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https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
Added VideoWidget to hide implementation details
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@ -26,7 +26,6 @@
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#include "../gui/MouseButton.h"
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#include "../gui/WindowHandler.h"
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#include "../media/IMusicPlayer.h"
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#include "../media/IVideoPlayer.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/IFont.h"
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@ -35,6 +34,7 @@
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#include "../widgets/Images.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/VideoWidget.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../windows/CMessage.h"
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#include "../windows/CCreatureWindow.h"
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@ -603,7 +603,7 @@ HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
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}
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BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner, bool allowReplay)
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: owner(_owner), currentVideo(BattleResultVideo::NONE)
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: owner(_owner)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -705,68 +705,98 @@ BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface
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}
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}
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}
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auto resources = getResources(br);
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description = std::make_shared<CTextBox>(resources.resultText.toString(), Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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videoPlayer = std::make_shared<VideoWidget>(Point(107, 70), resources.prologueVideo, resources.loopedVideo);
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CCS->musich->playMusic(resources.musicName, false, true);
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}
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BattleResultResources BattleResultWindow::getResources(const BattleResult & br)
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{
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//printing result description
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bool weAreAttacker = !(owner.cb->getBattle(br.battleID)->battleGetMySide());
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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bool weAreDefender = !weAreAttacker;
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bool weWon = (br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker);
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bool isSiege = owner.cb->getBattle(br.battleID)->battleGetDefendedTown() != nullptr;
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BattleResultResources resources;
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if(weWon)
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{
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int text = 304;
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currentVideo = BattleResultVideo::WIN;
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if(isSiege && weAreDefender)
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{
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resources.musicName = AudioPath::builtin("Music/Defend Castle");
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resources.prologueVideo = VideoPath::builtin("DEFENDALL.BIK");
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resources.loopedVideo = VideoPath::builtin("defendloop.bik");
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}
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else
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{
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resources.musicName = AudioPath::builtin("Music/Win Battle");
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resources.prologueVideo = VideoPath();
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resources.loopedVideo = VideoPath::builtin("WIN3.BIK");
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}
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switch(br.result)
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{
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case EBattleResult::NORMAL:
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if(owner.cb->getBattle(br.battleID)->battleGetDefendedTown() && !weAreAttacker)
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currentVideo = BattleResultVideo::WIN_SIEGE;
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resources.resultText.appendTextID("core.genrltxt.304");
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break;
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case EBattleResult::ESCAPE:
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text = 303;
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resources.resultText.appendTextID("core.genrltxt.303");
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break;
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case EBattleResult::SURRENDER:
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text = 302;
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resources.resultText.appendTextID("core.genrltxt.302");
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break;
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default:
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logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
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break;
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throw std::runtime_error("Invalid battle result!");
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}
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playVideo();
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std::string str = CGI->generaltexth->allTexts[text];
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const CGHeroInstance * ourHero = owner.cb->getBattle(br.battleID)->battleGetMyHero();
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if (ourHero)
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{
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str += CGI->generaltexth->allTexts[305];
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boost::algorithm::replace_first(str, "%s", ourHero->getNameTranslated());
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boost::algorithm::replace_first(str, "%d", std::to_string(br.exp[weAreAttacker ? 0 : 1]));
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resources.resultText.appendTextID("core.genrltxt.305");
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resources.resultText.replaceTextID(ourHero->getNameTranslated());
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resources.resultText.replaceNumber(br.exp[weAreAttacker ? 0 : 1]);
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}
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description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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}
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else // we lose
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{
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int text = 311;
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currentVideo = BattleResultVideo::DEFEAT;
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switch(br.result)
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{
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case EBattleResult::NORMAL:
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if(owner.cb->getBattle(br.battleID)->battleGetDefendedTown() && !weAreAttacker)
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currentVideo = BattleResultVideo::DEFEAT_SIEGE;
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resources.resultText.appendTextID("core.genrltxt.311");
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resources.musicName = AudioPath::builtin("Music/LoseCombat");
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resources.prologueVideo = VideoPath::builtin("LBSTART.BIK");
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resources.loopedVideo = VideoPath::builtin("LBLOOP.BIK");
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break;
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case EBattleResult::ESCAPE:
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currentVideo = BattleResultVideo::RETREAT;
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text = 310;
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resources.resultText.appendTextID("core.genrltxt.310");
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resources.musicName = AudioPath::builtin("Music/Retreat Battle");
