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Partially implemented #481
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@ -5333,6 +5333,61 @@ void CGBonusingObject::initObj()
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}
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}
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void CGMagicSpring::setPropertyDer(ui8 what, ui32 val)
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{
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CGVisitableOPW::setPropertyDer (what, val); //set visitable if applicable
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if (what == ObjProperty::LEFT_VISITED)
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{
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if (visitedTile == RIGHT)
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visited = true; //both field were used, object is not available this week
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else
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visitedTile = LEFT;
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}
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else if (what == ObjProperty::RIGHT_VISITED)
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{
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if (visitedTile == LEFT)
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visited = true;
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else
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visitedTile = RIGHT;
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}
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else if (what == ObjProperty::LEFTRIGHT_CLEAR)
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visitedTile = CLEAR;
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}
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std::vector<int3> CGMagicSpring::getVisitableOffsets() const
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{
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std::vector <int3> visitableTiles;
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for(int y = 0; y < 6; y++)
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for (int x = 0; x < 8; x++) //starting from left
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if((defInfo->visitMap[5-y] >> x) & 1)
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visitableTiles.push_back (int3(x, y , 0));
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return visitableTiles;
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}
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int3 CGMagicSpring::getVisitableOffset() const
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{
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//FIXME: this also shoudl stop AI from passing through already visited spring, is that ok?
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auto visitableTiles = getVisitableOffsets();
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if (visitableTiles.size() < 2)
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{
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logGlobal->warnStream() << "Warning: Magic Spring should have at least two visitable offsets!";
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return int3(-1,-1,-1);
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}
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if (visited)
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return int3(-1,-1,-1);
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else
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{
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if (visitedTile == RIGHT)
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return visitableTiles[0]; //visit teh other one now
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else if (visitedTile == LEFT)
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return visitableTiles[1];
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else
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return visitableTiles[0]; //only left one?
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}
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}
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void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
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{
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int messageID;
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@ -5344,17 +5399,39 @@ void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
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else
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{
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messageID = 74;
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cb->setManaPoints (h->id, 2 * h->manaLimit());
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cb->setObjProperty (id, ObjProperty::VISITED, true);
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cb->setManaPoints (h->id, 2 * h->manaLimit());//TODO: mark left or right tile visited
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if (visitedTile) //visitng the second tile
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cb->setObjProperty (id, ObjProperty::VISITED, true);
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else
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{
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auto visitableTiles = getVisitableOffsets();
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assert (visitableTiles.size() >= 2);
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if (h->getPosition() == pos - visitableTiles[0])
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cb->setObjProperty (id, ObjProperty::LEFT_VISITED, true);
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else if (h->getPosition() == pos - visitableTiles[1])
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cb->setObjProperty (id, ObjProperty::RIGHT_VISITED, true);
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else
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logGlobal->warnStream() << "Warning: hero is not on any Magic Spring visitable offsets!";
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}
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}
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}
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else
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messageID = 75;
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showInfoDialog(h,messageID,soundBase::GENIE);
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}
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void CGMagicSpring::newTurn() const
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{
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CGVisitableOPW::newTurn();
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if (cb->getDate(Date::DAY_OF_WEEK) == 1)
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{
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cb->setObjProperty(id, ObjProperty::LEFTRIGHT_CLEAR, false);
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}
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}
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const std::string & CGMagicSpring::getHoverText() const
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{
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//TODO: change hover text depending on hovered tile
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hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
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return hoverName;
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}
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