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Update client/eventsSDL/InputSourceGameController.cpp

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
This commit is contained in:
kdmcser
2024-11-26 23:16:36 +08:00
parent 005b97194f
commit d0e33a2cf8

View File

@ -199,10 +199,10 @@ void InputSourceGameController::tryToConvertCursor()
assert(CCS->curh);
if(CCS->curh->getShowType() == Cursor::ShowType::HARDWARE)
{
int ScaleFactor = GH.screenHandler().getScalingFactor();
int scalingFactor = GH.screenHandler().getScalingFactor();
const Point & cursorPosition = GH.getCursorPosition();
CCS->curh->changeCursor(Cursor::ShowType::SOFTWARE);
CCS->curh->cursorMove(cursorPosition.x * ScaleFactor, cursorPosition.y * ScaleFactor);
CCS->curh->cursorMove(cursorPosition.x * scalingFactor, cursorPosition.y * scalingFactor);
GH.input().setCursorPosition(cursorPosition);
}
}
@ -227,13 +227,13 @@ void InputSourceGameController::doCursorMove(int deltaX, int deltaY)
return;
const Point & screenSize = GH.screenDimensions();
const Point & cursorPosition = GH.getCursorPosition();
int ScaleFactor = GH.screenHandler().getScalingFactor();
int scalingFactor = GH.screenHandler().getScalingFactor();
int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
Point targetPosition{newX, newY};
GH.input().setCursorPosition(targetPosition);
if(CCS && CCS->curh)
CCS->curh->cursorMove(GH.getCursorPosition().x * ScaleFactor, GH.getCursorPosition().y * ScaleFactor);
CCS->curh->cursorMove(GH.getCursorPosition().x * scalingFactor, GH.getCursorPosition().y * scalingFactor);
}
int InputSourceGameController::getMoveDis(float planDis)