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@ -525,7 +525,7 @@ ComponentResolved::ComponentResolved( SComponent *Comp )
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{
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comp = Comp;
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img = comp->getImg();
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std::vector<std::string> brtext = CMessage::breakText(comp->subtitle,13); //text
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std::vector<std::string> brtext = CMessage::breakText(comp->subtitle,14); //text
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txt = CMessage::drawText(&brtext,txtFontHeight,FONT_SMALL);
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//calculate dimensions
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@ -37,7 +37,7 @@ FULL_HP_REGENERATION Regeneration May Regenerate full Health
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HP_REGENERATION Regeneration Heals %d hit points every round
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FREE_SHOOTING Shoot Close Can shoot in Close Combat
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LEVEL_SPELL_IMMUNITY Spell immunity 1-%d Immune to spells levels 1-%d
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SPELL_DAMAGE_REDUCTION Spell Resistance Damage from spells reduced 50%.
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SPELL_DAMAGE_REDUCTION Spell Resistance Damage from spells reduced %d%.
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THREE_HEADED_ATTACK Three-headed attack Attacks three adjacent units
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UNDEAD Undead Creature is Undead
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UNLIMITED_RETALIATIONS Unlimited retaliations Retaliate any number of attacks
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