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add battle animation
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@@ -36,6 +36,7 @@ public:
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bool tileAnimated(const int3 & coordinates) const override;
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bool isActiveHero(const CGObjectInstance* obj) const override;
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bool isMonsterAttacked(const CGObjectInstance * obj) const override;
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const TerrainTile & getMapTile(const int3 & coordinates) const override;
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const MapObjectsList & getObjects(const int3 & coordinates) const override;
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