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add battle animation
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@@ -39,6 +39,7 @@ public:
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void onBattleStarted(const IBattleInfo * info);
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void onBattleEnded(const BattleID & battleID);
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std::map<BattleID, std::shared_ptr<CPlayerBattleCallback>> getActiveBattles();
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};
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VCMI_LIB_NAMESPACE_END
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