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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

battle improvements

This commit is contained in:
mateuszb 2008-03-15 17:48:05 +00:00
parent 7b88f4a70b
commit d106fdcf2a
6 changed files with 76 additions and 44 deletions

View File

@ -13,7 +13,7 @@ extern SDL_Surface * screen;
SDL_Surface * CBattleInterface::cellBorder, * CBattleInterface::cellShade;
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2)
: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0)
{
//initializing armies
this->army1 = army1;
@ -142,6 +142,7 @@ void CBattleInterface::deactivate()
void CBattleInterface::show(SDL_Surface * to)
{
++animCount;
if(!to) //"evaluating" to
to = screen;
@ -162,7 +163,7 @@ void CBattleInterface::show(SDL_Surface * to)
//printing hovered cell
for(int b=0; b<187; ++b)
{
if(bfield[b].hovered)
if(bfield[b].strictHovered && bfield[b].hovered)
{
int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
int y = 86 + 42 * (b/17);
@ -194,7 +195,7 @@ void CBattleInterface::show(SDL_Surface * to)
for(std::map<int, CCreatureAnimation*>::iterator j=creAnims.begin(); j!=creAnims.end(); ++j)
{
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(stacks[j->first].position, stacks[j->first].owner == attackingHeroInstance->tempOwner);
j->second->nextFrame(to, coords.first, coords.second, stacks[j->first].owner == attackingHeroInstance->tempOwner);
j->second->nextFrame(to, coords.first, coords.second, stacks[j->first].owner == attackingHeroInstance->tempOwner, animCount%2==0);
}
//units shown
@ -343,11 +344,13 @@ std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker)
void CBattleHex::activate()
{
Hoverable::activate();
MotionInterested::activate();
}
void CBattleHex::deactivate()
{
Hoverable::activate();
Hoverable::deactivate();
MotionInterested::deactivate();
}
void CBattleHex::hover(bool on)
@ -356,6 +359,21 @@ void CBattleHex::hover(bool on)
Hoverable::hover(on);
}
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false)
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false)
{
}
void CBattleHex::mouseMoved(SDL_MouseMotionEvent &sEvent)
{
if(CBattleInterface::cellShade)
{
if(CSDL_Ext::SDL_GetPixel(CBattleInterface::cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
{
strictHovered = false;
}
else //hovered pixel is inside hex
{
strictHovered = true;
}
}
}

View File

@ -22,18 +22,19 @@ public:
~CBattleHero(); //d-tor
};
class CBattleHex : public Hoverable
class CBattleHex : public Hoverable, public MotionInterested
{
public:
unsigned int myNumber;
bool accesible;
//CStack * ourStack;
bool hovered;
bool hovered, strictHovered;
static std::pair<int, int> getXYUnitAnim(int hexNum, bool attacker); //returns (x, y) of left top corner of animation
//for user interactions
void hover (bool on);
void activate();
void deactivate();
void mouseMoved (SDL_MouseMotionEvent & sEvent);
CBattleHex();
};
@ -52,6 +53,7 @@ private:
CCreatureSet * army1, * army2; //fighting armies
CGHeroInstance * attackingHeroInstance, * defendingHeroInstance;
std::map< int, CCreatureAnimation * > creAnims; //animations of creatures from fighting armies (order like in BattleInfo's stacks)
unsigned char animCount;
public:
CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2); //c-tor

View File

@ -114,7 +114,7 @@ void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if(area)
{
if(CSDL_Ext::SDL_GetPixel(area,sEvent.x-pos.x,sEvent.y-pos.y) == 0) //najechany piksel jest poza polem
if(CSDL_Ext::SDL_GetPixel(area,sEvent.x-pos.x,sEvent.y-pos.y) == 0) //hovered pixel is inside this building
{
if(LOCPLINT->castleInt->hBuild == this)
{
@ -122,11 +122,11 @@ void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
LOCPLINT->statusbar->clear();
}
}
else //w polu
else //inside the area of this building
{
if(LOCPLINT->castleInt->hBuild) //jakis budynek jest zaznaczony
if(LOCPLINT->castleInt->hBuild) //a building is hovered
{
if((*LOCPLINT->castleInt->hBuild)<(*this)) //ustawiamy sie, jesli jestesmy na wierzchu
if((*LOCPLINT->castleInt->hBuild)<(*this)) //set if we are on top
{
LOCPLINT->castleInt->hBuild = this;
if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->name.length())
@ -135,7 +135,7 @@ void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
LOCPLINT->statusbar->print(str->name);
}
}
else //nie ma budynku, wiec damy nasz
else //no building hovered
{
LOCPLINT->castleInt->hBuild = this;
if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->name.length())

