGameState::preInit(Services * services, IGameCallback * callback)
void CGameState::preInit(Services * newServices, IGameCallback * newCallback)
{
this->services = services;
this->callback = callback;
services = newServices;
callback = newCallback;
}
void CGameState::init(const IMapService * mapService, StartInfo * si, Load::ProgressAccumulator & progressTracking, bool allowSavingRandomMap)
@ -631,7 +631,7 @@ void CGameState::initHeroes()
if (tile.terType->isWater())
{
auto handler = VLC->objtypeh->getHandlerFor(Obj::BOAT, hero->getBoatType().getNum());
CGBoat * boat = dynamic_cast<CGBoat*>(handler->create(callback, nullptr));
auto boat = dynamic_cast<CGBoat*>(handler->create(callback, nullptr));
handler->configureObject(boat, gs->getRandomGenerator());
boat->pos = hero->pos;

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@ -247,7 +247,7 @@ std::vector<const CHeroClass *> HeroPoolProcessor::findAvailableClassesFor(const
const auto & heroesPool = gameHandler->gameState()->heroesPool;
FactionID factionID = gameHandler->getPlayerSettings(player)->castle;
for(auto & elem : heroesPool->unusedHeroesFromPool())
for(const auto & elem : heroesPool->unusedHeroesFromPool())
{
if (vstd::contains(result, elem.second->type->heroClass))
continue;
@ -268,7 +268,7 @@ std::vector<CGHeroInstance *> HeroPoolProcessor::findAvailableHeroesFor(const Pl
const auto & heroesPool = gameHandler->gameState()->heroesPool;
for(auto & elem : heroesPool->unusedHeroesFromPool())
for(const auto & elem : heroesPool->unusedHeroesFromPool())
{
assert(!vstd::contains(result, elem.second));