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First implementation of fuzzy logic in VisitTile goal.
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@@ -227,8 +227,8 @@ struct DLL_LINKAGE CGPathNode
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EAccessibility accessible;
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ui8 land;
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ui8 turns;
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ui32 moveRemains;
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ui8 turns; //how many turns we have to wait before reachng the tile - 0 means current turn
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ui32 moveRemains; //remaining tiles after hero reaches the tile
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CGPathNode * theNodeBefore;
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int3 coord; //coordinates
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