View File

@ -1876,16 +1876,16 @@ void CPlayerInterface::actionFinished(Action action)//occurs AFTER every action
void CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
{
unsigned int av=0;
unsigned char showCount = 0;
while(true)
{
++av;
++showCount;
SDL_Event sEvent;
while (SDL_PollEvent(&sEvent)) //wait for event...
{
LOCPLINT->handleEvent(&sEvent);
}
if(av%3==0)
if(showCount%2==0)
for(int i=0;i<objsToBlit.size();i++)
objsToBlit[i]->show();
//SDL_Flip(ekran);

View File

@ -743,34 +743,42 @@ int CCreatureAnimation::readNormalNr (int pos, int bytCon, unsigned char * str,
return ret;
}
int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker)
int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame)
{
if(dest->format->BytesPerPixel<3)
return -1; //not enough depth
//increasing frame numer
int SIndex = curFrame++;
if(type!=-1)
int SIndex = -1;
if(incrementFrame)
{
if(SEntries[curFrame].group!=type) //rewind
SIndex = curFrame++;
if(type!=-1)
{
int j=-1; //first frame in displayed group
for(int g=0; g<SEntries.size(); ++g)
if(SEntries[curFrame].group!=type) //rewind
{
if(SEntries[g].group==type && j==-1)
int j=-1; //first frame in displayed group
for(int g=0; g<SEntries.size(); ++g)
{
j = g;
break;
if(SEntries[g].group==type && j==-1)
{
j = g;
break;
}
}
if(curFrame!=-1)
curFrame = j;
}
if(curFrame!=-1)
curFrame = j;
}
else
{
if(curFrame>=frames)
curFrame = 0;
}
}
else
{
if(curFrame>=frames)
curFrame = 0;
SIndex = curFrame;
}
//frame number increased
@ -781,8 +789,6 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker
TotalRowLength, // dlugosc przeczytanego segmentu
NextSpriteOffset, RowAdd;
unsigned char SegmentType, SegmentLength;
std::string FTemp;
i=BaseOffset=SEntries[SIndex].offset;
int prSize=readNormalNr(i,4,FDef);i+=4;
@ -819,8 +825,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker
{
for (int i=0;i<TopMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
ftcp++;
ftcp+=FullWidth+add;
}
}
RLEntries = new int[SpriteHeight];
@ -833,8 +838,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker
BaseOffset=BaseOffsetor+RLEntries[i];
if (LeftMargin>0)
{
for (int j=0;j<LeftMargin;j++)
ftcp++;
ftcp+=LeftMargin;
}
TotalRowLength=0;
do
@ -846,6 +850,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker
for (int k=0;k<=SegmentLength;k++)
{
((char*)(hlps->pixels))[ftcp++]=FDef[BaseOffset+k];
//putPixel(dest, ftcp++, palette[FDef[BaseOffset+k]], FDef[BaseOffset+k]);
if ((TotalRowLength+k+1)>=SpriteWidth)
break;
}
@ -857,6 +862,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker
for (int k=0;k<SegmentLength+1;k++)
{
((char*)(hlps->pixels))[ftcp++]=SegmentType;
//putPixel(dest, ftcp++, palette[SegmentType], SegmentType);
}
TotalRowLength+=SegmentLength+1;
}
@ -864,24 +870,18 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker
RowAdd=SpriteWidth-TotalRowLength;
if (RightMargin>0)
{
for (int j=0;j<RightMargin;j++)
ftcp++;
ftcp+=RightMargin;
}
if (add>0)
{
for (int j=0;j<add+RowAdd;j++)
ftcp++;
ftcp+=add+RowAdd;
}
}
delete [] RLEntries;
RLEntries = NULL;
if (BottomMargin>0)
{
for (int i=0;i<BottomMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
ftcp++;
}
ftcp += BottomMargin * (FullWidth+add);
}
}
if(!attacker)
@ -941,3 +941,14 @@ CCreatureAnimation::~CCreatureAnimation()
if (RLEntries)
delete [] RLEntries;
}
void CCreatureAnimation::putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc)
{
if(palc!=0)
{
Uint8 * p = (Uint8*)dest->pixels + ftcp*3 ;
p[0] = color.R;
p[1] = color.G;
p[2] = color.B;
}
}

View File

@ -82,6 +82,7 @@ private:
char id[2];
std::string defName, curDir;
int readNormalNr (int pos, int bytCon, unsigned char * str=NULL, bool cyclic=false);
void putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc);
////////////
@ -96,7 +97,7 @@ public:
void setType(int type); //sets type of animation and cleares framecount
int getType() const; //returns type of animation
int nextFrame(SDL_Surface * dest, int x, int y, bool attacker); //0 - success, any other - error //print next
int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true); //0 - success, any other - error //print next
};
#endif //CCREATUREHANDLER_H