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resources.prologueVideo = VideoPath::builtin("RTSTART.BIK");
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resources.loopedVideo = VideoPath::builtin("RTLOOP.BIK");
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break;
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case EBattleResult::SURRENDER:
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currentVideo = BattleResultVideo::SURRENDER;
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text = 309;
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resources.resultText.appendTextID("core.genrltxt.309");
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resources.musicName = AudioPath::builtin("Music/Surrender Battle");
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resources.prologueVideo = VideoPath();
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resources.loopedVideo = VideoPath::builtin("SURRENDER.BIK");
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break;
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default:
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logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
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break;
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throw std::runtime_error("Invalid battle result!");
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}
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playVideo();
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labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
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if(isSiege && weAreDefender)
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{
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resources.musicName = AudioPath::builtin("Music/LoseCastle");
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resources.prologueVideo = VideoPath::builtin("LOSECSTL.BIK");
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resources.loopedVideo = VideoPath::builtin("LOSECSLP.BIK");
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}
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}
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return resources;
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}
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void BattleResultWindow::activate()
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@ -775,81 +805,6 @@ void BattleResultWindow::activate()
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CIntObject::activate();
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}
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void BattleResultWindow::show(Canvas & to)
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{
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CIntObject::show(to);
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CCS->videoh->update(pos.x + 107, pos.y + 70, to.getInternalSurface(), true, false,
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[&]()
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{
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playVideo(true);
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});
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}
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void BattleResultWindow::playVideo(bool startLoop)
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{
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AudioPath musicName = AudioPath();
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VideoPath videoName = VideoPath();
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if(!startLoop)
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{
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switch(currentVideo)
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{
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case BattleResultVideo::WIN:
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musicName = AudioPath::builtin("Music/Win Battle");
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videoName = VideoPath::builtin("WIN3.BIK");
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break;
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case BattleResultVideo::SURRENDER:
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musicName = AudioPath::builtin("Music/Surrender Battle");
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videoName = VideoPath::builtin("SURRENDER.BIK");
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break;
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case BattleResultVideo::RETREAT:
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musicName = AudioPath::builtin("Music/Retreat Battle");
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videoName = VideoPath::builtin("RTSTART.BIK");
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break;
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case BattleResultVideo::DEFEAT:
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musicName = AudioPath::builtin("Music/LoseCombat");
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videoName = VideoPath::builtin("LBSTART.BIK");
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break;
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case BattleResultVideo::DEFEAT_SIEGE:
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musicName = AudioPath::builtin("Music/LoseCastle");
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videoName = VideoPath::builtin("LOSECSTL.BIK");
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break;
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case BattleResultVideo::WIN_SIEGE:
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musicName = AudioPath::builtin("Music/Defend Castle");
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videoName = VideoPath::builtin("DEFENDALL.BIK");
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break;
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}
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}
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else
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{
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switch(currentVideo)
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{
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case BattleResultVideo::RETREAT:
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currentVideo = BattleResultVideo::RETREAT_LOOP;
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videoName = VideoPath::builtin("RTLOOP.BIK");
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break;
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case BattleResultVideo::DEFEAT:
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currentVideo = BattleResultVideo::DEFEAT_LOOP;
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videoName = VideoPath::builtin("LBLOOP.BIK");
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break;
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case BattleResultVideo::DEFEAT_SIEGE:
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currentVideo = BattleResultVideo::DEFEAT_SIEGE_LOOP;
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videoName = VideoPath::builtin("LOSECSLP.BIK");
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break;
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case BattleResultVideo::WIN_SIEGE:
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currentVideo = BattleResultVideo::WIN_SIEGE_LOOP;
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videoName = VideoPath::builtin("DEFENDLOOP.BIK");
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break;
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}
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}
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if(musicName != AudioPath())
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CCS->musich->playMusic(musicName, false, true);
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if(videoName != VideoPath())
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CCS->videoh->open(videoName);
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}
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void BattleResultWindow::buttonPressed(int button)
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{
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if (resultCallback)
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@ -865,7 +820,6 @@ void BattleResultWindow::buttonPressed(int button)
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//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
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//so we can be sure that there is no dialogs left on GUI stack.
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intTmp.showingDialog->setn(false);
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CCS->videoh->close();
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}
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void BattleResultWindow::bExitf()
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