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initial window

This commit is contained in:
Michael 2023-08-12 02:41:48 +02:00 committed by GitHub
parent ad8695ac91
commit d0522b0fee
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 167 additions and 6 deletions

View File

@ -15,6 +15,7 @@
#include "../CGameInfo.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
@ -414,9 +415,136 @@ void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
: Scrollable(SHOW_POPUP, position, Orientation::HORIZONTAL)
OptionsTab::SelectionWindow::SelectionWindow(PlayerSettings settings, PlayerInfo playerInfo)
: CWindowObject(BORDERED)
{
addUsedEvents(LCLICK | SHOW_POPUP);
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos = Rect(0, 0, 400, 400);
backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
updateShadow();
genContentCastles(settings, playerInfo);
genContentHeroes(settings, playerInfo);
center();
}
void OptionsTab::SelectionWindow::genContentCastles(PlayerSettings settings, PlayerInfo playerInfo)
{
PlayerSettings set = PlayerSettings();
set.castle = set.RANDOM;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 0, 0));
int i = 0;
for(auto & elem : playerInfo.allowedFactions)
{
int x = i%3;
int y = i/3+1;
PlayerSettings set = PlayerSettings();
set.castle = elem;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * 48, y * 32));
factions.push_back(elem);
i++;
}
}
void OptionsTab::SelectionWindow::genContentHeroes(PlayerSettings settings, PlayerInfo playerInfo)
{
}
void OptionsTab::SelectionWindow::apply()
{
if(GH.windows().isTopWindow(this))
{
close();
}
}
FactionID OptionsTab::SelectionWindow::getElementCastle(const Point & cursorPosition)
{
Point loc = getElement(cursorPosition);
FactionID faction;
faction = PlayerSettings().NONE;
if (loc.x == 0 && loc.y == 0)
faction = PlayerSettings().RANDOM;
else if(loc.y > 0 && loc.x < 3)
{
int index = loc.x + (loc.y - 1) * 3;
if (index < factions.size())
faction = factions[loc.x + (loc.y - 1) * 3];
}
return faction;
}
SHeroName OptionsTab::SelectionWindow::getElementHero(const Point & cursorPosition)
{
return SHeroName(); //TODO
}
int OptionsTab::SelectionWindow::getElementBonus(const Point & cursorPosition)
{
return PlayerSettings::Ebonus::NONE; //TODO
}
Point OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
{
int x = (cursorPosition.x - pos.x) / 48;
int y = (cursorPosition.y - pos.y) / 32;
return Point(x, y);
}
void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
FactionID faction = getElementCastle(cursorPosition);
PlayerSettings set = PlayerSettings();
set.castle = faction;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
// cases when we do not need to display proceed
if(set.castle == -2 && helper.type == TOWN)
return;
if(set.hero == -2 && helper.type == HERO)
return;
if(faction != PlayerSettings().NONE)
apply();
}
void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
{
FactionID faction = getElementCastle(cursorPosition);
PlayerSettings set = PlayerSettings();
set.castle = faction;
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
// cases when we do not need to display a message
if(set.castle == -2 && helper.type == TOWN)
return;
if(set.hero == -2 && helper.type == HERO)
return;
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, PlayerInfo & playerInfo, SelType type)
: Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
, CPlayerSettingsHelper(settings, type)
, playerInfo(playerInfo)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
@ -445,6 +573,11 @@ void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
}
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
{
GH.windows().createAndPushWindow<SelectionWindow>(settings, playerInfo);
}
void OptionsTab::SelectedBox::scrollBy(int distance)
{
// FIXME: currently options tab is completely recreacted from scratch whenever we receive any information from server
@ -538,9 +671,9 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, con
else
flag = nullptr;
town = std::make_shared<SelectedBox>(Point(119, 2), *s, TOWN);
hero = std::make_shared<SelectedBox>(Point(195, 2), *s, HERO);
bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
town = std::make_shared<SelectedBox>(Point(119, 2), *s, *pi, TOWN);
hero = std::make_shared<SelectedBox>(Point(195, 2), *s, *pi, HERO);
bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, *pi, BONUS);
}
void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const

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@ -17,6 +17,7 @@ struct PlayerInfo;
VCMI_LIB_NAMESPACE_END
#include "../widgets/Scrollable.h"
#include "../../lib/mapping/CMapHeader.h"
class CSlider;
class CLabel;
@ -94,14 +95,41 @@ public:
CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper);
};
class SelectionWindow : public CWindowObject
{
std::shared_ptr<CFilledTexture> backgroundTexture;
std::vector<std::shared_ptr<CIntObject>> components;
std::vector<FactionID> factions;
std::vector<SHeroName> heroes;
void genContentCastles(PlayerSettings settings, PlayerInfo playerInfo);
void genContentHeroes(PlayerSettings settings, PlayerInfo playerInfo);
void apply();
FactionID getElementCastle(const Point & cursorPosition);
SHeroName getElementHero(const Point & cursorPosition);
int getElementBonus(const Point & cursorPosition);
Point getElement(const Point & cursorPosition);
void clickReleased(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
public:
SelectionWindow(PlayerSettings settings, PlayerInfo playerInfo);
};
/// Image with current town/hero/bonus
struct SelectedBox : public Scrollable, public CPlayerSettingsHelper
{
const PlayerInfo & playerInfo;
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CLabel> subtitle;
SelectedBox(Point position, PlayerSettings & settings, SelType type);
SelectedBox(Point position, PlayerSettings & settings, PlayerInfo & playerInfo, SelType type);
void showPopupWindow(const Point & cursorPosition) override;
void clickReleased(const Point & cursorPosition) override;
void scrollBy(int distance) override;
void update();